Player Matchup

Hun Batz
Hun Batz
Silver I
CHAMOISITO
Hun Batz
Silver I
Level 128
God Stats
7W - 8L
1,534 SR
Queue Stats
82W - 92L
1,406 MMR
Party 1
Skadi
Skadi
Gold V
Screefu
Skadi
Gold V
Level 59
God Stats
19W - 19L
1,569 SR
Queue Stats
107W - 108L
1,386 MMR
Solo
Ix Chel
Ix Chel
Silver III
Tristanb27
Ix Chel
Silver III
Level 137
God Stats
1W - 3L
1,681 SR
Queue Stats
29W - 45L
1,283 MMR
Solo
King Arthur
King Arthur
Gold V
Zn0batV2
King Arthur
Gold V
Level 156
God Stats
32W - 38L
1,503 SR
Queue Stats
151W - 160L
1,388 MMR
Party 1
Jormungandr
Jormungandr
Gold V
l0w3ndgr00ve5
Jormungandr
Gold V
Level 108
God Stats
79W - 88L
1,565 SR
Queue Stats
509W - 515L
1,384 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,570 SR
1,370 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 164
1,548 SR
1,379 MMR
Heimdallr
Heimdallr
Bronze III
HIFO KING
Heimdallr
Bronze III
Level 109
God Stats
1W - 0L
1,433 SR
Queue Stats
3W - 9L
1,392 MMR
Solo
Terra
Terra
Gold V
InnateRift
Terra
Gold V
Level 141
God Stats
1W - 1L
1,661 SR
Queue Stats
42W - 46L
1,368 MMR
Solo
Ah Puch
Ah Puch
Gold IV
SwIhT
Ah Puch
Gold IV
Level 184
God Stats
16W - 16L
1,559 SR
Queue Stats
309W - 326L
1,357 MMR
Solo
Nu Wa
Nu Wa
Gold IV
avengexlife
Nu Wa
Gold IV
Level 159
God Stats
59W - 38L
1,588 SR
Queue Stats
238W - 248L
1,407 MMR
Solo
Artio
Artio
Gold III
dYYLan3
Artio
Gold III
Level 226
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 113L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CHAMOISITO
Hun Batz
16
2 / 3 / 2
8,662
456
5,849
14,211
4,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Screefu
Skadi
18
4 / 2 / 0
9,905
521
10,370
13,604
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
Tristanb27
Ix Chel
15
0 / 3 / 4
8,422
443
5,830
13,926
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Zn0batV2
King Arthur
16
3 / 3 / 3
9,748
513
11,887
21,275
19,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
l0w3ndgr00ve5
Jormungandr
14
1 / 0 / 0
8,157
429
12,315
18,663
11,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
MulanAthenaCthulhuChang'e

VS

Bans
TsukuyomiSurtrKuzenboThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HIFO KING
Heimdallr
16
1 / 2 / 1
9,850
518
8,198
12,144
5,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Terra
14
1 / 0 / 5
9,062
477
9,873
17,928
14,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
SwIhT
Ah Puch
16
5 / 5 / 1
10,568
556
16,769
13,773
5,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 1 / 3
11,043
581
21,587
8,619
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
dYYLan3
Artio
15
0 / 2 / 4
9,004
474
6,194
19,770
13,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
10
Kills
11
11
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CHAMOISITO
Hun Batz
2
3
2
1
W
Heimdallr
HIFO KING
Heimdallr
1
2
1
0.75
W
Terra
1
0
5
3.5
L
Skadi
Screefu
Skadi
4
2
0
2
W
Ah Puch
SwIhT
Ah Puch
5
5
1
1.1
L
Ix Chel
Tristanb27
Ix Chel
0
3
4
0.67
L
King Arthur
Zn0batV2
King Arthur
3
3
3
1.5
W
4
1
3
5.5
W
Artio
dYYLan3
Artio
0
2
4
1
L
Jormungandr
l0w3ndgr00ve5
Jormungandr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,251
Damage
62,621
81,679
Taken
72,234
41,228
Mitigated
42,802
19,788
Healing
29,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CHAMOISITO
Hun Batz
5,849
690
0
1,525
14,211
4,111
0
8,526
5,041
0
69,681
W
Heimdallr
HIFO KING
Heimdallr
8,198
2,883
0
3,218
12,144
5,256
847
2,213
9,891
0
77,402
W
Terra
9,873
1,102
4,594
7,124
17,928
14,822
124
5,577
12,132
36,478
1,582
L
Skadi
Screefu
Skadi
10,370
3,863
0
1,993
13,604
3,620
856
5,764
7,496
0
80,330
W
Ah Puch
SwIhT
Ah Puch
16,769
783
0
4,799
13,773
5,986
407
1,210
12,563
68,932
2,127
L
Ix Chel
Tristanb27
Ix Chel
5,830
513
812
3,770
13,926
3,002
0
11,627
1,774
66,682
1,116
L
King Arthur
Zn0batV2
King Arthur
11,887
1,100
0
6,215
21,275
19,091
0
11,838
7,238
528
76,637
W
21,587
3,798
0
1,626
8,619
3,111
646
4,389
3,960
105,926
1,958
W
Artio
dYYLan3
Artio
6,194
625
1,192
7,141
19,770
13,627
150
3,188
16,486
57,277
0
L
Jormungandr
l0w3ndgr00ve5
Jormungandr
12,315
1,869
0
5,473
18,663
11,404
392
11,265
6,730
72,408
2,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,894
Gold Earned
49,527
596
Minions Killed
563
0
Camps Cleared
0
1,964,480
Distance Traveled
1,836,728
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,662
456
124
7
0
409,351
0
W
Heimdallr
9,850
518
140
7
0
351,625
2
W
Terra
9,062
477
37
2
0
386,521
0
L
Skadi
9,905
521
149
8
0
437,853
0
W
Ah Puch
10,568
556
124
7
0
331,509
2
L
Ix Chel
8,422
443
126
7
0
361,007
4
L
King Arthur
9,748
513
116
6
0
378,278
0
W
Nu Wa
11,043
581
187
10
0
371,582
0
W
Artio
9,004
474
75
4
0
395,491
7
L
Jormungandr
8,157
429
81
4
0
377,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role