Player Matchup

Kuzenbo
Kuzenbo
Silver II
ALEJO-POTO
Kuzenbo
Silver II
Level 281
God Stats
19W - 24L
1,492 SR
Queue Stats
325W - 346L
1,112 MMR
Solo
Susano
Susano
Silver II
Godly005
Susano
Silver II
Level 69
God Stats
0W - 1L
1,187 SR
Queue Stats
27W - 37L
1,137 MMR
Solo
Izanami
Izanami
Silver I
RunItUpFoo
Izanami
Silver I
Level 106
God Stats
6W - 3L
1,709 SR
Queue Stats
227W - 242L
1,137 MMR
Solo
Ix Chel
Ix Chel
Silver I
Twlvgage
Ix Chel
Silver I
Level 124
God Stats
8W - 4L
1,687 SR
Queue Stats
50W - 64L
1,139 MMR
Solo
Cthulhu
Cthulhu
Silver I
ilphaesn
Cthulhu
Silver I
Level 61
God Stats
20W - 28L
1,411 SR
Queue Stats
109W - 118L
1,145 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,497 SR
1,134 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,550 SR
1,195 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
 
Morgan Le Fay
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver I
Coatës
Fafnir
Silver I
Level 164
God Stats
4W - 2L
1,695 SR
Queue Stats
278W - 282L
1,101 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
PrecisionJason
Gilgamesh
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 96L
1,135 MMR
Party 1
Hercules
Hercules
Gold V
Warrioar
Hercules
Gold V
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 106L
1,094 MMR
Party 1
Medusa
Medusa
Silver I
idler_owl
Medusa
Silver I
Level 219
God Stats
22W - 28L
1,554 SR
Queue Stats
333W - 352L
1,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ALEJO-POTO
Kuzenbo
10
1 / 1 / 2
5,868
419
5,691
8,303
7,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Susano
Godly005
Susano
12
3 / 3 / 1
6,896
493
6,248
10,293
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
RunItUpFoo
Izanami
8
0 / 3 / 2
5,794
414
3,628
5,338
1,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Twlvgage
Ix Chel
11
2 / 2 / 1
6,720
480
4,727
5,396
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ilphaesn
Cthulhu
12
0 / 4 / 2
7,404
529
6,554
11,536
10,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bans
Cu ChulainnAo KuangBacchusDiscordia

VS

Bans
AgniThanatosAthenaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 1 / 4
7,382
527
4,569
5,465
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Coatës
Fafnir
11
1 / 0 / 6
7,242
517
3,529
12,537
10,167
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Gilgamesh
PrecisionJason
Gilgamesh
14
6 / 4 / 4
8,155
583
7,083
13,620
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Warrioar
Hercules
14
3 / 0 / 3
8,197
586
7,436
12,052
7,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
idler_owl
Medusa
15
2 / 2 / 0
8,205
586
4,571
8,827
2,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
13
13
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
1
4
3
L
Kuzenbo
ALEJO-POTO
Kuzenbo
1
1
2
2
W
Fafnir
Coatës
Fafnir
1
0
6
4
L
Susano
Godly005
Susano
3
3
1
1.17
W
Gilgamesh
PrecisionJason
Gilgamesh
6
4
4
2
L
Izanami
RunItUpFoo
Izanami
0
3
2
0.33
L
Ix Chel
Twlvgage
Ix Chel
2
2
1
1.25
W
Hercules
Warrioar
Hercules
3
0
3
4.5
W
Medusa
idler_owl
Medusa
2
2
0
1
L
Cthulhu
ilphaesn
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,848
Damage
27,188
40,866
Taken
52,501
24,534
Mitigated
26,501
13,454
Healing
20,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,569
325
0
1,052
5,465
1,309
0
2,517
2,760
42,857
854
L
Kuzenbo
ALEJO-POTO
Kuzenbo
5,691
2,080
0
1,509
8,303
7,599
22
1,303
6,851
18,159
0
W
Fafnir
Coatës
Fafnir
3,529
651
2,770
5,256
12,537
10,167
0
3,230
8,820
13,035
0
L
Susano
Godly005
Susano
6,248
902
0
3,732
10,293
3,375
0
2,654
7,433
0
43,933
W
Gilgamesh
PrecisionJason
Gilgamesh
7,083
2,398
0
3,598
13,620
4,951
0
2,249
11,214
0
50,614
L
Izanami
RunItUpFoo
Izanami
3,628
2,028
0
1,163
5,338
1,405
0
515
4,823
0
35,751
L
Ix Chel
Twlvgage
Ix Chel
4,727
451
167
3,288
5,396
1,515
0
2,565
2,338
37,159
1,240
W
Hercules
Warrioar
Hercules
7,436
2,937
0
5,124
12,052
7,695
0
5,500
6,439
0
52,114
W
Medusa
idler_owl
Medusa
4,571
852
0
2,700
8,827
2,379
1,656
1,425
7,129
0
76,467
L
Cthulhu
ilphaesn
Cthulhu
6,554
109
0
3,595
11,536
10,640
0
338
10,730
48,251
2,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,682
Gold Earned
39,181
317
Minions Killed
417
0
Camps Cleared
0
1,242,721
Distance Traveled
1,433,491
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,382
527
84
6
0
304,406
6
L
Kuzenbo
5,868
419
21
2
0
298,445
3
W
Fafnir
7,242
517
14
1
0
305,750
7
L
Susano
6,896
493
79
6
0
330,474
0
W
Gilgamesh
8,155
583
84
6
0
309,481
2
L
Izanami
5,794
414
56
4
0
148,808
0
L
Ix Chel
6,720
480
75
5
0
213,445
0
W
Hercules
8,197
586
103
7
0
253,239
0
W
Medusa
8,205
586
132
9
0
260,615
3
L
Cthulhu
7,404
529
86
6
0
251,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role