Player Matchup

Horus
Horus
DasQuietMan
Horus
Level 111
God Stats
0W - 2L
1,326 SR
Queue Stats
16W - 24L
1,379 Elo+
Party 1
Chiron
Chiron
DeathkillerRYAN
Chiron
Level 83
God Stats
2W - 5L
1,317 SR
Queue Stats
24W - 30L
1,408 Elo+
Party 1
Pele
Pele
Neko Exp
Pele
Level 74
God Stats
1W - 1L
1,654 SR
Queue Stats
11W - 17L
1,366 Elo+
Party 1
Janus
Janus
OneMoreBrewSKI
Janus
Level 125
God Stats
0W - 5L
1,127 SR
Queue Stats
123W - 119L
1,451 Elo+
Solo
Cthulhu
Cthulhu
ThatGuyJTx
Cthulhu
Level 23
God Stats
0W - 4L
1,289 SR
Queue Stats
0W - 4L
1,274 Elo+
Party 1
Team Averages
Level 83
1,343 SR
1,376 Elo+

VS

Team Averages
Level 69
1,677 SR
1,575 Elo+
Thor
Thor
BanMeDevRATS
Thor
Level 23
God Stats
18W - 1L
1,954 SR
Queue Stats
63W - 28L
1,722 Elo+
Party 2
Charon
Charon
Mikailaalaala
Charon
Level 46
God Stats
2W - 1L
1,388 SR
Queue Stats
15W - 14L
1,410 Elo+
Party 3
Vulcan
Vulcan
Thubb
Vulcan
Level 45
God Stats
4W - 7L
1,466 SR
Queue Stats
51W - 49L
1,442 Elo+
Party 3
Neith
Neith
candidhawk12
Neith
Level 127
God Stats
18W - 9L
1,832 SR
Queue Stats
51W - 36L
1,591 Elo+
Solo
Nu Wa
Nu Wa
feelinCrisp
Nu Wa
Level 104
God Stats
8W - 1L
1,747 SR
Queue Stats
164W - 47L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,825
971
1,869
5,744
3,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 1
5,375
896
3,355
6,027
1,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
10
0 / 3 / 0
5,279
880
1,235
6,489
2,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,330
555
0
351
92
Cthulhu
ThatGuyJTx
Cthulhu
10
0 / 5 / 0
5,158
860
2,683
8,230
5,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
6,721
1,120
5,004
3,037
1,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
0 / 1 / 5
5,794
966
2,970
5,949
3,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vulcan
Thubb
Vulcan
11
2 / 1 / 1
6,083
1,014
2,527
1,846
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
7 / 0 / 3
7,353
1,226
5,653
4,118
1,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 0 / 10
6,268
1,045
6,324
1,987
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
13
13
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
2
2
0
1
L
0
3
1
0.17
W
0
1
5
2.5
L
Pele
0
3
0
0
L
0
0
0
0
L
Cthulhu
ThatGuyJTx
Cthulhu
0
5
0
0
W
Vulcan
Thubb
Vulcan
2
1
1
2.5
W
7
0
3
8.5
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,142
Damage
22,478
26,841
Taken
16,937
12,681
Mitigated
6,710
3,151
Healing
2,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,004
155
0
350
3,037
1,029
0
624
2,382
0
18,415
L
1,869
738
463
777
5,744
3,270
0
3,015
2,729
0
6,057
L
3,355
673
181
1,288
6,027
1,796
0
1,844
4,183
0
12,326
W
2,970
660
0
629
5,949
3,323
956
269
5,578
9,256
0
L
Pele
1,235
93
0
166
6,489
2,163
0
2,820
3,669
0
9,713
L
0
0
0
0
351
92
0
351
0
0
0
L
Cthulhu
ThatGuyJTx
Cthulhu
2,683
146
0
276
8,230
5,360
0
3,534
4,696
11,744
0
W
Vulcan
Thubb
Vulcan
2,527
103
0
250
1,846
490
923
181
1,636
10,194
196
W
5,653
2,056
0
1,196
4,118
1,353
1,161
998
3,046
0
20,528
W
6,324
1,334
0
444
1,987
515
479
336
1,612
16,950
476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,967
Gold Earned
32,219
78
Minions Killed
127
0
Camps Cleared
0
466,120
Distance Traveled
654,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,721
1,120
29
5
0
137,988
0
L
Horus
5,825
971
16
3
0
119,888
0
L
Chiron
5,375
896
25
4
0
111,415
0
W
Charon
5,794
966
13
2
0
127,266
0
L
Pele
5,279
880
20
3
0
119,116
0
L
Janus
3,330
555
0
0
0
0
0
L
Cthulhu
5,158
860
17
3
0
115,701
0
W
Vulcan
6,083
1,014
23
4
0
130,538
0
W
Neith
7,353
1,226
34
6
0
133,922
0
W
Nu Wa
6,268
1,045
28
5
0
125,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role