Player Matchup

Maui
Maui
EnvyJason
Maui
Level 153
God Stats
1W - 2L
1,281 SR
Queue Stats
197W - 200L
1,489 Elo+
Party 2
King Arthur
King Arthur
FamousTrout6543
King Arthur
Level 130
God Stats
4W - 4L
1,556 SR
Queue Stats
147W - 152L
1,455 Elo+
Party 1
Horus
Horus
KRSheriff96
Horus
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,527 Elo+
Party 2
Nu Wa
Nu Wa
ToeBlo
Nu Wa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,547 Elo+
Party 1
Neith
Neith
mjacobs20
Neith
Level 83
God Stats
4W - 3L
1,462 SR
Queue Stats
119W - 117L
1,427 Elo+
Party 1
Team Averages
Level 107
1,460 SR
1,489 Elo+

VS

Team Averages
Level 113
1,463 SR
1,376 Elo+
Cerberus
Cerberus
AbsoluteRED
Cerberus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 44L
1,264 Elo+
Party 3
Skadi
Skadi
Avenger5807
Skadi
Level 71
God Stats
7W - 4L
1,479 SR
Queue Stats
435W - 409L
1,470 Elo+
Solo
Hachiman
Hachiman
Dntshootbr0
Hachiman
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,418 Elo+
Party 3
Sylvanus
Sylvanus
SweatySaac
Sylvanus
Level 154
God Stats
1W - 1L
1,338 SR
Queue Stats
18W - 30L
1,402 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Vinyard902
Cu Chulainn
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,326 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
1 / 4 / 7
8,878
740
9,638
18,673
18,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
FamousTrout6543
King Arthur
13
0 / 2 / 5
7,505
625
12,388
16,544
13,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 5 / 6
9,374
781
6,213
16,930
17,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
ToeBlo
Nu Wa
14
1 / 4 / 5
8,323
694
19,272
8,535
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
mjacobs20
Neith
15
4 / 3 / 3
8,977
748
10,079
8,660
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbsoluteRED
Cerberus
16
4 / 2 / 12
9,668
806
14,140
20,794
20,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
6 / 1 / 9
9,670
806
12,405
10,824
4,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Dntshootbr0
Hachiman
15
3 / 3 / 12
9,320
777
9,147
9,275
4,591
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
SweatySaac
Sylvanus
17
2 / 1 / 12
9,227
769
9,739
16,304
12,956
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cu Chulainn
Vinyard902
Cu Chulainn
15
3 / 2 / 10
9,419
785
15,900
17,907
22,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
73
9
Kills
18
18
Deaths
9
26
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AbsoluteRED
Cerberus
4
2
12
5
W
6
1
9
10.5
W
Hachiman
Dntshootbr0
Hachiman
3
3
12
3
L
Maui
1
4
7
1.13
L
King Arthur
FamousTrout6543
King Arthur
0
2
5
1.25
L
3
5
6
1.2
W
Sylvanus
SweatySaac
Sylvanus
2
1
12
8
L
Nu Wa
ToeBlo
Nu Wa
1
4
5
0.88
W
Cu Chulainn
Vinyard902
Cu Chulainn
3
2
10
4
L
Neith
mjacobs20
Neith
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,590
Damage
61,331
69,342
Taken
75,104
57,044
Mitigated
65,921
18,174
Healing
35,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AbsoluteRED
Cerberus
14,140
722
3,199
9,116
20,794
20,804
166
6,970
13,356
24,944
2,056
W
12,405
4,389
1,100
515
10,824
4,844
1,568
4,244
6,499
0
29,339
W
Hachiman
Dntshootbr0
Hachiman
9,147
3,693
82
949
9,275
4,591
863
3,924
5,308
0
21,150
L
Maui
9,638
1,788
368
3,998
18,673
18,861
196
7,723
10,620
13,397
0
L
King Arthur
FamousTrout6543
King Arthur
12,388
691
1,127
5,367
16,544
13,134
22
5,099
11,113
0
19,094
L
6,213
1,770
1,004
3,095
16,930
17,555
0
3,953
12,658
1,249
9,511
W
Sylvanus
SweatySaac
Sylvanus
9,739
2,228
9,167
7,332
16,304
12,956
1,423
8,296
7,896
20,112
0
L
Nu Wa
ToeBlo
Nu Wa
19,272
3,721
254
496
8,535
3,261
0
4,203
3,997
39,412
726
W
Cu Chulainn
Vinyard902
Cu Chulainn
15,900
1,217
518
3,463
17,907
22,726
133
6,032
11,658
2,926
31,658
L
Neith
mjacobs20
Neith
10,079
2,094
494
1,971
8,660
4,233
28
3,906
4,711
0
26,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,057
Gold Earned
47,304
123
Minions Killed
168
0
Camps Cleared
0
1,080,536
Distance Traveled
1,080,368
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,668
806
41
3
0
245,743
0
W
Skadi
9,670
806
33
3
0
219,333
0
W
Hachiman
9,320
777
28
2
0
190,403
0
L
Maui
8,878
740
6
1
0
234,446
0
L
King Arthur
7,505
625
17
1
0
251,608
0
L
Horus
9,374
781
13
1
0
197,868
0
W
Sylvanus
9,227
769
21
2
0
202,148
0
L
Nu Wa
8,323
694
46
4
0
188,393
0
W
Cu Chulainn
9,419
785
45
4
0
222,741
0
L
Neith
8,977
748
41
3
0
208,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role