Player Matchup

Ra
Ra
Code Ishibo
Ra
Level 189
God Stats
9W - 3L
1,488 SR
Queue Stats
464W - 492L
1,483 Elo+
Party 3
Poseidon
Poseidon
Dirty187
Poseidon
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
431W - 453L
1,429 Elo+
Solo
Nemesis
Nemesis
DreammVillain
Nemesis
Level 89
God Stats
1W - 5L
1,616 SR
Queue Stats
95W - 78L
1,427 Elo+
Party 2
Ah Puch
Ah Puch
LuckyLupus
Ah Puch
Level 160
God Stats
9W - 4L
1,658 SR
Queue Stats
219W - 223L
1,479 Elo+
Party 2
Hera
Hera
Paradox_mindzz
Hera
Level 68
God Stats
7W - 12L
1,451 SR
Queue Stats
392W - 421L
1,456 Elo+
Party 3
Team Averages
Level 119
1,543 SR
1,455 Elo+

VS

Team Averages
Level 102
1,603 SR
1,499 Elo+
Ares
Ares
CapMuricah
Ares
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,501 Elo+
Party 1
Chernobog
Chernobog
Jane_Arsen
Chernobog
Level 87
God Stats
4W - 5L
1,433 SR
Queue Stats
569W - 562L
1,531 Elo+
Solo
Kali
Kali
KLOSED KASCET
Kali
Level 179
God Stats
5W - 2L
1,799 SR
Queue Stats
210W - 233L
1,471 Elo+
Solo
Sylvanus
Sylvanus
MasstahWang
Sylvanus
Level 29
God Stats
8W - 5L
1,739 SR
Queue Stats
233W - 237L
1,426 Elo+
Solo
Fenrir
Fenrir
UmbraLepus
Fenrir
Level 89
God Stats
0W - 1L
1,545 SR
Queue Stats
7W - 8L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 18
9,027
903
7,298
8,661
5,922
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Poseidon
Dirty187
Poseidon
13
4 / 1 / 11
8,277
828
8,889
5,504
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
14
5 / 0 / 13
8,519
852
5,661
8,112
7,512
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ah Puch
LuckyLupus
Ah Puch
17
9 / 0 / 13
10,415
1,042
19,092
5,406
2,184
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

15
2 / 1 / 11
8,577
858
6,728
7,569
2,790
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,559
656
4,071
13,826
12,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Jane_Arsen
Chernobog
17
1 / 3 / 0
8,128
813
8,190
7,940
2,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 0
5,985
599
2,232
7,932
6,781
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
MasstahWang
Sylvanus
13
2 / 5 / 0
7,736
774
2,962
13,041
11,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
UmbraLepus
Fenrir
11
0 / 5 / 0
6,057
606
2,050
10,818
9,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
4
25
Kills
3
3
Deaths
25
66
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
5
1
18
14
W
Poseidon
Dirty187
Poseidon
4
1
11
9.5
W
Nemesis
5
0
13
11.5
L
Chernobog
Jane_Arsen
Chernobog
1
3
0
0.33
L
0
5
0
0
W
Ah Puch
LuckyLupus
Ah Puch
9
0
13
15.5
L
Sylvanus
MasstahWang
Sylvanus
2
5
0
0.4
W
2
1
11
7.5
L
Fenrir
UmbraLepus
Fenrir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,668
Damage
19,505
35,252
Taken
53,557
20,197
Mitigated
43,296
21,977
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,071
133
582
492
13,826
12,946
0
9,044
4,439
8,348
0
W
7,298
1,198
10,485
5,186
8,661
5,922
915
2,135
6,526
13,363
624
W
Poseidon
Dirty187
Poseidon
8,889
713
873
236
5,504
1,789
840
1,184
4,320
16,439
1,077
W
Nemesis
5,661
1,682
667
1,568
8,112
7,512
1,107
1,462
6,650
0
7,469
L
Chernobog
Jane_Arsen
Chernobog
8,190
3,371
464
1,648
7,940
2,945
0
6,555
1,272
0
31,729
L
2,232
336
353
708
7,932
6,781
0
5,786
1,919
0
6,310
W
Ah Puch
LuckyLupus
Ah Puch
19,092
558
1,160
1,396
5,406
2,184
743
909
4,497
45,201
0
L
Sylvanus
MasstahWang
Sylvanus
2,962
1,160
3,054
2,663
13,041
11,321
0
11,363
1,600
5,507
0
W
6,728
1,364
54
352
7,569
2,790
542
1,343
6,226
14,718
0
L
Fenrir
UmbraLepus
Fenrir
2,050
322
541
1,420
10,818
9,303
0
8,527
2,099
0
6,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,815
Gold Earned
34,465
142
Minions Killed
82
0
Camps Cleared
0
972,427
Distance Traveled
727,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,559
656
12
1
0
141,930
0
W
Ra
9,027
903
23
2
0
183,820
0
W
Poseidon
8,277
828
26
3
0
184,997
0
W
Nemesis
8,519
852
11
1
0
219,214
0
L
Chernobog
8,128
813
56
6
0
166,256
0
L
Kali
5,985
599
4
0
0
114,878
0
W
Ah Puch
10,415
1,042
54
5
0
190,624
0
L
Sylvanus
7,736
774
5
1
0
147,981
0
W
Hera
8,577
858
28
3
0
193,772
0
L
Fenrir
6,057
606
5
1
0
156,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role