Player Matchup

Thor
Thor
Gold I
 
Thor
Gold I
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
DankRaisins
Cthulhu
Gold IV
Level 119
God Stats
4W - 7L
1,553 SR
Queue Stats
15W - 14L
1,767 MMR
Solo
Hera
Hera
Platinum IV
GankOrF6
Hera
Platinum IV
Level 62
God Stats
9W - 5L
1,564 SR
Queue Stats
266W - 260L
1,732 MMR
Solo
Neith
Neith
Platinum V
MeanGreenzz
Neith
Platinum V
Level 65
God Stats
17W - 18L
1,553 SR
Queue Stats
60W - 65L
1,735 MMR
Solo
Chronos
Chronos
Platinum II
harm
Chronos
Platinum II
Level 153
God Stats
2W - 5L
1,471 SR
Queue Stats
94W - 92L
1,789 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,528 SR
1,705 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,621 SR
1,757 MMR
Janus
Janus
Gold IV
GОONER
Janus
Gold IV
Level 49
God Stats
1W - 0L
1,864 SR
Queue Stats
53W - 18L
1,716 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
IStealBuffss
Sun Wukong
Platinum I
Level 170
God Stats
12W - 18L
1,524 SR
Queue Stats
189W - 157L
1,786 MMR
Solo
Mercury
Mercury
Platinum IV
Vunn
Mercury
Platinum IV
Level 179
God Stats
6W - 7L
1,555 SR
Queue Stats
228W - 203L
1,744 MMR
Solo
Medusa
Medusa
Diamond V
Waterstradt5
Medusa
Diamond V
Level 144
God Stats
3W - 5L
1,483 SR
Queue Stats
120W - 104L
1,936 MMR
Party 1
Bacchus
Bacchus
Gold II
o jxye
Bacchus
Gold II
Level 154
God Stats
24W - 12L
1,680 SR
Queue Stats
157W - 152L
1,603 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 4 / 0
4,804
480
3,244
9,073
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DankRaisins
Cthulhu
7
1 / 4 / 0
5,019
502
3,024
8,674
4,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
10
0 / 4 / 1
5,642
564
1,657
4,245
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,532
453
1,127
4,430
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
harm
Chronos
9
0 / 3 / 0
5,022
502
3,287
7,969
2,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThanatosMulanChang'e

VS

Bans
ApolloAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GОONER
Janus
13
4 / 0 / 3
7,605
761
6,199
3,248
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
IStealBuffss
Sun Wukong
13
2 / 0 / 1
7,451
745
4,662
7,779
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mercury
Vunn
Mercury
12
6 / 0 / 3
6,692
669
3,637
7,457
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
12
5 / 0 / 3
6,894
689
5,749
4,275
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
o jxye
Bacchus
9
1 / 1 / 9
6,037
604
4,300
6,849
5,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
18
18
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
0
0
L
Cthulhu
DankRaisins
Cthulhu
1
4
0
0.25
L
Hera
0
4
1
0.13
W
Janus
GОONER
Janus
4
0
3
5.5
W
Sun Wukong
IStealBuffss
Sun Wukong
2
0
1
2.5
L
0
3
0
0
W
Mercury
Vunn
Mercury
6
0
3
7.5
W
Medusa
5
0
3
6.5
L
Chronos
harm
Chronos
0
3
0
0
W
Bacchus
o jxye
Bacchus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,339
Damage
24,547
34,391
Taken
29,608
12,242
Mitigated
12,796
6,998
Healing
11,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,244
945
0
1,472
9,073
2,808
0
2,978
6,021
0
27,566
L
Cthulhu
DankRaisins
Cthulhu
3,024
231
0
1,750
8,674
4,649
0
3,661
4,857
14,692
0
L
Hera
1,657
395
0
395
4,245
988
0
2,517
1,580
39,134
0
W
Janus
GОONER
Janus
6,199
806
0
496
3,248
1,009
0
753
2,495
63,735
0
W
Sun Wukong
IStealBuffss
Sun Wukong
4,662
1,099
0
1,901
7,779
2,834
9
2,815
4,492
0
58,380
L
1,127
206
0
665
4,430
1,061
0
853
3,577
0
18,889
W
Mercury
Vunn
Mercury
3,637
2,127
0
4,684
7,457
2,246
31
1,088
6,369
0
45,406
W
Medusa
5,749
3,101
0
2,582
4,275
1,447
348
1,041
3,234
0
49,371
L
Chronos
harm
Chronos
3,287
1,083
0
2,716
7,969
2,736
0
112
7,857
31,648
0
W
Bacchus
o jxye
Bacchus
4,300
820
0
1,557
6,849
5,260
0
1,799
5,050
11,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,019
Gold Earned
34,679
280
Minions Killed
416
0
Camps Cleared
0
978,469
Distance Traveled
1,134,563
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,804
480
56
6
0
203,640
1
L
Cthulhu
5,019
502
26
3
0
222,834
0
L
Hera
5,642
564
96
10
0
220,436
0
W
Janus
7,605
761
126
13
0
224,120
0
W
Sun Wukong
7,451
745
109
11
0
204,283
0
L
Neith
4,532
453
38
4
0
137,152
0
W
Mercury
6,692
669
85
9
0
265,599
4
W
Medusa
6,894
689
79
8
0
210,731
1
L
Chronos
5,022
502
64
6
0
194,407
0
W
Bacchus
6,037
604
17
2
0
229,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role