Player Matchup

Ix Chel
Ix Chel
CostaK
Ix Chel
Level 122
God Stats
5W - 1L
1,641 SR
Queue Stats
61W - 73L
1,449 Elo+
Party 1
Rama
Rama
KitaOkami
Rama
Level 147
God Stats
16W - 19L
1,469 SR
Queue Stats
61W - 74L
1,465 Elo+
Party 1
Ullr
Ullr
Maрle
Ullr
Level 155
God Stats
2W - 1L
1,752 SR
Queue Stats
4W - 1L
1,790 Elo+
Solo
Cerberus
Cerberus
Padanic
Cerberus
Level 147
God Stats
3W - 2L
1,494 SR
Queue Stats
66W - 81L
1,464 Elo+
Party 1
Camazotz
Camazotz
Peak6
Camazotz
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 54L
1,468 Elo+
Party 1
Team Averages
Level 135
1,571 SR
1,527 Elo+

VS

Team Averages
Level 134
1,681 SR
1,492 Elo+
Lancelot
Lancelot
Eииd
Lancelot
Level 145
God Stats
0W - 1L
1,554 SR
Queue Stats
25W - 23L
1,517 Elo+
Solo
Guan Yu
Guan Yu
cmottsy
Guan Yu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,410 Elo+
Party 2
Scylla
Scylla
ih8pngtuberz
Scylla
Level 129
God Stats
4W - 2L
1,946 SR
Queue Stats
383W - 343L
1,572 Elo+
Solo
Ymir
Ymir
mrgravity96
Ymir
Level 141
God Stats
21W - 16L
1,619 SR
Queue Stats
388W - 349L
1,552 Elo+
Solo
Anhur
Anhur
ÄuXilium
Anhur
Level 126
God Stats
1W - 1L
1,785 SR
Queue Stats
11W - 18L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CostaK
Ix Chel
15
7 / 4 / 2
9,815
654
10,337
9,410
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rama
16
5 / 1 / 6
9,642
643
9,550
6,677
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ullr
Maрle
Ullr
15
4 / 3 / 1
8,775
585
6,580
10,848
4,084
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Padanic
Cerberus
13
2 / 1 / 10
8,313
554
8,109
13,377
10,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Camazotz
Peak6
Camazotz
16
3 / 0 / 1
9,577
638
8,991
10,741
6,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Eииd
Lancelot
14
4 / 3 / 2
8,155
544
7,931
12,712
5,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Guan Yu
cmottsy
Guan Yu
14
0 / 2 / 0
7,642
509
4,777
10,695
8,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
15
4 / 6 / 0
8,702
580
8,561
9,645
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 4 / 4
7,228
482
4,384
14,999
10,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
ÄuXilium
Anhur
12
0 / 6 / 2
6,990
466
4,105
10,942
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
21
Kills
9
9
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
CostaK
Ix Chel
7
4
2
2
L
Lancelot
Eииd
Lancelot
4
3
2
1.67
W
Rama
5
1
6
8
W
Ullr
Maрle
Ullr
4
3
1
1.5
W
Cerberus
Padanic
Cerberus
2
1
10
7
W
Camazotz
Peak6
Camazotz
3
0
1
3.5
L
Guan Yu
cmottsy
Guan Yu
0
2
0
0
L
Scylla
4
6
0
0.67
L
1
4
4
0.75
L
Anhur
ÄuXilium
Anhur
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,567
Damage
29,758
51,053
Taken
58,993
26,690
Mitigated
30,264
18,086
Healing
8,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
CostaK
Ix Chel
10,337
545
543
2,195
9,410
3,053
122
4,541
4,869
52,743
3,644
L
Lancelot
Eииd
Lancelot
7,931
2,321
0
511
12,712
5,519
0
2,507
10,171
0
65,765
W
Rama
9,550
8,038
0
3,535
6,677
2,450
0
338
6,339
0
88,137
W
Ullr
Maрle
Ullr
6,580
2,582
0
1,986
10,848
4,084
200
2,945
7,903
0
74,268
W
Cerberus
Padanic
Cerberus
8,109
669
0
2,862
13,377
10,873
73
5,051
8,326
24,778
690
W
Camazotz
Peak6
Camazotz
8,991
1,595
0
6,965
10,741
6,230
446
455
10,286
0
71,250
L
Guan Yu
cmottsy
Guan Yu
4,777
358
264
3,488
10,695
8,859
0
527
9,430
0
54,647
L
Scylla
8,561
740
0
611
9,645
2,220
0
5,014
4,631
59,058
0
L
4,384
1,660
0
2,014
14,999
10,647
0
6,457
8,363
23,046
0
L
Anhur
ÄuXilium
Anhur
4,105
2,320
0
1,725
10,942
3,019
0
3,172
7,770
0
42,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,122
Gold Earned
38,717
517
Minions Killed
460
0
Camps Cleared
0
1,534,857
Distance Traveled
1,502,731
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,815
654
96
6
0
308,630
3
L
Lancelot
8,155
544
109
7
0
358,928
0
W
Rama
9,642
643
146
10
0
275,168
2
W
Ullr
8,775
585
116
8
0
343,097
0
W
Cerberus
8,313
554
44
3
0
323,843
0
W
Camazotz
9,577
638
115
8
0
284,119
2
L
Guan Yu
7,642
509
111
7
0
299,538
3
L
Scylla
8,702
580
112
7
0
275,462
1
L
Ymir
7,228
482
33
2
0
292,934
4
L
Anhur
6,990
466
95
6
0
275,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role