Player Matchup

Horus
Horus
BeBooChicken
Horus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,657 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
IBugJI
Morgan Le Fay
Level 153
God Stats
1W - 3L
1,634 SR
Queue Stats
40W - 39L
1,640 Elo+
Party 2
Mulan
Mulan
Jerkull
Mulan
Level 195
God Stats
0W - 1L
1,521 SR
Queue Stats
40W - 30L
1,720 Elo+
Party 2
Team Averages
Level 139
1,552 SR
1,672 Elo+

VS

Team Averages
Level 148
1,643 SR
1,788 Elo+
Sobek
Sobek
FunTrain
Sobek
Level 161
God Stats
1W - 0L
1,945 SR
Queue Stats
12W - 12L
1,720 Elo+
Party 1
Baron Samedi
Baron Samedi
JamaicanWizard
Baron Samedi
Level 124
God Stats
2W - 0L
1,624 SR
Queue Stats
7W - 1L
1,909 Elo+
Party 1
Fenrir
Fenrir
Xois
Fenrir
Level 160
God Stats
1W - 0L
1,360 SR
Queue Stats
8W - 3L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,103
710
4,534
8,644
6,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
IBugJI
Morgan Le Fay
12
0 / 6 / 3
7,311
731
5,702
7,816
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Jerkull
Mulan
14
4 / 3 / 0
8,625
863
8,073
9,354
9,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FunTrain
Sobek
14
2 / 2 / 9
8,351
835
6,336
11,913
11,188
Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
JamaicanWizard
Baron Samedi
13
2 / 1 / 7
8,228
823
6,598
5,297
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Xois
Fenrir
15
8 / 1 / 4
9,458
946
6,380
10,749
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
12
12
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Sobek
FunTrain
Sobek
2
2
9
3.25
L
Morgan Le Fay
IBugJI
Morgan Le Fay
0
6
3
0.25
W
Baron Samedi
JamaicanWizard
Baron Samedi
2
1
7
5.5
L
Mulan
Jerkull
Mulan
4
3
0
1.33
W
Fenrir
Xois
Fenrir
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,309
Damage
19,314
25,814
Taken
27,959
18,679
Mitigated
17,758
3,727
Healing
8,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,534
1,686
535
1,252
8,644
6,825
0
4,502
4,142
418
15,795
W
Sobek
FunTrain
Sobek
6,336
677
0
3,974
11,913
11,188
648
3,353
8,495
16,966
1,903
L
Morgan Le Fay
IBugJI
Morgan Le Fay
5,702
463
0
581
7,816
2,825
0
3,049
4,767
30,255
0
W
Baron Samedi
JamaicanWizard
Baron Samedi
6,598
774
937
1,608
5,297
2,232
217
1,133
4,136
30,088
530
L
Mulan
Jerkull
Mulan
8,073
939
0
1,359
9,354
9,029
0
4,784
4,570
346
34,467
W
Fenrir
Xois
Fenrir
6,380
2,130
0
1,857
10,749
4,338
1,677
2,047
8,652
0
36,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,039
Gold Earned
26,037
138
Minions Killed
142
0
Camps Cleared
0
574,846
Distance Traveled
615,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,103
710
34
3
0
202,379
0
W
Sobek
8,351
835
29
3
0
213,211
0
L
Morgan Le Fay
7,311
731
60
6
0
183,047
0
W
Baron Samedi
8,228
823
62
6
0
182,778
0
L
Mulan
8,625
863
44
4
0
189,420
0
W
Fenrir
9,458
946
51
5
0
219,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role