Player Matchup

Mulan
Mulan
MercKJ
Mulan
Level 65
God Stats
85W - 47L
1,630 SR
Queue Stats
228W - 194L
1,552 Elo+
Party 1
Izanami
Izanami
MeyMey24
Izanami
Level 23
God Stats
3W - 5L
1,497 SR
Queue Stats
24W - 27L
1,551 Elo+
Party 1
Anubis
Anubis
Mistawizz
Anubis
Level 59
God Stats
4W - 1L
1,857 SR
Queue Stats
162W - 98L
1,562 Elo+
Party 1
Team Averages
Level 49
1,661 SR
1,555 Elo+

VS

Team Averages
Level 86
1,532 SR
1,560 Elo+
Danzaburou
Danzaburou
MikeHawkHertz01
Danzaburou
Level 109
God Stats
48W - 44L
1,597 SR
Queue Stats
216W - 213L
1,574 Elo+
Solo
Bacchus
Bacchus
SSJHam
Bacchus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,605 Elo+
Solo
Persephone
Persephone
Slck-YT
Persephone
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
MercKJ
Mulan
15
4 / 3 / 18
10,399
867
8,255
12,553
13,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
MeyMey24
Izanami
16
7 / 1 / 11
10,609
884
6,407
4,174
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Mistawizz
Anubis
17
12 / 2 / 10
11,568
964
18,587
11,029
5,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MikeHawkHertz01
Danzaburou
13
2 / 8 / 3
8,845
737
7,814
12,214
2,552
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
SSJHam
Bacchus
14
3 / 8 / 2
10,094
841
4,338
14,970
15,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
Slck-YT
Persephone
13
0 / 7 / 4
8,507
709
5,700
10,362
1,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
23
Kills
5
6
Deaths
23
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
MercKJ
Mulan
4
3
18
4.33
W
Izanami
MeyMey24
Izanami
7
1
11
12.5
L
Danzaburou
MikeHawkHertz01
Danzaburou
2
8
3
0.44
W
Anubis
Mistawizz
Anubis
12
2
10
8.5
L
Bacchus
SSJHam
Bacchus
3
8
2
0.5
L
Persephone
Slck-YT
Persephone
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,249
Damage
17,852
27,756
Taken
37,546
21,376
Mitigated
19,919
6,990
Healing
3,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
MercKJ
Mulan
8,255
601
0
2,165
12,553
13,543
165
3,557
8,996
0
24,300
W
Izanami
MeyMey24
Izanami
6,407
3,843
0
678
4,174
1,896
1,866
1,007
3,167
0
33,311
L
Danzaburou
MikeHawkHertz01
Danzaburou
7,814
2,549
0
1,496
12,214
2,552
0
5,526
5,907
0
39,332
W
Anubis
Mistawizz
Anubis
18,587
728
0
4,147
11,029
5,937
0
4,725
6,304
52,209
333
L
Bacchus
SSJHam
Bacchus
4,338
426
0
689
14,970
15,691
0
6,348
7,760
14,483
743
L
Persephone
Slck-YT
Persephone
5,700
800
0
1,411
10,362
1,676
0
5,151
4,592
19,035
495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,576
Gold Earned
27,446
174
Minions Killed
97
0
Camps Cleared
0
660,071
Distance Traveled
566,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,399
867
30
3
0
236,665
0
W
Izanami
10,609
884
68
6
0
218,632
0
L
Danzaburou
8,845
737
52
4
0
194,485
0
W
Anubis
11,568
964
76
6
0
204,774
0
L
Bacchus
10,094
841
16
1
0
180,249
0
L
Persephone
8,507
709
29
2
0
191,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role