Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Jayden20161319
Ullr
Level 126
God Stats
4W - 0L
1,820 SR
Queue Stats
121W - 118L
1,461 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PaleRider3785
Morgan Le Fay
Level 136
God Stats
2W - 3L
1,389 SR
Queue Stats
174W - 185L
1,450 Elo+
Solo
Chaac
Chaac
abadeanda23
Chaac
Level 130
God Stats
1W - 2L
1,258 SR
Queue Stats
63W - 78L
1,467 Elo+
Solo
Izanami
Izanami
sgshaira742
Izanami
Level 69
God Stats
6W - 5L
1,407 SR
Queue Stats
292W - 288L
1,472 Elo+
Solo
Team Averages
Level 106
1,475 SR
1,470 Elo+

VS

Team Averages
Level 90
1,567 SR
1,441 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
KBtheGOAT243012
Yu Huang
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 87L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
KingDong_44
Kuzenbo
Level 47
God Stats
1W - 1L
1,312 SR
Queue Stats
99W - 96L
1,543 Elo+
Solo
Skadi
Skadi
Oscillation-Leo
Skadi
Level 121
God Stats
0W - 1L
1,719 SR
Queue Stats
16W - 26L
1,407 Elo+
Solo
Nox
Nox
zzz3ZZZZ
Nox
Level 48
God Stats
1W - 1L
1,804 SR
Queue Stats
14W - 29L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 1 / 7
8,113
1,159
9,136
7,136
6,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

11
1 / 1 / 5
6,642
949
2,798
4,035
1,598
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
PaleRider3785
Morgan Le Fay
13
2 / 0 / 7
7,082
1,012
6,474
4,006
1,645
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 6
7,566
1,081
5,315
7,817
5,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Izanami
sgshaira742
Izanami
11
0 / 0 / 4
6,448
921
3,628
3,911
1,359
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 1 / 1
5,939
848
6,051
5,787
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
13
0 / 1 / 1
6,097
871
3,143
4,967
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
KingDong_44
Kuzenbo
12
1 / 3 / 1
5,986
855
3,720
8,606
9,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 5 / 1
5,737
820
3,609
7,186
2,677
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 3 / 1
5,214
745
650
2,647
914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
13
Kills
2
3
Deaths
13
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
7
8.5
L
Neith
 
Neith
0
1
1
0.5
W
1
1
5
3.5
L
Yu Huang
0
1
1
0.5
L
Kuzenbo
KingDong_44
Kuzenbo
1
3
1
0.5
L
1
5
1
0.3
W
Morgan Le Fay
PaleRider3785
Morgan Le Fay
2
0
7
5.5
W
5
1
6
8
W
Izanami
sgshaira742
Izanami
0
0
4
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,351
Damage
17,173
26,905
Taken
29,193
16,716
Mitigated
17,686
10,356
Healing
9,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,136
0
324
1,100
7,136
6,956
93
1,935
5,201
15,802
844
L
Neith
 
Neith
6,051
1,416
499
1,970
5,787
2,167
0
2,515
3,150
0
13,165
W
2,798
1,087
120
528
4,035
1,598
0
1,594
2,441
0
11,987
L
Yu Huang
3,143
212
656
1,767
4,967
1,978
0
2,994
1,895
13,276
0
L
Kuzenbo
KingDong_44
Kuzenbo
3,720
1,322
343
2,417
8,606
9,950
0
3,168
5,298
7,564
0
L
3,609
1,026
766
647
7,186
2,677
0
3,933
2,921
0
9,000
W
Morgan Le Fay
PaleRider3785
Morgan Le Fay
6,474
668
585
642
4,006
1,645
0
1,315
2,691
12,795
623
W
5,315
49
690
3,282
7,817
5,158
0
1,989
5,828
0
9,397
W
Izanami
sgshaira742
Izanami
3,628
1,202
1,213
1,872
3,911
1,359
946
680
3,231
0
14,112
L
650
0
76
71
2,647
914
0
1,607
869
2,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,851
Gold Earned
28,973
99
Minions Killed
62
0
Camps Cleared
0
737,790
Distance Traveled
604,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,113
1,159
19
3
0
148,055
0
L
Neith
5,939
848
19
3
0
134,893
0
W
Ullr
6,642
949
17
2
0
120,151
0
L
Yu Huang
6,097
871
24
3
0
142,739
0
L
Kuzenbo
5,986
855
8
1
0
137,572
0
L
Skadi
5,737
820
8
1
0
127,926
0
W
Morgan Le Fay
7,082
1,012
25
4
0
164,624
0
W
Chaac
7,566
1,081
14
2
0
176,733
0
W
Izanami
6,448
921
24
3
0
128,227
0
L
Nox
5,214
745
3
0
0
61,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role