Player Matchup

Arachne
Arachne
BUSSY Antrax
Arachne
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Dusk x Regret
Guan Yu
Level 164
God Stats
0W - 2L
1,714 SR
Queue Stats
40W - 69L
1,403 Elo+
Party 2
Hera
Hera
LaCruix-killz-u
Hera
Level 101
God Stats
0W - 2L
1,259 SR
Queue Stats
186W - 185L
1,462 Elo+
Solo
Skadi
Skadi
Sutonu
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,297 Elo+
Party 2
Apollo
Apollo
VariantCre8tion
Apollo
Level 88
God Stats
10W - 10L
1,561 SR
Queue Stats
364W - 350L
1,403 Elo+
Solo
Team Averages
Level 94
1,507 SR
1,413 Elo+

VS

Team Averages
Level 97
1,460 SR
1,435 Elo+
Skadi
Skadi
Abrasive3713
Skadi
Level 108
God Stats
14W - 14L
1,587 SR
Queue Stats
213W - 219L
1,453 Elo+
Party 1
Terra
Terra
ReaperDrone43
Terra
Level 63
God Stats
5W - 1L
1,486 SR
Queue Stats
369W - 356L
1,411 Elo+
Solo
Ganesha
Ganesha
SMR8813
Ganesha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 48L
1,346 Elo+
Solo
Vamana
Vamana
heyatomicwolfmx
Vamana
Level 98
God Stats
1W - 1L
1,289 SR
Queue Stats
118W - 113L
1,489 Elo+
Solo
Cthulhu
Cthulhu
spaznebula
Cthulhu
Level 149
God Stats
4W - 8L
1,435 SR
Queue Stats
292W - 284L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BUSSY Antrax
Arachne
13
5 / 6 / 1
7,496
937
6,848
11,388
6,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
13
0 / 5 / 6
6,651
831
5,883
10,704
6,783
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

7
0 / 0 / 1
5,672
709
1,741
906
268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Sutonu
Skadi
13
2 / 4 / 5
6,943
868
5,497
7,065
2,146
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 7 / 3
6,867
858
8,966
9,612
3,621
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 10
8,643
1,080
7,534
7,299
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
6 / 1 / 12
9,112
1,139
3,539
5,774
6,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
SMR8813
Ganesha
15
0 / 1 / 20
9,045
1,131
7,842
11,734
14,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 3 / 11
9,006
1,126
8,538
14,037
16,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
spaznebula
Cthulhu
13
5 / 2 / 8
8,282
1,035
9,423
7,890
7,106
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
83
9
Kills
22
22
Deaths
9
16
Assists
61
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
L
Arachne
BUSSY Antrax
Arachne
5
6
1
0.92
L
Guan Yu
0
5
6
0.6
L
0
0
1
0.5
W
6
1
12
12
W
Ganesha
SMR8813
Ganesha
0
1
20
10
L
Skadi
Sutonu
Skadi
2
4
5
1.13
L
2
7
3
0.5
W
6
3
11
3.83
W
Cthulhu
spaznebula
Cthulhu
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,935
Damage
36,876
39,675
Taken
46,734
19,551
Mitigated
47,961
9,425
Healing
19,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,534
2,335
488
443
7,299
3,237
1,351
315
6,945
0
23,077
L
Arachne
BUSSY Antrax
Arachne
6,848
4,964
372
2,710
11,388
6,733
0
5,592
5,796
0
9,680
L
Guan Yu
5,883
875
1,987
2,283
10,704
6,783
0
6,216
4,488
0
11,600
L
1,741
370
86
601
906
268
0
322
584
3,359
0
W
3,539
1,035
9,035
2,086
5,774
6,832
1,008
315
5,422
5,539
0
W
Ganesha
SMR8813
Ganesha
7,842
629
1,045
2,173
11,734
14,506
148
413
11,159
20,113
1,278
L
Skadi
Sutonu
Skadi
5,497
1,222
179
529
7,065
2,146
5
3,668
3,397
0
13,858
L
8,966
6,269
414
264
9,612
3,621
0
4,193
5,419
0
17,338
W
8,538
2,137
433
1,925
14,037
16,280
817
391
13,515
1,544
17,762
W
Cthulhu
spaznebula
Cthulhu
9,423
524
798
1,069
7,890
7,106
0
307
7,577
18,529
2,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,629
Gold Earned
44,088
58
Minions Killed
122
0
Camps Cleared
0
727,757
Distance Traveled
760,353
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,643
1,080
39
5
0
144,052
0
L
Arachne
7,496
937
6
1
0
148,932
0
L
Guan Yu
6,651
831
15
2
0
174,123
0
L
Hera
5,672
709
6
1
0
95,413
0
W
Terra
9,112
1,139
11
1
0
157,770
0
W
Ganesha
9,045
1,131
3
0
0
165,740
1
L
Skadi
6,943
868
9
1
0
173,581
0
L
Apollo
6,867
858
22
3
0
135,708
0
W
Vamana
9,006
1,126
27
3
0
167,926
0
W
Cthulhu
8,282
1,035
42
5
0
124,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role