Player Matchup

Olorun
Olorun
Chris-_crcm
Olorun
Level 123
God Stats
19W - 24L
1,547 SR
Queue Stats
251W - 236L
1,494 Elo+
Solo
Fenrir
Fenrir
Dreadfeather78
Fenrir
Level 100
God Stats
3W - 0L
1,343 SR
Queue Stats
49W - 38L
1,553 Elo+
Solo
Mulan
Mulan
LIVE_RES1N
Mulan
Level 106
God Stats
44W - 45L
1,437 SR
Queue Stats
168W - 154L
1,448 Elo+
Party 1
Thor
Thor
SquirtleSquirtU-
Thor
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,185 Elo+
Solo
Zeus
Zeus
scary_boys
Zeus
Level 90
God Stats
18W - 10L
1,650 SR
Queue Stats
172W - 152L
1,540 Elo+
Party 1
Team Averages
Level 95
1,495 SR
1,444 Elo+

VS

Team Averages
Level 123
1,552 SR
1,481 Elo+
Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
ALxDOTY 25
Ra
Level 148
God Stats
1W - 5L
1,515 SR
Queue Stats
224W - 215L
1,447 Elo+
Party 2
Fenrir
Fenrir
BROTHERPOOK3
Fenrir
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
284W - 288L
1,463 Elo+
Party 2
Bacchus
Bacchus
Guero OG
Bacchus
Level 149
God Stats
1W - 1L
1,748 SR
Queue Stats
44W - 44L
1,493 Elo+
Solo
Hachiman
Hachiman
itthearbiter
Hachiman
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
5 / 5 / 2
7,987
614
6,514
9,176
3,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 2 / 5
7,363
566
4,189
11,007
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mulan
13
7 / 4 / 2
8,780
675
10,976
15,849
7,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 5 / 1
5,416
417
1,291
5,343
1,707
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

12
6 / 2 / 1
7,502
577
10,975
5,000
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
4 / 4 / 1
7,789
599
5,966
11,709
6,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 2 / 3
6,426
494
2,289
6,308
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
11 / 4 / 2
8,254
635
10,573
11,724
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
Guero OG
Bacchus
12
1 / 5 / 8
7,191
553
5,682
11,951
8,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
itthearbiter
Hachiman
10
0 / 5 / 0
5,686
437
1,663
5,879
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
19
Kills
16
18
Deaths
20
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
4
1
1.13
L
0
2
3
0.75
L
Fenrir
11
4
2
3
W
Olorun
5
5
2
1.2
W
1
2
5
1.75
L
Bacchus
Guero OG
Bacchus
1
5
8
1
W
Mulan
7
4
2
2
W
0
5
1
0.1
L
Hachiman
itthearbiter
Hachiman
0
5
0
0
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,945
Damage
26,173
46,375
Taken
47,571
18,063
Mitigated
24,829
14,326
Healing
9,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,966
2,258
0
4,068
11,709
6,773
0
1,857
9,790
0
44,126
L
2,289
268
420
1,599
6,308
1,837
0
2,918
3,060
34,470
0
L
Fenrir
10,573
2,706
0
1,594
11,724
5,211
0
3,455
8,105
0
61,457
W
Olorun
6,514
3,320
90
2,343
9,176
3,233
1,015
703
8,433
55,882
919
W
4,189
1,404
0
6,057
11,007
4,415
0
1,301
9,666
0
60,003
L
Bacchus
Guero OG
Bacchus
5,682
1,234
0
1,479
11,951
8,989
0
4,662
6,948
24,183
0
W
Mulan
10,976
1,837
0
4,828
15,849
7,224
166
1,984
13,769
0
51,487
W
1,291
589
0
22
5,343
1,707
24
1,220
4,071
0
9,145
L
Hachiman
itthearbiter
Hachiman
1,663
911
0
440
5,879
2,019
0
3,496
2,383
0
18,899
W
10,975
1,411
0
986
5,000
1,484
285
2,747
2,073
34,643
1,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,048
Gold Earned
35,346
363
Minions Killed
312
0
Camps Cleared
0
1,198,368
Distance Traveled
1,229,444
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,789
599
75
6
0
244,781
0
L
Ra
6,426
494
81
6
0
265,156
0
L
Fenrir
8,254
635
87
7
0
282,838
0
W
Olorun
7,987
614
89
7
0
215,684
0
W
Fenrir
7,363
566
104
8
0
272,410
2
L
Bacchus
7,191
553
33
3
0
270,000
4
W
Mulan
8,780
675
91
7
0
220,247
3
W
Thor
5,416
417
13
1
0
235,849
0
L
Hachiman
5,686
437
36
3
0
166,669
0
W
Zeus
7,502
577
66
5
0
254,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role