Player Matchup

Rama
Rama
BunnyxKuromi
Rama
Level 108
God Stats
1W - 1L
1,443 SR
Queue Stats
352W - 370L
1,413 Elo+
Party 1
Pele
Pele
CrazyShadowWolf0
Pele
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 193L
1,351 Elo+
Party 1
Nu Wa
Nu Wa
FizzyHades13198
Nu Wa
Level 89
God Stats
44W - 30L
1,593 SR
Queue Stats
331W - 309L
1,508 Elo+
Solo
Sobek
Sobek
IEnvy_CrAzy247
Sobek
Level 127
God Stats
18W - 17L
1,570 SR
Queue Stats
261W - 274L
1,411 Elo+
Party 1
Surtr
Surtr
UsJinx
Surtr
Level 38
God Stats
18W - 15L
1,263 SR
Queue Stats
72W - 63L
1,461 Elo+
Solo
Team Averages
Level 90
1,474 SR
1,429 Elo+

VS

Team Averages
Level 78
1,529 SR
1,444 Elo+
Anubis
Anubis
AbellaInDanger
Anubis
Level 46
God Stats
30W - 28L
1,501 SR
Queue Stats
235W - 223L
1,463 Elo+
Party 2
Thor
Thor
BabushkaKerik
Thor
Level 58
God Stats
16W - 12L
1,594 SR
Queue Stats
177W - 187L
1,389 Elo+
Party 2
Athena
Athena
DIO6940
Athena
Level 158
God Stats
6W - 5L
1,500 SR
Queue Stats
368W - 379L
1,442 Elo+
Solo
Khepri
Khepri
dapm9
Khepri
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
newblacklisten
Sun Wukong
Level 71
God Stats
11W - 20L
1,550 SR
Queue Stats
229W - 252L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,843
560
3,652
7,849
2,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
1 / 5 / 4
7,310
522
4,181
11,674
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
6 / 5 / 2
9,352
668
9,508
8,665
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 3 / 5
7,622
544
4,178
13,604
11,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Surtr
UsJinx
Surtr
15
3 / 0 / 4
9,194
657
4,297
8,083
4,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 5
8,387
599
13,987
12,579
5,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 1 / 2
7,493
535
5,231
8,759
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
DIO6940
Athena
12
2 / 4 / 6
6,983
499
6,261
11,241
5,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Khepri
dapm9
Khepri
1
0 / 0 / 0
4,437
317
0
291
77
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
newblacklisten
Sun Wukong
6
0 / 3 / 0
5,406
386
2,474
4,945
2,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
12
Kills
16
16
Deaths
12
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
8
4
5
2.63
L
6
1
2
7
W
1
3
1
0.5
W
1
5
4
0.6
L
Athena
DIO6940
Athena
2
4
6
1.25
W
6
5
2
1.4
W
1
3
5
1.17
W
Surtr
UsJinx
Surtr
3
0
4
5
L
Khepri
dapm9
Khepri
0
0
0
0
L
Sun Wukong
newblacklisten
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,816
Damage
27,953
49,875
Taken
37,815
22,650
Mitigated
16,157
12,661
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,987
982
56
4,612
12,579
5,014
258
5,977
6,556
54,713
361
L
5,231
731
0
2,308
8,759
3,196
0
3,038
5,673
0
45,445
W
3,652
2,767
0
1,913
7,849
2,047
2,045
2,697
5,152
0
54,458
W
4,181
932
0
3,655
11,674
2,562
1,184
4,707
6,967
0
41,180
L
Athena
DIO6940
Athena
6,261
1,164
0
554
11,241
5,530
116
4,308
6,887
39,324
0
W
9,508
1,840
0
1,530
8,665
1,771
1,237
6,106
2,559
60,744
0
W
4,178
197
0
2,769
13,604
11,325
257
5,348
8,256
24,496
0
W
Surtr
UsJinx
Surtr
4,297
1,462
0
2,794
8,083
4,945
484
1,336
6,471
525
51,098
L
Khepri
dapm9
Khepri
0
0
208
0
291
77
0
291
0
0
0
L
Sun Wukong
newblacklisten
Sun Wukong
2,474
574
0
996
4,945
2,340
0
270
4,340
0
17,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
32,706
414
Minions Killed
265
0
Camps Cleared
0
1,358,557
Distance Traveled
967,851
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,387
599
88
6
0
249,638
1
L
Thor
7,493
535
93
7
0
294,047
0
W
Rama
7,843
560
101
7
0
260,099
0
W
Pele
7,310
522
70
5
0
302,103
0
L
Athena
6,983
499
51
4
0
290,980
0
W
Nu Wa
9,352
668
107
8
0
251,777
2
W
Sobek
7,622
544
25
2
0
286,143
2
W
Surtr
9,194
657
111
8
0
258,435
0
L
Khepri
4,437
317
0
0
0
14,420
0
L
Sun Wukong
5,406
386
33
2
0
118,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role