Player Matchup

Bacchus
Bacchus
ArmKin
Bacchus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,227 Elo+
Party 1
Medusa
Medusa
RavenSpeaks
Medusa
Level 129
God Stats
0W - 1L
1,550 SR
Queue Stats
5W - 7L
1,240 Elo+
Party 1
Chang'e
Chang'e
guiltiAbyss
Chang'e
Level 41
God Stats
2W - 2L
1,313 SR
Queue Stats
6W - 9L
1,227 Elo+
Party 1
Team Averages
Level 75
1,454 SR
1,231 Elo+

VS

Team Averages
Level 67
1,654 SR
1,518 Elo+
Cthulhu
Cthulhu
Didacta2007
Cthulhu
Level 83
God Stats
4W - 3L
1,427 SR
Queue Stats
8W - 7L
1,262 Elo+
Solo
Zhong Kui
Zhong Kui
K9ROKI
Zhong Kui
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 69L
1,392 Elo+
Solo
Nemesis
Nemesis
κRΛZΞR
Nemesis
Level 48
God Stats
101W - 2L
2,035 SR
Queue Stats
1,298W - 44L
1,899 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArmKin
Bacchus
14
0 / 3 / 2
8,263
551
4,988
9,715
9,586
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
14
2 / 7 / 0
8,785
586
8,950
12,561
4,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
guiltiAbyss
Chang'e
13
1 / 4 / 1
8,368
558
2,106
9,616
3,300
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Didacta2007
Cthulhu
14
0 / 3 / 7
9,890
659
5,846
10,063
7,386
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
K9ROKI
Zhong Kui
16
2 / 0 / 9
10,866
724
6,809
7,932
5,894
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
κRΛZΞR
Nemesis
18
12 / 0 / 2
12,993
866
13,515
14,181
7,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
14
14
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ArmKin
Bacchus
0
3
2
0.33
W
Cthulhu
Didacta2007
Cthulhu
0
3
7
1.17
W
Zhong Kui
K9ROKI
Zhong Kui
2
0
9
6.5
L
Medusa
2
7
0
0.29
L
Chang'e
guiltiAbyss
Chang'e
1
4
1
0.38
W
Nemesis
κRΛZΞR
Nemesis
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,044
Damage
26,170
31,892
Taken
32,176
17,386
Mitigated
20,935
3,485
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ArmKin
Bacchus
4,988
228
0
955
9,715
9,586
0
4,037
5,253
8,936
0
W
Cthulhu
Didacta2007
Cthulhu
5,846
62
751
1,987
10,063
7,386
56
2,606
7,457
31,790
587
W
Zhong Kui
K9ROKI
Zhong Kui
6,809
1,146
0
1,704
7,932
5,894
630
1,246
6,686
37,457
986
L
Medusa
8,950
2,675
0
322
12,561
4,500
0
3,627
8,557
0
43,266
L
Chang'e
guiltiAbyss
Chang'e
2,106
29
1,037
1,171
9,616
3,300
0
4,862
4,531
17,425
0
W
Nemesis
κRΛZΞR
Nemesis
13,515
5,715
0
7,724
14,181
7,655
1,208
3,464
10,717
0
93,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,416
Gold Earned
33,749
96
Minions Killed
234
0
Camps Cleared
0
749,332
Distance Traveled
798,379
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,263
551
10
1
0
259,477
0
W
Cthulhu
9,890
659
42
3
0
219,213
0
W
Zhong Kui
10,866
724
76
5
0
267,198
3
L
Medusa
8,785
586
60
4
0
265,323
0
L
Chang'e
8,368
558
26
2
0
224,532
0
W
Nemesis
12,993
866
116
8
0
311,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role