Player Matchup

Ao Kuang
Ao Kuang
Mr bigtipper344
Ao Kuang
Level 49
God Stats
0W - 1L
1,528 SR
Queue Stats
47W - 40L
1,436 Elo+
Party 1
Sobek
Sobek
Perc44
Sobek
Level 74
God Stats
4W - 8L
1,507 SR
Queue Stats
43W - 36L
1,437 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
akaTedy
Ah Muzen Cab
Level 84
God Stats
5W - 7L
1,592 SR
Queue Stats
26W - 25L
1,379 Elo+
Party 1
Team Averages
Level 69
1,542 SR
1,417 Elo+

VS

Team Averages
Level 63
1,577 SR
1,488 Elo+
Ymir
Ymir
Bushnoged
Ymir
Level 61
God Stats
2W - 0L
1,732 SR
Queue Stats
6W - 5L
1,387 Elo+
Party 2
Thor
Thor
Grunt761322
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 18L
1,689 Elo+
Solo
Merlin
Merlin
MajorMilliwatt
Merlin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
2 / 11 / 2
7,863
715
5,528
13,211
4,133
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Perc44
Sobek
12
1 / 3 / 2
7,337
667
2,974
13,404
9,923
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
akaTedy
Ah Muzen Cab
13
2 / 7 / 3
9,034
821
3,519
11,258
3,187
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
4 / 1 / 12
9,166
833
5,039
9,059
7,558
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
14 / 2 / 5
10,830
985
19,368
12,352
5,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 9
9,007
819
6,885
5,470
1,878
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
21
21
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
1
12
10
W
14
2
5
8.25
W
3
2
9
3.75
L
Ao Kuang
2
11
2
0.27
L
Sobek
Perc44
Sobek
1
3
2
0.67
L
Ah Muzen Cab
akaTedy
Ah Muzen Cab
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,021
Damage
31,292
37,873
Taken
26,881
17,243
Mitigated
15,080
6,187
Healing
5,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,039
1,069
0
635
9,059
7,558
172
1,994
7,065
13,531
0
W
19,368
5,641
0
4,129
12,352
5,644
613
4,235
8,117
481
43,355
W
6,885
1,345
0
432
5,470
1,878
289
2,387
3,083
39,487
887
L
Ao Kuang
5,528
2,037
0
1,292
13,211
4,133
0
4,653
8,087
15,656
0
L
Sobek
Perc44
Sobek
2,974
278
199
4,444
13,404
9,923
0
4,036
8,761
11,535
0
L
Ah Muzen Cab
akaTedy
Ah Muzen Cab
3,519
1,083
0
252
11,258
3,187
0
3,710
7,107
0
25,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
29,003
70
Minions Killed
150
0
Camps Cleared
0
544,228
Distance Traveled
577,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,166
833
21
2
0
198,564
0
W
Thor
10,830
985
64
6
0
197,162
0
W
Merlin
9,007
819
65
6
0
182,253
0
L
Ao Kuang
7,863
715
14
1
0
159,078
0
L
Sobek
7,337
667
14
1
0
199,192
0
L
Ah Muzen Cab
9,034
821
42
4
0
185,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role