Player Matchup

Thoth
Thoth
 
Thoth
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Picksy
Bacchus
Level 68
God Stats
3W - 3L
1,627 SR
Queue Stats
92W - 120L
1,420 Elo+
Solo
Atlas
Atlas
Vantori
Atlas
Level 106
God Stats
21W - 23L
1,499 SR
Queue Stats
769W - 770L
1,431 Elo+
Party 2
Mercury
Mercury
gdgdgs234
Mercury
Level 68
God Stats
5W - 9L
1,494 SR
Queue Stats
245W - 240L
1,466 Elo+
Party 2
He Bo
He Bo
uchi410
He Bo
Level 67
God Stats
2W - 3L
1,507 SR
Queue Stats
438W - 462L
1,519 Elo+
Solo
Team Averages
Level 91
1,525 SR
1,467 Elo+

VS

Team Averages
Level 86
1,592 SR
1,523 Elo+
Mulan
Mulan
Coryaa
Mulan
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 70L
1,524 Elo+
Party 1
Jormungandr
Jormungandr
Hugo__420
Jormungandr
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
430W - 434L
1,526 Elo+
Solo
Janus
Janus
MEPTBblE
Janus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 66L
1,554 Elo+
Party 1
Ne Zha
Ne Zha
MarkoMaiokai
Ne Zha
Level 142
God Stats
2W - 1L
1,559 SR
Queue Stats
209W - 283L
1,380 Elo+
Solo
Chaac
Chaac
Rufa9
Chaac
Level 49
God Stats
4W - 1L
1,902 SR
Queue Stats
159W - 81L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
0 / 2 / 2
6,686
557
1,694
3,108
1,186
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Picksy
Bacchus
8
0 / 2 / 2
6,343
529
1,873
4,920
3,956
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
Vantori
Atlas
18
4 / 5 / 4
10,061
838
14,850
16,705
19,072
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
gdgdgs234
Mercury
14
5 / 9 / 4
8,950
746
9,739
13,760
4,731
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

He Bo
uchi410
He Bo
8
1 / 2 / 3
6,739
562
1,972
2,997
730
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Coryaa
Mulan
15
3 / 2 / 9
9,538
795
5,276
11,479
10,170
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Hugo__420
Jormungandr
16
5 / 2 / 10
9,970
831
7,875
11,048
9,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
MEPTBblE
Janus
15
3 / 4 / 8
9,889
824
5,165
7,051
2,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
14
4 / 6 / 8
9,054
755
10,720
11,153
4,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Rufa9
Chaac
16
5 / 2 / 11
10,084
840
7,122
13,862
14,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
10
Kills
20
20
Deaths
16
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
2
0.5
W
Mulan
Coryaa
Mulan
3
2
9
3.75
W
Jormungandr
Hugo__420
Jormungandr
5
2
10
5
W
Janus
MEPTBblE
Janus
3
4
8
1.75
W
Ne Zha
4
6
8
1.33
L
Bacchus
Picksy
Bacchus
0
2
2
0.5
W
Chaac
Rufa9
Chaac
5
2
11
5.25
L
Atlas
Vantori
Atlas
4
5
4
1.2
L
Mercury
gdgdgs234
Mercury
5
9
4
0.78
L
He Bo
uchi410
He Bo
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,128
Damage
36,158
41,490
Taken
54,593
29,675
Mitigated
41,471
5,175
Healing
20,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,694
33
0
295
3,108
1,186
0
742
2,251
4,895
0
W
Mulan
Coryaa
Mulan
5,276
1,021
1,726
3,599
11,479
10,170
1,242
4,253
7,226
0
9,843
W
Jormungandr
Hugo__420
Jormungandr
7,875
819
1,232
2,796
11,048
9,471
797
2,694
8,354
20,043
1,840
W
Janus
MEPTBblE
Janus
5,165
913
19
211
7,051
2,742
2,591
2,548
4,503
22,787
0
W
Ne Zha
10,720
2,123
1,425
1,996
11,153
4,865
0
3,419
7,428
0
18,263
L
Bacchus
Picksy
Bacchus
1,873
213
98
431
4,920
3,956
0
1,604
3,043
3,990
0
W
Chaac
Rufa9
Chaac
7,122
673
774
6,856
13,862
14,223
0
5,215
8,647
0
17,105
L
Atlas
Vantori
Atlas
14,850
4,617
641
1,657
16,705
19,072
0
3,970
11,673
28,458
2,260
L
Mercury
gdgdgs234
Mercury
9,739
5,381
92
1,284
13,760
4,731
0
3,532
9,586
0
20,062
L
He Bo
uchi410
He Bo
1,972
76
120
557
2,997
730
0
1,164
1,681
3,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,779
Gold Earned
48,535
61
Minions Killed
114
0
Camps Cleared
0
653,416
Distance Traveled
1,047,298
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,686
557
8
1
0
70,737
0
W
Mulan
9,538
795
11
1
0
219,744
0
W
Jormungandr
9,970
831
22
2
0
220,899
0
W
Janus
9,889
824
44
4
0
198,566
0
W
Ne Zha
9,054
755
14
1
0
196,067
0
L
Bacchus
6,343
529
1
0
0
104,580
0
W
Chaac
10,084
840
23
2
0
212,022
0
L
Atlas
10,061
838
28
2
0
201,993
0
L
Mercury
8,950
746
22
2
0
199,943
0
L
He Bo
6,739
562
2
0
0
76,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role