Player Matchup

Kukulkan
Kukulkan
Bronze IV
PuMaL0C0
Kukulkan
Bronze IV
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,296 MMR
Solo
Arachne
Arachne
Bronze III
Queso
Arachne
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
RiverxKnight
Medusa
Bronze III
Level 79
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 11L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,500 SR
1,432 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,557 SR
1,388 MMR
Skadi
Skadi
Silver III
ANYCREDITCARD
Skadi
Silver III
Level 91
God Stats
17W - 23L
1,406 SR
Queue Stats
112W - 143L
1,136 MMR
Solo
Thoth
Thoth
Gold III
MV Rango
Thoth
Gold III
Level 156
God Stats
9W - 15L
1,630 SR
Queue Stats
126W - 166L
1,495 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
sellnTHOUGHTIES
Kuzenbo
Gold V
Level 211
God Stats
4W - 8L
1,637 SR
Queue Stats
146W - 209L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PuMaL0C0
Kukulkan
17
1 / 9 / 6
12,360
687
10,008
15,018
5,241
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Queso
Arachne
19
4 / 4 / 7
13,285
738
10,347
20,794
8,808
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
17
9 / 5 / 2
13,548
753
12,318
14,685
4,402
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
KhepriAchillesAresAo KuangAnubis

VS

Bans
Ne ZhaCupidFafnirHeimdallrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 8
12,468
693
11,575
13,074
4,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thoth
MV Rango
Thoth
20
8 / 4 / 3
14,626
813
14,259
12,250
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
7 / 4 / 7
13,881
771
18,368
20,720
31,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
14
Kills
18
18
Deaths
14
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
6
8
1.17
W
Thoth
MV Rango
Thoth
8
4
3
2.38
L
Kukulkan
PuMaL0C0
Kukulkan
1
9
6
0.44
L
Arachne
Queso
Arachne
4
4
7
1.88
L
Medusa
9
5
2
2
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,673
Damage
44,202
50,497
Taken
46,044
18,451
Mitigated
39,676
11,237
Healing
6,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,575
5,223
0
2,101
13,074
4,455
1,848
2,784
10,290
0
44,672
W
Thoth
MV Rango
Thoth
14,259
182
0
2,133
12,250
3,745
1,076
2,930
9,305
77,130
653
L
Kukulkan
PuMaL0C0
Kukulkan
10,008
1,130
0
852
15,018
5,241
0
9,883
4,351
70,928
749
L
Arachne
Queso
Arachne
10,347
7,960
0
7,160
20,794
8,808
1,139
9,839
9,989
0
30,930
L
Medusa
12,318
4,760
0
3,225
14,685
4,402
2,041
9,536
4,361
0
44,736
W
18,368
3,235
0
2,191
20,720
31,476
73
4,196
16,497
55,674
4,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,193
Gold Earned
40,975
213
Minions Killed
281
0
Camps Cleared
0
832,198
Distance Traveled
898,418
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,468
693
61
3
0
274,318
0
W
Thoth
14,626
813
156
9
0
323,481
0
L
Kukulkan
12,360
687
116
6
0
248,163
2
L
Arachne
13,285
738
38
2
0
324,140
0
L
Medusa
13,548
753
59
3
0
259,895
0
W
Kuzenbo
13,881
771
64
4
0
300,619
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role