Player Matchup

Erlang Shen
Erlang Shen
Gods Post
Erlang Shen
Level 96
God Stats
2W - 1L
1,564 SR
Queue Stats
12W - 16L
1,361 Elo+
Party 2
Nu Wa
Nu Wa
HypeAutomatic
Nu Wa
Level 50
God Stats
8W - 14L
1,373 SR
Queue Stats
132W - 134L
1,526 Elo+
Party 2
Charon
Charon
ThaDilBurtis
Charon
Level 88
God Stats
27W - 20L
1,593 SR
Queue Stats
111W - 122L
1,517 Elo+
Party 2
Charybdis
Charybdis
ThatsADirtyWord
Charybdis
Level 52
God Stats
47W - 40L
1,585 SR
Queue Stats
68W - 73L
1,527 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tuujjj
Ah Muzen Cab
Level 24
God Stats
20W - 25L
1,478 SR
Queue Stats
60W - 59L
1,487 Elo+
Party 2
Team Averages
Level 62
1,518 SR
1,484 Elo+

VS

Team Averages
Level 80
1,518 SR
1,545 Elo+
Nu Wa
Nu Wa
CRYINGINTHECLUB
Nu Wa
Level 42
God Stats
38W - 43L
1,485 SR
Queue Stats
135W - 132L
1,554 Elo+
Party 1
Fenrir
Fenrir
Kurozai
Fenrir
Level 37
God Stats
8W - 9L
1,471 SR
Queue Stats
311W - 330L
1,414 Elo+
Solo
Ix Chel
Ix Chel
Morfling4
Ix Chel
Level 86
God Stats
2W - 3L
1,588 SR
Queue Stats
75W - 64L
1,546 Elo+
Party 1
Artemis
Artemis
Mythilgan
Artemis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,719 Elo+
Solo
Cthulhu
Cthulhu
Ragespam
Cthulhu
Level 148
God Stats
57W - 55L
1,546 SR
Queue Stats
499W - 529L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Gods Post
Erlang Shen
16
7 / 3 / 9
10,177
1,272
9,715
12,024
6,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 5
8,890
1,111
7,332
5,058
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
15
2 / 1 / 10
9,593
1,199
4,597
7,116
5,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
ThatsADirtyWord
Charybdis
15
4 / 1 / 7
9,759
1,220
13,594
8,346
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Tuujjj
Ah Muzen Cab
15
2 / 3 / 8
8,871
1,109
5,770
6,915
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

283

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,673
1,084
13,365
9,417
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Kurozai
Fenrir
12
0 / 0 / 0
7,079
885
0
273
102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ix Chel
Morfling4
Ix Chel
15
4 / 6 / 4
9,760
1,220
10,029
13,864
5,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Mythilgan
Artemis
14
0 / 3 / 7
8,336
1,042
5,459
7,540
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
Ragespam
Cthulhu
15
5 / 4 / 4
9,948
1,244
8,472
12,363
13,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
18
Kills
10
10
Deaths
18
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Erlang Shen
Gods Post
Erlang Shen
7
3
9
3.83
W
3
2
5
2.75
L
Fenrir
Kurozai
Fenrir
0
0
0
0
L
Ix Chel
Morfling4
Ix Chel
4
6
4
1
L
Artemis
Mythilgan
Artemis
0
3
7
1.17
L
Cthulhu
Ragespam
Cthulhu
5
4
4
1.75
W
Charon
2
1
10
7
W
Charybdis
ThatsADirtyWord
Charybdis
4
1
7
7.5
W
Ah Muzen Cab
Tuujjj
Ah Muzen Cab
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,008
Damage
37,325
39,459
Taken
43,457
17,591
Mitigated
25,876
5,457
Healing
2,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,365
4,452
0
0
9,417
3,576
0
2,130
7,287
28,421
0
W
Erlang Shen
Gods Post
Erlang Shen
9,715
5,004
0
3,740
12,024
6,605
0
8,881
2,809
0
22,556
W
7,332
1,767
0
0
5,058
1,196
0
4,299
655
20,282
0
L
Fenrir
Kurozai
Fenrir
0
0
0
0
273
102
0
273
0
0
0
L
Ix Chel
Morfling4
Ix Chel
10,029
1,423
430
1,301
13,864
5,446
0
4,284
9,580
31,590
807
L
Artemis
Mythilgan
Artemis
5,459
1,869
0
1,101
7,540
3,433
0
1,750
5,790
0
23,064
L
Cthulhu
Ragespam
Cthulhu
8,472
346
105
0
12,363
13,319
0
2,860
9,503
20,979
272
W
Charon
4,597
112
0
574
7,116
5,534
0
5,096
1,732
14,568
632
W
Charybdis
ThatsADirtyWord
Charybdis
13,594
7,474
0
1,143
8,346
1,959
0
6,757
1,268
0
35,978
W
Ah Muzen Cab
Tuujjj
Ah Muzen Cab
5,770
3,343
0
0
6,915
2,297
0
4,900
1,706
0
25,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,290
Gold Earned
43,796
184
Minions Killed
168
6
Camps Cleared
5
763,609
Distance Traveled
596,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,673
1,084
38
5
3
145,009
0
W
Erlang Shen
10,177
1,272
32
4
2
166,587
0
W
Nu Wa
8,890
1,111
31
4
1
149,382
0
L
Fenrir
7,079
885
0
0
0
0
0
L
Ix Chel
9,760
1,220
46
6
0
155,491
0
L
Artemis
8,336
1,042
36
5
1
112,485
0
L
Cthulhu
9,948
1,244
48
6
1
183,151
0
W
Charon
9,593
1,199
20
3
0
166,575
0
W
Charybdis
9,759
1,220
44
6
3
135,143
0
W
Ah Muzen Cab
8,871
1,109
57
7
0
145,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role