Player Matchup

Yemoja
Yemoja
Envygov
Yemoja
Level 28
God Stats
11W - 13L
1,427 SR
Queue Stats
134W - 135L
1,380 Elo+
Party 1
Cupid
Cupid
NomadRecluseOG
Cupid
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 109L
1,390 Elo+
Party 1
Zeus
Zeus
Sleep_Token-Wshp
Zeus
Level 60
God Stats
27W - 22L
1,517 SR
Queue Stats
34W - 44L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
TheGreatKilljoy
Gilgamesh
Level 67
God Stats
7W - 5L
1,506 SR
Queue Stats
142W - 164L
1,302 Elo+
Solo
Da Ji
Da Ji
Thistill
Da Ji
Level 107
God Stats
15W - 6L
1,382 SR
Queue Stats
77W - 45L
1,506 Elo+
Solo
Team Averages
Level 67
1,466 SR
1,392 Elo+

VS

Team Averages
Level 67
1,463 SR
1,411 Elo+
Janus
Janus
C4NS3RB3R03133
Janus
Level 69
God Stats
8W - 9L
1,513 SR
Queue Stats
369W - 372L
1,457 Elo+
Solo
Medusa
Medusa
Sosuke aizen863
Medusa
Level 77
God Stats
7W - 8L
1,432 SR
Queue Stats
64W - 62L
1,423 Elo+
Solo
Achilles
Achilles
VikingBeast1
Achilles
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,379 Elo+
Solo
Thor
Thor
jr16102345
Thor
Level 65
God Stats
9W - 14L
1,427 SR
Queue Stats
158W - 155L
1,424 Elo+
Solo
Yemoja
Yemoja
psychicdous
Yemoja
Level 83
God Stats
65W - 68L
1,444 SR
Queue Stats
84W - 90L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Envygov
Yemoja
10
1 / 1 / 7
6,241
624
4,349
9,380
4,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
3 / 3 / 6
5,529
553
6,240
8,398
2,344
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 1 / 4
6,775
678
3,839
3,815
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
TheGreatKilljoy
Gilgamesh
11
2 / 2 / 0
6,346
635
3,649
7,716
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Da Ji
Thistill
Da Ji
12
9 / 1 / 3
6,944
694
9,084
7,589
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,044
504
1,621
5,224
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
3 / 4 / 0
5,388
539
5,719
7,640
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
VikingBeast1
Achilles
8
1 / 2 / 1
5,219
522
3,799
7,011
6,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 4 / 0
5,969
597
4,737
10,880
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Yemoja
8
0 / 4 / 4
5,469
547
4,494
10,771
7,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
18
Kills
8
8
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Yemoja
Envygov
Yemoja
1
1
7
4.5
W
3
3
6
2
W
3
1
4
5
L
3
4
0
0.75
W
Gilgamesh
TheGreatKilljoy
Gilgamesh
2
2
0
1
W
Da Ji
Thistill
Da Ji
9
1
3
10.5
L
Achilles
VikingBeast1
Achilles
1
2
1
0.75
L
4
4
0
1
L
Yemoja
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,161
Damage
20,370
36,898
Taken
41,526
13,455
Mitigated
20,695
14,050
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,621
84
0
417
5,224
1,367
0
2,183
3,041
25,384
0
W
Yemoja
Envygov
Yemoja
4,349
1,208
2,284
2,922
9,380
4,489
0
2,607
6,773
20,113
0
W
6,240
3,808
534
2,679
8,398
2,344
0
1,356
7,042
0
20,900
W
3,839
406
0
1,523
3,815
910
355
1,381
2,194
36,374
702
L
5,719
3,117
135
823
7,640
2,268
192
1,167
6,473
0
28,164
W
Gilgamesh
TheGreatKilljoy
Gilgamesh
3,649
1,055
0
2,433
7,716
2,609
373
0
7,163
0
37,146
W
Da Ji
Thistill
Da Ji
9,084
1,578
0
1,675
7,589
3,103
0
531
7,022
0
46,727
L
Achilles
VikingBeast1
Achilles
3,799
640
0
1,518
7,011
6,065
0
0
7,011
0
17,965
L
4,737
1,056
176
4,939
10,880
3,627
0
2,132
8,748
0
30,999
L
Yemoja
4,494
1,356
2,127
1,549
10,771
7,368
90
2,699
8,072
15,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,835
Gold Earned
27,089
252
Minions Killed
212
0
Camps Cleared
0
1,050,470
Distance Traveled
868,976
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,044
504
42
4
0
132,969
0
W
Yemoja
6,241
624
23
2
0
200,015
0
W
Cupid
5,529
553
31
3
0
217,983
1
W
Zeus
6,775
678
72
7
0
195,015
0
L
Medusa
5,388
539
48
5
0
186,166
0
W
Gilgamesh
6,346
635
63
6
0
224,686
4
W
Da Ji
6,944
694
63
6
0
212,771
2
L
Achilles
5,219
522
35
4
0
174,338
0
L
Thor
5,969
597
68
7
0
205,512
0
L
Yemoja
5,469
547
19
2
0
169,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role