Player Matchup

Hercules
Hercules
Adlagast
Hercules
Level 108
God Stats
2W - 1L
1,929 SR
Queue Stats
159W - 122L
1,589 Elo+
Party 3
Skadi
Skadi
SplattsMcGee
Skadi
Level 159
God Stats
0W - 3L
1,322 SR
Queue Stats
7W - 10L
1,554 Elo+
Solo
Yu Huang
Yu Huang
TonicZero
Yu Huang
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,522 Elo+
Party 2
Da Ji
Da Ji
YoyoplayzFTW
Da Ji
Level 137
God Stats
4W - 2L
1,815 SR
Queue Stats
65W - 71L
1,476 Elo+
Party 2
Mulan
Mulan
storybox6198
Mulan
Level 125
God Stats
4W - 3L
1,676 SR
Queue Stats
19W - 17L
1,611 Elo+
Party 3
Team Averages
Level 116
1,648 SR
1,550 Elo+

VS

Team Averages
Level 130
1,650 SR
1,540 Elo+
Nut
Nut
CoolRoach
Nut
Level 123
God Stats
5W - 3L
1,592 SR
Queue Stats
119W - 109L
1,620 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
KomodoMoose
Morgan Le Fay
Level 99
God Stats
2W - 0L
1,866 SR
Queue Stats
187W - 171L
1,629 Elo+
Party 4
Guan Yu
Guan Yu
Scarlett-Jackal
Guan Yu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,501 Elo+
Party 4
Tyr
Tyr
Tyrzzz
Tyr
Level 127
God Stats
7W - 6L
1,652 SR
Queue Stats
14W - 20L
1,445 Elo+
Party 1
Loki
Loki
vJokii
Loki
Level 157
God Stats
11W - 9L
1,638 SR
Queue Stats
144W - 148L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Adlagast
Hercules
12
2 / 6 / 1
7,841
560
7,280
19,148
17,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 8 / 1
7,031
502
10,452
12,695
3,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Yu Huang
TonicZero
Yu Huang
11
1 / 8 / 0
6,529
466
6,243
10,626
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 1
5,965
426
2,173
10,893
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 0
8,515
608
12,516
12,193
11,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
7,976
570
7,322
10,460
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
KomodoMoose
Morgan Le Fay
14
10 / 2 / 6
9,121
652
16,455
10,402
3,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 4
7,652
547
5,243
16,594
13,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
Tyrzzz
Tyr
13
5 / 0 / 8
8,380
599
7,473
9,912
8,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Loki
vJokii
Loki
16
13 / 1 / 6
9,336
667
10,543
11,968
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
6
Kills
31
31
Deaths
6
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hercules
Adlagast
Hercules
2
6
1
0.42
W
2
1
7
5.5
W
Morgan Le Fay
KomodoMoose
Morgan Le Fay
10
2
6
6.5
W
1
2
4
1.5
L
1
8
1
0.19
L
Yu Huang
TonicZero
Yu Huang
1
8
0
0.13
W
Tyr
Tyrzzz
Tyr
5
0
8
9
L
0
6
1
0.08
L
2
3
0
0.67
W
Loki
vJokii
Loki
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,664
Damage
47,036
65,555
Taken
59,336
38,621
Mitigated
34,475
12,529
Healing
22,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Adlagast
Hercules
7,280
2,003
0
6,771
19,148
17,853
0
4,904
13,764
0
26,239
W
7,322
4,508
0
6,019
10,460
4,131
585
0
10,460
0
60,401
W
Morgan Le Fay
KomodoMoose
Morgan Le Fay
16,455
1,062
0
1,240
10,402
3,974
368
1,498
8,630
60,430
0
W
5,243
1,251
1,186
4,119
16,594
13,791
0
327
16,263
0
42,168
L
10,452
3,578
0
640
12,695
3,091
10
2,900
9,707
0
59,929
L
Yu Huang
TonicZero
Yu Huang
6,243
330
0
428
10,626
2,974
0
3,261
7,034
30,870
413
W
Tyr
Tyrzzz
Tyr
7,473
845
226
3,983
9,912
8,537
59
1,397
8,205
0
29,254
L
2,173
537
0
791
10,893
3,609
0
2,742
7,957
0
39,610
L
12,516
1,729
0
3,899
12,193
11,094
0
1,391
10,638
0
64,867
W
Loki
vJokii
Loki
10,543
4,224
0
6,154
11,968
4,042
0
2,312
9,385
0
66,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
42,465
376
Minions Killed
414
0
Camps Cleared
0
1,409,249
Distance Traveled
1,557,174
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,841
560
34
2
0
300,101
0
W
Nut
7,976
570
106
8
0
271,112
4
W
Morgan Le Fay
9,121
652
104
7
0
304,968
4
W
Guan Yu
7,652
547
75
5
0
284,713
0
L
Skadi
7,031
502
94
7
0
253,861
2
L
Yu Huang
6,529
466
65
5
0
265,816
0
W
Tyr
8,380
599
41
3
0
337,802
2
L
Da Ji
5,965
426
65
5
0
309,680
6
L
Mulan
8,515
608
118
8
0
279,791
6
W
Loki
9,336
667
88
6
0
358,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role