Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
CouldBeEmpdaddy
Chaac
Level 27
God Stats
1W - 3L
1,212 SR
Queue Stats
36W - 51L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
McClappin
Nu Wa
Level 26
God Stats
2W - 0L
1,710 SR
Queue Stats
23W - 37L
1,548 Elo+
Party 1
Ao Kuang
Ao Kuang
Nosoku
Ao Kuang
Level 155
God Stats
41W - 18L
1,802 SR
Queue Stats
81W - 62L
1,607 Elo+
Party 2
Atlas
Atlas
TriggerXFinger1
Atlas
Level 86
God Stats
5W - 2L
1,562 SR
Queue Stats
49W - 41L
1,490 Elo+
Party 1
Team Averages
Level 81
1,557 SR
1,519 Elo+

VS

Team Averages
Level 127
1,664 SR
1,545 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ASobekPluck
Pele
Level 131
God Stats
4W - 2L
1,911 SR
Queue Stats
117W - 97L
1,568 Elo+
Solo
Poseidon
Poseidon
BatsAsteroid77
Poseidon
Level 145
God Stats
2W - 3L
1,609 SR
Queue Stats
93W - 97L
1,587 Elo+
Solo
Artemis
Artemis
KNG kikin
Artemis
Level 152
God Stats
1W - 2L
1,671 SR
Queue Stats
312W - 275L
1,577 Elo+
Solo
Da Ji
Da Ji
Sr Black300
Da Ji
Level 134
God Stats
8W - 5L
1,628 SR
Queue Stats
125W - 124L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 3 / 0
5,022
502
3,349
6,105
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 2 / 3
6,956
696
5,341
9,761
5,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
McClappin
Nu Wa
11
1 / 3 / 2
5,777
578
5,595
4,216
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Nosoku
Ao Kuang
12
9 / 2 / 2
6,953
695
6,627
7,436
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 2 / 2
5,332
533
2,802
8,167
3,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 2 / 3
5,371
537
5,963
8,156
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 2 / 0
5,840
584
4,466
7,802
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
10
0 / 3 / 3
5,355
536
2,211
4,832
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
KNG kikin
Artemis
11
4 / 2 / 1
6,193
619
5,622
5,815
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
2 / 6 / 0
4,823
482
3,959
7,424
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
15
Kills
12
12
Deaths
15
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
3
0
0
L
Cthulhu
 
Cthulhu
2
2
3
1.75
L
4
2
0
2
L
Poseidon
0
3
3
0.5
W
4
2
3
2.75
L
Artemis
KNG kikin
Artemis
4
2
1
2.25
W
Nu Wa
McClappin
Nu Wa
1
3
2
0.67
W
Ao Kuang
Nosoku
Ao Kuang
9
2
2
5
L
2
6
0
0.33
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,714
Damage
22,221
35,685
Taken
34,029
13,697
Mitigated
8,764
10,103
Healing
8,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,349
2,292
0
2,722
6,105
1,185
0
1,141
4,708
36,526
3,735
L
Cthulhu
 
Cthulhu
5,963
523
28
3,072
8,156
2,311
0
6,170
1,986
25,679
0
L
4,466
1,049
0
1,268
7,802
2,194
0
3,215
4,587
0
47,825
L
Poseidon
2,211
329
0
820
4,832
839
0
4,013
819
32,797
0
W
5,341
1,038
0
3,928
9,761
5,900
0
226
9,495
0
45,418
L
Artemis
KNG kikin
Artemis
5,622
2,093
0
2,428
5,815
1,535
0
4,249
1,566
0
40,997
W
Nu Wa
McClappin
Nu Wa
5,595
964
0
601
4,216
901
0
1,726
2,200
36,544
593
W
Ao Kuang
Nosoku
Ao Kuang
6,627
1,612
0
996
7,436
2,345
0
1,593
5,711
35,372
1,120
L
3,959
593
0
635
7,424
1,885
0
600
6,824
0
22,726
W
2,802
981
0
1,856
8,167
3,366
0
2,496
5,397
14,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,040
Gold Earned
27,582
309
Minions Killed
299
0
Camps Cleared
0
1,028,305
Distance Traveled
988,974
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,022
502
68
7
0
177,769
0
L
Cthulhu
5,371
537
55
6
0
213,191
2
L
Pele
5,840
584
75
8
0
230,824
0
L
Poseidon
5,355
536
66
7
0
188,869
0
W
Chaac
6,956
696
88
9
0
201,540
0
L
Artemis
6,193
619
64
6
0
172,898
1
W
Nu Wa
5,777
578
60
6
0
191,904
2
W
Ao Kuang
6,953
695
64
6
0
251,436
0
L
Da Ji
4,823
482
39
4
0
183,192
1
W
Atlas
5,332
533
29
3
0
205,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role