Player Matchup

King Arthur
King Arthur
Silver II
YK-GL0-
King Arthur
Silver II
Level 149
God Stats
11W - 10L
1,500 SR
Queue Stats
50W - 40L
1,486 MMR
Solo
Ix Chel
Ix Chel
Bronze IV
j0o1s2e3ph
Ix Chel
Bronze IV
Level 161
God Stats
5W - 0L
1,739 SR
Queue Stats
8W - 2L
1,524 MMR
Party 1
Fenrir
Fenrir
Bronze III
thesilverfox235
Fenrir
Bronze III
Level 30
God Stats
1W - 0L
1,724 SR
Queue Stats
10W - 0L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,654 SR
1,503 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,510 SR
1,440 MMR
Anubis
Anubis
Silver II
Me Whor Knee
Anubis
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,296 MMR
Solo
Cthulhu
Cthulhu
Bronze III
TheeJermJames
Cthulhu
Bronze III
Level 43
God Stats
1W - 3L
1,463 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
witness561
Cupid
Gold IV
Level 113
God Stats
12W - 9L
1,567 SR
Queue Stats
282W - 307L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
YK-GL0-
King Arthur
10
1 / 1 / 14
6,299
900
2,444
6,328
4,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
j0o1s2e3ph
Ix Chel
12
8 / 0 / 7
7,453
1,065
8,040
3,005
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
8 / 0 / 9
7,615
1,088
5,367
7,661
4,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CharonNe ZhaAtlasVulcanThoth

VS

Bans
AchillesMorgan Le FaySkadiAgniHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
7
1 / 8 / 0
4,968
710
2,330
6,470
1,801
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
7
0 / 6 / 0
4,796
685
2,751
7,368
3,863
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
9
0 / 3 / 1
5,062
723
2,788
3,889
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
17
Kills
1
1
Deaths
17
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
8
0
0.13
L
Cthulhu
0
6
0
0
W
King Arthur
YK-GL0-
King Arthur
1
1
14
8
W
Ix Chel
j0o1s2e3ph
Ix Chel
8
0
7
11.5
W
8
0
9
12.5
L
Cupid
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
7,869
16,994
Taken
17,727
9,938
Mitigated
6,707
8,075
Healing
732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,330
0
0
229
6,470
1,801
0
3,500
2,709
10,028
0
L
Cthulhu
2,751
0
0
30
7,368
3,863
0
3,497
3,574
7,438
0
W
King Arthur
YK-GL0-
King Arthur
2,444
267
0
1,271
6,328
4,020
93
2,588
3,740
0
15,780
W
Ix Chel
j0o1s2e3ph
Ix Chel
8,040
916
3,583
2,005
3,005
1,145
1,061
1,114
1,891
32,129
679
W
5,367
1,903
0
1,216
7,661
4,773
1,209
1,401
6,260
0
17,564
L
Cupid
2,788
967
96
377
3,889
1,043
0
840
2,831
0
14,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,367
Gold Earned
14,826
102
Minions Killed
57
0
Camps Cleared
0
460,601
Distance Traveled
286,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,968
710
20
3
0
98,319
0
L
Cthulhu
4,796
685
12
2
0
104,536
0
W
King Arthur
6,299
900
22
3
0
156,145
0
W
Ix Chel
7,453
1,065
52
7
0
145,847
0
W
Fenrir
7,615
1,088
28
4
0
158,609
0
L
Cupid
5,062
723
25
4
0
83,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role