Player Matchup

Medusa
Medusa
 
Medusa
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Darifing1
Mulan
Level 156
God Stats
1W - 4L
1,703 SR
Queue Stats
26W - 26L
1,496 Elo+
Party 1
Chang'e
Chang'e
HRJaxy
Chang'e
Level 181
God Stats
1W - 0L
1,446 SR
Queue Stats
18W - 14L
1,447 Elo+
Party 1
Team Averages
Level 188
1,550 SR
1,481 Elo+

VS

Team Averages
Level 152
1,562 SR
1,567 Elo+
Mulan
Mulan
Daidazai
Mulan
Level 149
God Stats
8W - 8L
1,494 SR
Queue Stats
18W - 19L
1,520 Elo+
Party 2
Nox
Nox
ShaokinMaster
Nox
Level 148
God Stats
0W - 2L
1,236 SR
Queue Stats
17W - 17L
1,549 Elo+
Party 2
Bacchus
Bacchus
Sir Slime IV
Bacchus
Level 159
God Stats
4W - 4L
1,955 SR
Queue Stats
107W - 99L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 2 / 3
7,435
744
5,643
7,264
2,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Darifing1
Mulan
14
2 / 2 / 6
7,740
774
9,354
8,396
4,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
HRJaxy
Chang'e
14
4 / 0 / 4
8,295
830
10,669
7,138
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Daidazai
Mulan
11
2 / 3 / 2
6,472
647
7,574
11,032
7,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 4 / 3
6,694
669
2,460
5,793
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Sir Slime IV
Bacchus
11
1 / 2 / 3
6,640
664
7,435
12,866
13,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
9
Kills
4
4
Deaths
9
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
3
2.25
L
Mulan
Daidazai
Mulan
2
3
2
1
W
Mulan
Darifing1
Mulan
2
2
6
2.5
W
Chang'e
HRJaxy
Chang'e
4
0
4
6
L
1
4
3
0.63
L
Bacchus
Sir Slime IV
Bacchus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,666
Damage
17,469
22,798
Taken
29,691
9,477
Mitigated
22,799
6,829
Healing
5,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,643
2,168
0
646
7,264
2,518
649
3,275
3,810
0
27,230
L
Mulan
Daidazai
Mulan
7,574
703
0
2,781
11,032
7,335
0
3,652
6,786
0
12,777
W
Mulan
Darifing1
Mulan
9,354
1,420
0
1,360
8,396
4,743
440
3,226
4,801
0
26,529
W
Chang'e
HRJaxy
Chang'e
10,669
731
1,164
3,659
7,138
2,216
0
2,627
4,300
28,820
2,850
L
2,460
443
0
250
5,793
1,620
0
2,649
2,900
22,009
0
L
Bacchus
Sir Slime IV
Bacchus
7,435
1,028
186
1,958
12,866
13,844
0
2,450
9,997
17,107
439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,470
Gold Earned
19,806
143
Minions Killed
91
0
Camps Cleared
0
601,614
Distance Traveled
562,917
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,435
744
38
4
0
206,733
0
L
Mulan
6,472
647
16
2
0
190,634
5
W
Mulan
7,740
774
55
6
0
188,094
0
W
Chang'e
8,295
830
50
5
0
206,787
1
L
Nox
6,694
669
57
6
0
174,647
2
L
Bacchus
6,640
664
18
2
0
197,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role