Player Matchup

Awilix
Awilix
AmericanTangents
Awilix
Level 190
God Stats
12W - 4L
1,693 SR
Queue Stats
519W - 413L
1,618 Elo+
Party 1
Sobek
Sobek
KnottyChief
Sobek
Level 127
God Stats
5W - 2L
1,605 SR
Queue Stats
86W - 64L
1,564 Elo+
Party 2
Jing Wei
Jing Wei
TheHappyApe
Jing Wei
Level 111
God Stats
32W - 19L
1,623 SR
Queue Stats
59W - 57L
1,500 Elo+
Party 2
Nox
Nox
TheHappyFry
Nox
Level 138
God Stats
17W - 11L
1,732 SR
Queue Stats
223W - 186L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
UrLocalThugAqua
Sun Wukong
Level 155
God Stats
3W - 0L
1,718 SR
Queue Stats
25W - 23L
1,557 Elo+
Party 1
Team Averages
Level 144
1,674 SR
1,554 Elo+

VS

Team Averages
Level 116
1,558 SR
1,528 Elo+
Janus
Janus
Dogesmeller
Janus
Level 120
God Stats
6W - 11L
1,465 SR
Queue Stats
268W - 244L
1,547 Elo+
Solo
Sobek
Sobek
FettKun
Sobek
Level 85
God Stats
2W - 1L
1,827 SR
Queue Stats
77W - 54L
1,566 Elo+
Solo
Camazotz
Camazotz
ItsNeverEnough
Camazotz
Level 156
God Stats
1W - 5L
1,456 SR
Queue Stats
117W - 96L
1,535 Elo+
Solo
Chaac
Chaac
WheeZy7882
Chaac
Level 144
God Stats
19W - 17L
1,286 SR
Queue Stats
195W - 174L
1,539 Elo+
Solo
Medusa
Medusa
pitsasawce88
Medusa
Level 75
God Stats
0W - 1L
1,757 SR
Queue Stats
20W - 24L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 2
5,025
718
1,504
3,628
1,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 4 / 2
3,940
563
1,834
6,346
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
TheHappyApe
Jing Wei
9
2 / 1 / 2
5,220
746
3,974
2,911
848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 0 / 0
5,256
751
1,781
1,646
481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
UrLocalThugAqua
Sun Wukong
10
0 / 0 / 3
5,466
781
2,396
3,690
1,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,334
619
1,037
2,790
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
FettKun
Sobek
7
0 / 1 / 5
4,392
627
2,116
5,726
3,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
7
0 / 2 / 1
3,835
548
207
4,810
1,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
7
0 / 2 / 0
4,127
590
835
6,043
3,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
8
5 / 1 / 0
5,013
716
4,061
3,375
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
8
Kills
5
5
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
0
2
0
0
L
Sobek
FettKun
Sobek
0
1
5
2.5
L
Camazotz
0
2
1
0.25
W
0
4
2
0.25
W
Jing Wei
TheHappyApe
Jing Wei
2
1
2
3
W
2
0
0
2
W
Sun Wukong
UrLocalThugAqua
Sun Wukong
0
0
3
1.5
L
Chaac
0
2
0
0
L
Medusa
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,489
Damage
8,256
18,221
Taken
22,744
8,148
Mitigated
9,371
3,928
Healing
8,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,504
607
0
292
3,628
1,115
0
449
3,099
0
33,363
L
1,037
86
0
380
2,790
733
0
818
1,860
26,461
0
L
Sobek
FettKun
Sobek
2,116
399
0
1,890
5,726
3,190
0
1,423
4,263
8,514
783
L
Camazotz
207
114
0
2,429
4,810
1,071
0
705
4,065
0
16,851
W
1,834
422
0
1,763
6,346
4,399
0
1,338
5,008
6,899
0
W
Jing Wei
TheHappyApe
Jing Wei
3,974
2,989
0
875
2,911
848
0
742
2,169
0
30,605
W
1,781
257
0
500
1,646
481
0
464
1,102
32,763
552
W
Sun Wukong
UrLocalThugAqua
Sun Wukong
2,396
200
0
498
3,690
1,305
0
0
3,690
0
33,965
L
Chaac
835
0
0
2,557
6,043
3,592
0
0
6,043
0
21,021
L
Medusa
4,061
1,893
0
1,294
3,375
785
0
493
2,882
0
24,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,907
Gold Earned
21,701
265
Minions Killed
189
0
Camps Cleared
0
820,337
Distance Traveled
764,252
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,025
718
62
9
0
188,213
2
L
Janus
4,334
619
65
9
0
144,187
0
L
Sobek
4,392
627
16
2
0
163,133
2
L
Camazotz
3,835
548
34
5
0
157,741
0
W
Sobek
3,940
563
5
1
0
172,936
0
W
Jing Wei
5,220
746
67
10
0
147,676
0
W
Nox
5,256
751
69
10
0
148,602
1
W
Sun Wukong
5,466
781
62
9
0
162,910
0
L
Chaac
4,127
590
41
6
0
140,333
2
L
Medusa
5,013
716
33
5
0
158,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role