Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
D3S3RTGHOST1
Thanatos
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 103L
1,345 Elo+
Party 2
Yemoja
Yemoja
Joframm
Yemoja
Level 124
God Stats
7W - 2L
1,685 SR
Queue Stats
360W - 381L
1,470 Elo+
Solo
Yu Huang
Yu Huang
XiKash
Yu Huang
Level 112
God Stats
10W - 10L
1,405 SR
Queue Stats
355W - 380L
1,439 Elo+
Party 2
Hercules
Hercules
Òrgullo
Hercules
Level 166
God Stats
2W - 0L
1,748 SR
Queue Stats
48W - 76L
1,379 Elo+
Solo
Team Averages
Level 125
1,568 SR
1,426 Elo+

VS

Team Averages
Level 123
1,561 SR
1,496 Elo+
Neith
Neith
Hossemsauce
Neith
Level 149
God Stats
3W - 8L
1,314 SR
Queue Stats
634W - 663L
1,417 Elo+
Solo
Athena
Athena
YeeYEENati0n
Athena
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 285L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
blackbootybumps
Sun Wukong
Level 147
God Stats
5W - 8L
1,343 SR
Queue Stats
541W - 544L
1,484 Elo+
Party 1
Freya
Freya
dammitbobby69
Freya
Level 89
God Stats
2W - 4L
1,928 SR
Queue Stats
299W - 281L
1,524 Elo+
Party 1
Yemoja
Yemoja
lazybogan
Yemoja
Level 108
God Stats
2W - 2L
1,720 SR
Queue Stats
204W - 231L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 2 / 13
9,703
882
14,082
20,278
15,445
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
D3S3RTGHOST1
Thanatos
15
6 / 6 / 12
10,001
909
3,689
12,332
5,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
Joframm
Yemoja
16
2 / 1 / 16
9,776
889
4,713
11,548
7,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yu Huang
XiKash
Yu Huang
16
9 / 3 / 7
9,727
884
15,390
11,876
4,962
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Òrgullo
Hercules
15
10 / 2 / 16
9,964
906
12,031
16,310
13,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 6 / 2
3,083
280
0
3,575
786
Athena
11
0 / 4 / 4
7,461
678
1,766
8,715
7,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
blackbootybumps
Sun Wukong
13
1 / 8 / 3
7,664
697
10,149
11,664
6,481
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 9 / 3
8,479
771
12,225
16,919
6,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Yemoja
lazybogan
Yemoja
17
4 / 5 / 5
9,294
845
10,588
13,759
16,465
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
26
32
Kills
9
14
Deaths
32
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
13
5.75
W
Thanatos
D3S3RTGHOST1
Thanatos
6
6
12
2
L
0
6
2
0.17
W
Yemoja
Joframm
Yemoja
2
1
16
10
W
Yu Huang
XiKash
Yu Huang
9
3
7
4.17
L
Athena
0
4
4
0.5
L
Sun Wukong
blackbootybumps
Sun Wukong
1
8
3
0.31
L
4
9
3
0.61
L
Yemoja
lazybogan
Yemoja
4
5
5
1.3
W
Hercules
Òrgullo
Hercules
10
2
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,905
Damage
34,728
72,344
Taken
54,632
46,548
Mitigated
37,394
34,702
Healing
7,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,082
696
1,543
4,516
20,278
15,445
1,473
7,406
12,685
31,642
0
W
Thanatos
D3S3RTGHOST1
Thanatos
3,689
871
616
3,885
12,332
5,210
900
4,497
7,483
0
12,237
L
0
0
0
0
3,575
786
0
1,826
1,749
0
0
W
Yemoja
Joframm
Yemoja
4,713
906
8,698
3,446
11,548
7,055
2,021
4,000
7,548
14,920
129
W
Yu Huang
XiKash
Yu Huang
15,390
672
1,242
2,705
11,876
4,962
2,203
4,722
7,154
25,181
1,056
L
Athena
1,766
378
0
513
8,715
7,269
0
4,916
3,590
4,138
0
L
Sun Wukong
blackbootybumps
Sun Wukong
10,149
476
0
313
11,664
6,481
0
6,164
5,194
0
17,345
L
12,225
3,226
0
3,584
16,919
6,393
0
10,603
5,884
19,338
0
L
Yemoja
lazybogan
Yemoja
10,588
1,596
1,756
1,290
13,759
16,465
0
8,718
4,317
25,127
0
W
Hercules
Òrgullo
Hercules
12,031
2,083
1,951
6,100
16,310
13,876
1,239
3,954
9,467
0
17,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,171
Gold Earned
35,981
105
Minions Killed
66
0
Camps Cleared
0
1,084,666
Distance Traveled
536,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,703
882
34
3
0
205,565
0
W
Thanatos
10,001
909
13
1
0
226,162
0
L
Neith
3,083
280
0
0
0
584
0
W
Yemoja
9,776
889
20
2
0
179,470
0
W
Yu Huang
9,727
884
20
2
0
231,807
0
L
Athena
7,461
678
7
1
0
117,486
0
L
Sun Wukong
7,664
697
13
1
0
114,182
0
L
Freya
8,479
771
17
2
0
147,525
0
L
Yemoja
9,294
845
29
3
0
157,009
0
W
Hercules
9,964
906
18
2
0
241,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role