Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LOWK3YROBLOWE
Cthulhu
Level 124
God Stats
34W - 26L
1,531 SR
Queue Stats
395W - 419L
1,451 Elo+
Solo
Loki
Loki
Magic_Volpe
Loki
Level 123
God Stats
7W - 7L
1,723 SR
Queue Stats
224W - 225L
1,480 Elo+
Party 1
Tiamat
Tiamat
xXAngelofVenusXx
Tiamat
Level 117
God Stats
3W - 4L
1,308 SR
Queue Stats
259W - 314L
1,454 Elo+
Solo
Team Averages
Level 115
1,512 SR
1,477 Elo+

VS

Team Averages
Level 88
1,506 SR
1,476 Elo+
Neith
Neith
Curbowls
Neith
Level 41
God Stats
18W - 20L
1,508 SR
Queue Stats
26W - 38L
1,383 Elo+
Solo
Freya
Freya
HammeredElmo420
Freya
Level 126
God Stats
2W - 5L
1,379 SR
Queue Stats
263W - 246L
1,532 Elo+
Party 2
Arachne
Arachne
R2D2Xx99
Arachne
Level 69
God Stats
90W - 61L
1,714 SR
Queue Stats
152W - 152L
1,514 Elo+
Party 2
Xing Tian
Xing Tian
Star_1066
Xing Tian
Level 83
God Stats
0W - 3L
1,310 SR
Queue Stats
197W - 209L
1,490 Elo+
Solo
Medusa
Medusa
akaLucasLee
Medusa
Level 121
God Stats
13W - 14L
1,619 SR
Queue Stats
184W - 178L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
2 / 1 / 2
5,372
597
3,334
4,627
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
8
0 / 1 / 0
4,467
496
4,144
4,038
1,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
9
1 / 0 / 0
5,448
605
4,518
5,573
3,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
7 / 0 / 1
7,069
785
6,381
5,859
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 2
5,190
577
3,475
4,820
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Curbowls
Neith
9
1 / 0 / 0
4,563
507
2,886
3,347
960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

6
0 / 4 / 0
3,923
436
1,082
4,203
860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Arachne
R2D2Xx99
Arachne
8
1 / 4 / 0
4,492
499
3,286
6,670
1,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Xing Tian
Star_1066
Xing Tian
8
0 / 1 / 1
4,687
521
2,743
9,453
6,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
10
2 / 1 / 1
5,173
575
3,123
6,353
1,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
10
Kills
4
4
Deaths
10
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
1
2
3
W
Neith
 
Neith
0
1
0
0
L
Neith
Curbowls
Neith
1
0
0
1
L
0
4
0
0
W
Cthulhu
1
0
0
1
W
7
0
1
7.5
L
Arachne
R2D2Xx99
Arachne
1
4
0
0.25
L
Xing Tian
Star_1066
Xing Tian
0
1
1
0.5
L
Medusa
2
1
1
2.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,852
Damage
13,120
24,917
Taken
30,026
9,647
Mitigated
11,230
8,259
Healing
6,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
3,334
986
0
2,710
4,627
1,262
40
0
4,627
31,891
3,803
W
Neith
 
Neith
4,144
1,709
0
1,275
4,038
1,196
0
1,399
2,639
0
26,681
L
Neith
Curbowls
Neith
2,886
1,784
0
1,078
3,347
960
0
1,771
1,576
0
27,816
L
1,082
314
0
918
4,203
860
0
266
3,937
12,482
2,984
W
Cthulhu
4,518
240
0
1,978
5,573
3,548
0
1,034
4,539
25,425
2,796
W
6,381
1,954
0
1,271
5,859
1,702
0
1,305
4,554
0
45,976
L
Arachne
R2D2Xx99
Arachne
3,286
2,277
0
1,763
6,670
1,520
0
350
6,320
0
29,114
L
Xing Tian
Star_1066
Xing Tian
2,743
291
0
2,349
9,453
6,426
0
3,067
6,386
16,324
0
L
Medusa
3,123
609
0
780
6,353
1,464
0
4,551
1,802
0
30,934
W
3,475
117
0
1,025
4,820
1,939
0
0
4,820
26,976
160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
22,838
304
Minions Killed
207
0
Camps Cleared
0
909,617
Distance Traveled
838,738
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
5,372
597
68
8
0
182,444
0
W
Neith
4,467
496
45
5
0
171,516
0
L
Neith
4,563
507
54
6
0
161,801
0
L
Freya
3,923
436
26
3
0
104,838
0
W
Cthulhu
5,448
605
56
6
0
184,016
0
W
Loki
7,069
785
82
9
0
188,248
1
L
Arachne
4,492
499
52
6
0
213,037
0
L
Xing Tian
4,687
521
13
1
0
164,434
4
L
Medusa
5,173
575
62
7
0
194,628
0
W
Tiamat
5,190
577
53
6
0
183,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role