Player Matchup

Sobek
Sobek
Girthworms
Sobek
Level 126
God Stats
3W - 1L
1,596 SR
Queue Stats
14W - 14L
1,546 Elo+
Party 1
Chaac
Chaac
WheatMasterJ
Chaac
Level 158
God Stats
1W - 1L
1,906 SR
Queue Stats
15W - 21L
1,497 Elo+
Party 1
Vulcan
Vulcan
XxColdIceCream
Vulcan
Level 146
God Stats
3W - 2L
1,759 SR
Queue Stats
18W - 20L
1,529 Elo+
Party 1
Team Averages
Level 143
1,754 SR
1,524 Elo+

VS

Team Averages
Level 77
1,514 SR
1,465 Elo+
Thanatos
Thanatos
Aulobo
Thanatos
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,458 Elo+
Party 2
Atlas
Atlas
ElNarkitoMarkito
Atlas
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Surtr
Surtr
ItsChangoBTW
Surtr
Level 86
God Stats
10W - 8L
1,541 SR
Queue Stats
122W - 130L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 7 / 1
5,897
590
3,655
12,139
7,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 5 / 1
6,612
661
5,610
9,299
7,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 6 / 1
7,172
717
8,902
6,342
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aulobo
Thanatos
12
5 / 1 / 12
8,030
803
7,293
6,498
2,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
9 / 0 / 6
9,055
906
9,406
9,038
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 1 / 11
8,509
851
7,366
9,597
5,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
18
18
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Aulobo
Thanatos
5
1
12
11
W
9
0
6
12
L
Sobek
0
7
1
0.07
W
4
1
11
9.5
L
1
5
1
0.3
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,167
Damage
24,065
27,780
Taken
25,133
16,441
Mitigated
11,201
1,623
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Aulobo
Thanatos
7,293
1,708
0
3,559
6,498
2,058
0
2,345
4,153
0
17,663
W
9,406
2,913
0
580
9,038
3,498
0
4,602
4,436
32,212
720
L
Sobek
3,655
232
99
726
12,139
7,602
0
4,537
7,194
7,383
0
W
7,366
1,576
0
1,938
9,597
5,645
453
5,700
3,897
1,270
33,863
L
5,610
1,179
0
798
9,299
7,034
0
3,973
5,070
0
19,352
L
8,902
283
0
0
6,342
1,805
0
1,271
4,789
28,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,681
Gold Earned
25,594
95
Minions Killed
137
0
Camps Cleared
0
507,632
Distance Traveled
629,148
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,030
803
29
3
0
185,692
0
W
Atlas
9,055
906
54
5
0
220,354
0
L
Sobek
5,897
590
4
0
0
158,933
0
W
Surtr
8,509
851
54
5
0
223,102
0
L
Chaac
6,612
661
31
3
0
169,570
5
L
Vulcan
7,172
717
60
6
0
179,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role