Player Matchup

Bacchus
Bacchus
RRMpulse
Bacchus
Level 58
God Stats
37W - 35L
1,584 SR
Queue Stats
139W - 135L
1,443 Elo+
Party 2
Anhur
Anhur
Ruales
Anhur
Level 27
God Stats
30W - 19L
1,595 SR
Queue Stats
113W - 108L
1,444 Elo+
Party 2
Vulcan
Vulcan
manman3553
Vulcan
Level 29
God Stats
19W - 21L
1,375 SR
Queue Stats
91W - 111L
1,281 Elo+
Party 2
Team Averages
Level 38
1,518 SR
1,389 Elo+

VS

Team Averages
Level 39
1,503 SR
1,214 Elo+
Cupid
Cupid
BSPanadero
Cupid
Level 47
God Stats
1W - 1L
1,510 SR
Queue Stats
4W - 4L
1,263 Elo+
Party 1
Merlin
Merlin
Critic14
Merlin
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,248 Elo+
Party 1
Poseidon
Poseidon
elmafro
Poseidon
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,130 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RRMpulse
Bacchus
15
2 / 5 / 4
10,066
671
8,348
20,861
28,849
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Ruales
Anhur
17
6 / 4 / 2
11,804
787
10,011
12,795
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
manman3553
Vulcan
14
3 / 6 / 2
9,878
659
9,124
12,073
3,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
7 / 4 / 6
11,893
793
15,884
14,980
4,856
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Critic14
Merlin
16
1 / 4 / 12
10,870
725
11,485
10,400
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Poseidon
elmafro
Poseidon
18
7 / 3 / 4
12,540
836
9,773
11,081
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
11
Kills
15
15
Deaths
11
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cupid
7
4
6
2.5
W
Merlin
Critic14
Merlin
1
4
12
1.75
L
Bacchus
RRMpulse
Bacchus
2
5
4
0.8
L
Anhur
Ruales
Anhur
6
4
2
1.75
W
Poseidon
elmafro
Poseidon
7
3
4
3
L
Vulcan
manman3553
Vulcan
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,483
Damage
37,142
45,729
Taken
36,461
36,414
Mitigated
11,601
3,492
Healing
10,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
15,884
11,063
2,129
6,688
14,980
4,856
1,043
6,666
8,282
256
48,560
W
Merlin
Critic14
Merlin
11,485
1,194
0
852
10,400
3,016
1,350
5,694
4,686
39,113
674
L
Bacchus
RRMpulse
Bacchus
8,348
364
0
1,282
20,861
28,849
0
10,119
10,133
25,560
1,091
L
Anhur
Ruales
Anhur
10,011
5,461
0
2,210
12,795
3,760
0
5,115
7,192
0
39,332
W
Poseidon
elmafro
Poseidon
9,773
1,989
0
854
11,081
3,729
140
5,233
5,837
70,809
991
L
Vulcan
manman3553
Vulcan
9,124
498
0
0
12,073
3,805
0
4,808
6,841
31,227
572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,748
Gold Earned
35,303
144
Minions Killed
224
0
Camps Cleared
0
798,379
Distance Traveled
775,349
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,893
793
54
4
0
259,305
2
W
Merlin
10,870
725
63
4
0
248,744
0
L
Bacchus
10,066
671
35
2
0
272,411
0
L
Anhur
11,804
787
71
5
0
255,676
0
W
Poseidon
12,540
836
107
7
0
267,300
0
L
Vulcan
9,878
659
38
3
0
270,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role