Player Matchup

Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum III
BongLord
Cernunnos
Platinum III
Level 151
God Stats
3W - 1L
1,433 SR
Queue Stats
301W - 306L
1,777 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Funkychicken999
Ne Zha
Platinum IV
Level 148
God Stats
7W - 4L
1,631 SR
Queue Stats
216W - 199L
1,780 MMR
Solo
Geb
Geb
Diamond IV
SRXT
Geb
Diamond IV
Level 141
God Stats
38W - 25L
1,695 SR
Queue Stats
105W - 91L
2,263 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,552 SR
1,764 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,585 SR
1,687 MMR
Ix Chel
Ix Chel
Diamond V
 
Ix Chel
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond I
 
Anubis
Diamond I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum I
Srd4rk
Ganesha
Platinum I
Level 82
God Stats
4W - 5L
1,889 SR
Queue Stats
317W - 308L
1,919 MMR
Solo
Nike
Nike
Gold II
XxHypersxX475
Nike
Gold II
Level 149
God Stats
6W - 5L
1,601 SR
Queue Stats
114W - 107L
1,703 MMR
Solo
Xbalanque
Xbalanque
Platinum V
rzn110
Xbalanque
Platinum V
Level 128
God Stats
1W - 3L
1,433 SR
Queue Stats
236W - 230L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 0 / 3
6,312
631
4,639
8,359
5,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
 
Janus
11
5 / 1 / 7
6,118
612
7,262
3,985
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
BongLord
Cernunnos
11
3 / 1 / 2
6,550
655
4,530
5,150
1,261
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 8
6,150
615
3,064
7,432
2,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
SRXT
Geb
9
1 / 3 / 13
5,648
565
4,813
8,477
4,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
SurtrYemojaAthena

VS

Bans
OdinMedusaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
3 / 2 / 1
5,949
595
5,835
4,724
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
 
Anubis
9
2 / 4 / 1
5,647
565
5,830
7,193
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ganesha
Srd4rk
Ganesha
8
0 / 5 / 5
5,422
542
3,612
10,942
6,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,095
610
3,839
7,569
3,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
rzn110
Xbalanque
8
0 / 3 / 2
4,786
479
4,536
5,128
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
16
Kills
6
6
Deaths
16
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
3
5.5
W
Janus
 
Janus
5
1
7
8.5
L
Ix Chel
 
Ix Chel
3
2
1
1.75
L
Anubis
 
Anubis
2
4
1
0.63
W
Cernunnos
BongLord
Cernunnos
3
1
2
4
W
3
1
8
7
W
Geb
SRXT
Geb
1
3
13
2.5
L
Ganesha
Srd4rk
Ganesha
0
5
5
0.5
L
1
2
0
0.5
L
Xbalanque
rzn110
Xbalanque
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,308
Damage
23,652
33,403
Taken
35,556
14,133
Mitigated
16,866
10,539
Healing
9,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,639
335
0
3,806
8,359
5,646
0
2,600
5,260
33,802
0
W
Janus
 
Janus
7,262
704
0
1,227
3,985
1,030
0
2,980
835
33,591
0
L
Ix Chel
 
Ix Chel
5,835
691
798
834
4,724
1,806
0
2,303
2,364
35,826
0
L
Anubis
 
Anubis
5,830
396
0
1,787
7,193
2,982
0
2,229
4,896
40,798
1,925
W
Cernunnos
BongLord
Cernunnos
4,530
2,398
0
2,447
5,150
1,261
594
1,691
3,459
0
43,669
W
3,064
1,229
0
1,857
7,432
2,129
0
2,824
4,476
0
38,985
W
Geb
SRXT
Geb
4,813
901
0
1,202
8,477
4,067
0
4,413
3,915
11,121
399
L
Ganesha
Srd4rk
Ganesha
3,612
204
0
1,690
10,942
6,994
0
6,292
4,324
12,758
0
L
3,839
626
0
3,182
7,569
3,649
0
3,944
3,615
0
41,280
L
Xbalanque
rzn110
Xbalanque
4,536
2,759
0
1,450
5,128
1,435
0
1,218
3,834
0
28,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
27,899
284
Minions Killed
285
0
Camps Cleared
0
1,161,592
Distance Traveled
950,397
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,312
631
64
6
0
218,099
1
W
Janus
6,118
612
61
6
0
224,859
0
L
Ix Chel
5,949
595
74
7
0
214,593
0
L
Anubis
5,647
565
68
7
0
193,897
0
W
Cernunnos
6,550
655
83
8
0
220,849
2
W
Ne Zha
6,150
615
71
7
0
258,219
2
W
Geb
5,648
565
5
1
0
239,566
3
L
Ganesha
5,422
542
2
0
0
205,979
3
L
Nike
6,095
610
85
9
0
192,753
1
L
Xbalanque
4,786
479
56
6
0
143,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role