Player Matchup

Surtr
Surtr
FamestuR
Surtr
Level 155
God Stats
0W - 2L
1,297 SR
Queue Stats
179W - 195L
1,499 Elo+
Party 3
Skadi
Skadi
Nade Me
Skadi
Level 124
God Stats
2W - 1L
1,799 SR
Queue Stats
114W - 122L
1,501 Elo+
Party 3
Xing Tian
Xing Tian
S1immdunkkin
Xing Tian
Level 106
God Stats
5W - 5L
1,420 SR
Queue Stats
119W - 116L
1,504 Elo+
Party 3
Thoth
Thoth
SenporiumIII
Thoth
Level 61
God Stats
2W - 3L
1,412 SR
Queue Stats
130W - 140L
1,444 Elo+
Solo
Guan Yu
Guan Yu
kiseen8935
Guan Yu
Level 149
God Stats
2W - 3L
1,265 SR
Queue Stats
204W - 212L
1,492 Elo+
Solo
Team Averages
Level 119
1,439 SR
1,488 Elo+

VS

Team Averages
Level 81
1,508 SR
1,439 Elo+
Bacchus
Bacchus
Evdawwwwwwwwg
Bacchus
Level 129
God Stats
9W - 6L
1,545 SR
Queue Stats
408W - 416L
1,528 Elo+
Party 2
Odin
Odin
FreeClamChowder
Odin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,382 Elo+
Party 2
Neith
Neith
KillerFetus
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 33L
1,449 Elo+
Party 1
Guan Yu
Guan Yu
MysticalComa
Guan Yu
Level 37
God Stats
5W - 1L
1,694 SR
Queue Stats
128W - 153L
1,331 Elo+
Party 1
Zeus
Zeus
dimmadom3
Zeus
Level 88
God Stats
1W - 1L
1,298 SR
Queue Stats
55W - 70L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
FamestuR
Surtr
14
2 / 6 / 5
8,250
825
7,402
13,708
9,212
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Nade Me
Skadi
14
3 / 4 / 6
7,704
770
14,962
9,339
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
S1immdunkkin
Xing Tian
14
1 / 3 / 6
7,886
789
7,213
19,091
10,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 7 / 5
7,340
734
12,346
10,611
3,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
kiseen8935
Guan Yu
11
2 / 3 / 3
7,214
721
3,229
11,199
5,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
3 / 3 / 16
8,995
900
11,115
14,475
20,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 2 / 15
8,252
825
6,662
14,108
13,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
9 / 0 / 10
9,855
986
13,922
7,395
3,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
MysticalComa
Guan Yu
15
4 / 3 / 13
9,394
939
10,035
16,522
14,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zeus
16
5 / 2 / 13
9,418
942
16,956
7,562
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
90
10
Kills
23
23
Deaths
10
25
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
3
16
3.67
L
Surtr
FamestuR
Surtr
2
6
5
0.75
W
2
2
15
4.75
W
9
0
10
14
W
Guan Yu
MysticalComa
Guan Yu
4
3
13
3.5
L
Skadi
Nade Me
Skadi
3
4
6
1.5
L
Xing Tian
S1immdunkkin
Xing Tian
1
3
6
1.33
L
2
7
5
0.64
W
Zeus
5
2
13
5.75
L
Guan Yu
kiseen8935
Guan Yu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,152
Damage
58,690
63,948
Taken
60,062
32,616
Mitigated
56,464
20,244
Healing
25,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
11,115
883
573
2,788
14,475
20,761
32
5,367
9,007
19,894
0
L
Surtr
FamestuR
Surtr
7,402
1,128
1,669
2,030
13,708
9,212
0
4,433
9,090
435
14,831
W
6,662
411
1,629
2,700
14,108
13,645
12
4,893
9,102
0
9,592
W
13,922
5,997
178
2,420
7,395
3,849
326
2,994
4,401
0
32,683
W
Guan Yu
MysticalComa
Guan Yu
10,035
729
8,092
5,992
16,522
14,394
198
4,047
12,253
0
17,309
L
Skadi
Nade Me
Skadi
14,962
3,851
1,186
1,014
9,339
3,078
0
4,980
4,316
0
33,913
L
Xing Tian
S1immdunkkin
Xing Tian
7,213
549
1,972
5,586
19,091
10,778
0
8,258
10,641
11,902
0
L
12,346
659
250
520
10,611
3,701
0
5,475
5,060
21,741
0
W
Zeus
16,956
2,728
442
559
7,562
3,815
566
2,538
4,991
35,980
664
L
Guan Yu
kiseen8935
Guan Yu
3,229
233
1,779
4,238
11,199
5,847
0
4,775
6,198
0
4,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,394
Gold Earned
45,914
78
Minions Killed
151
0
Camps Cleared
0
839,729
Distance Traveled
1,046,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,995
900
19
2
0
200,940
0
L
Surtr
8,250
825
21
2
0
167,611
0
W
Odin
8,252
825
10
1
0
219,386
0
W
Neith
9,855
986
44
4
0
206,252
0
W
Guan Yu
9,394
939
21
2
0
238,729
0
L
Skadi
7,704
770
24
2
0
168,881
0
L
Xing Tian
7,886
789
13
1
0
202,035
0
L
Thoth
7,340
734
18
2
0
184,877
0
W
Zeus
9,418
942
57
6
0
181,424
0
L
Guan Yu
7,214
721
2
0
0
116,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role