Player Matchup

Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum V
 
Xing Tian
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum II
TreeKiller20
Ne Zha
Platinum II
Level 168
God Stats
4W - 2L
1,726 SR
Queue Stats
95W - 86L
1,951 MMR
Solo
Apollo
Apollo
Platinum II
namechanged8556
Apollo
Platinum II
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,915 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
untd_untd_wmbo_
Kukulkan
Platinum IV
Level 153
God Stats
11W - 7L
1,724 SR
Queue Stats
162W - 158L
1,730 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,590 SR
1,719 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,721 SR
1,856 MMR
Sylvanus
Sylvanus
Diamond V
CR4ZYG4NK
Sylvanus
Diamond V
Level 145
God Stats
7W - 3L
1,777 SR
Queue Stats
127W - 123L
1,886 MMR
Solo
Merlin
Merlin
Diamond V
FidgetyCrawdad2
Merlin
Diamond V
Level 225
God Stats
72W - 76L
1,564 SR
Queue Stats
412W - 393L
1,969 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Schnickolas
Danzaburou
Platinum I
Level 148
God Stats
5W - 7L
1,924 SR
Queue Stats
234W - 221L
1,898 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
XJhonatanX
Sun Wukong
Platinum IV
Level 145
God Stats
86W - 53L
1,686 SR
Queue Stats
250W - 245L
1,819 MMR
Solo
Awilix
Awilix
Platinum IV
turtleuzi
Awilix
Platinum IV
Level 128
God Stats
63W - 46L
1,653 SR
Queue Stats
229W - 224L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 2 / 2
7,153
596
7,247
11,851
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
 
Xing Tian
10
0 / 1 / 6
5,770
481
4,947
10,542
5,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
10
0 / 6 / 3
5,597
466
3,987
9,497
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
5 / 5 / 0
7,117
593
5,725
9,653
2,601
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
12
2 / 3 / 1
6,821
568
4,669
4,881
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
LancelotThorMedusaThanatosAthena

VS

Bans
SusanoMulanChang'eCamazotzAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CR4ZYG4NK
Sylvanus
12
1 / 2 / 9
6,991
583
3,652
8,493
6,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 0 / 4
7,971
664
5,182
4,848
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Schnickolas
Danzaburou
14
7 / 0 / 4
9,001
750
9,201
9,495
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
XJhonatanX
Sun Wukong
14
0 / 2 / 1
7,651
638
4,090
10,249
7,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
turtleuzi
Awilix
14
7 / 4 / 4
7,940
662
9,061
10,702
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
17
17
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
2
1
L
Xing Tian
 
Xing Tian
0
1
6
3
W
Sylvanus
CR4ZYG4NK
Sylvanus
1
2
9
2.75
W
2
0
4
4
W
Danzaburou
Schnickolas
Danzaburou
7
0
4
9
L
Ne Zha
0
6
3
0.25
W
Sun Wukong
XJhonatanX
Sun Wukong
0
2
1
0.25
L
5
5
0
1
W
Awilix
turtleuzi
Awilix
7
4
4
2.25
L
Kukulkan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,575
Damage
31,186
46,424
Taken
43,787
18,988
Mitigated
21,910
9,068
Healing
17,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,247
1,013
0
4,942
11,851
6,223
0
277
11,560
0
51,684
L
Xing Tian
 
Xing Tian
4,947
612
0
974
10,542
5,330
0
2,739
7,639
20,256
0
W
Sylvanus
CR4ZYG4NK
Sylvanus
3,652
1,253
1,278
3,756
8,493
6,347
12
2,202
5,886
14,240
2,443
W
5,182
53
0
1,895
4,848
1,536
0
1,744
3,050
58,159
989
W
Danzaburou
Schnickolas
Danzaburou
9,201
4,838
0
4,747
9,495
3,242
678
2,424
6,720
0
66,157
L
Ne Zha
3,987
1,213
0
760
9,497
3,461
0
2,032
7,275
0
38,996
W
Sun Wukong
XJhonatanX
Sun Wukong
4,090
1,022
0
853
10,249
7,085
574
406
9,785
0
65,332
L
5,725
3,738
0
2,281
9,653
2,601
0
1,810
7,781
0
47,552
W
Awilix
turtleuzi
Awilix
9,061
3,527
0
5,216
10,702
3,700
0
2,276
8,380
0
63,966
L
Kukulkan
4,669
247
0
111
4,881
1,373
0
1,003
3,642
41,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,458
Gold Earned
39,554
386
Minions Killed
470
0
Camps Cleared
0
1,265,999
Distance Traveled
1,270,835
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,153
596
106
9
0
244,546
0
L
Xing Tian
5,770
481
44
4
0
274,449
1
W
Sylvanus
6,991
583
32
3
0
249,007
5
W
Merlin
7,971
664
125
10
0
255,268
3
W
Danzaburou
9,001
750
103
9
0
240,523
1
L
Ne Zha
5,597
466
63
5
0
280,648
0
W
Sun Wukong
7,651
638
110
9
0
237,959
0
L
Apollo
7,117
593
85
7
0
235,600
0
W
Awilix
7,940
662
100
8
0
288,078
1
L
Kukulkan
6,821
568
88
7
0
230,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role