Player Matchup

Atlas
Atlas
Chunga Br0k3n
Atlas
Level 29
God Stats
36W - 39L
1,464 SR
Queue Stats
68W - 84L
1,372 Elo+
Party 2
Izanami
Izanami
U my son n0w
Izanami
Level 65
God Stats
6W - 2L
1,720 SR
Queue Stats
51W - 58L
1,434 Elo+
Party 2
Mercury
Mercury
XLBigSexyBoILX
Mercury
Level 93
God Stats
3W - 1L
1,584 SR
Queue Stats
143W - 121L
1,472 Elo+
Solo
Sun Wukong
Sun Wukong
cmcquaide
Sun Wukong
Level 87
God Stats
6W - 5L
1,453 SR
Queue Stats
108W - 107L
1,452 Elo+
Party 2
Zhong Kui
Zhong Kui
r0nyy
Zhong Kui
Level 129
God Stats
12W - 9L
1,204 SR
Queue Stats
191W - 179L
1,498 Elo+
Party 2
Team Averages
Level 81
1,485 SR
1,446 Elo+

VS

Team Averages
Level 123
1,549 SR
1,476 Elo+
King Arthur
King Arthur
Briictom
King Arthur
Level 148
God Stats
3W - 8L
1,546 SR
Queue Stats
268W - 282L
1,554 Elo+
Solo
Tsukuyomi
Tsukuyomi
Bushyyyyyyy
Tsukuyomi
Level 154
God Stats
0W - 3L
1,500 SR
Queue Stats
222W - 183L
1,444 Elo+
Party 1
Izanami
Izanami
D13T3R1CHS
Izanami
Level 47
God Stats
24W - 33L
1,364 SR
Queue Stats
87W - 97L
1,290 Elo+
Party 1
Serqet
Serqet
DarwinIF
Serqet
Level 146
God Stats
5W - 4L
1,889 SR
Queue Stats
242W - 220L
1,565 Elo+
Party 3
Anubis
Anubis
Flammey
Anubis
Level 122
God Stats
6W - 9L
1,448 SR
Queue Stats
190W - 173L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 9
8,295
518
3,674
11,530
8,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
U my son n0w
Izanami
14
2 / 2 / 5
8,646
540
6,234
8,032
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 3 / 4
9,472
592
8,304
14,412
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
cmcquaide
Sun Wukong
15
2 / 4 / 8
9,103
569
11,143
17,340
13,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Zhong Kui
r0nyy
Zhong Kui
16
11 / 3 / 6
10,409
651
12,191
12,630
8,334
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Briictom
King Arthur
14
3 / 4 / 1
8,858
554
13,812
16,499
11,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tsukuyomi
Bushyyyyyyy
Tsukuyomi
12
5 / 5 / 3
8,073
505
10,562
15,617
14,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
D13T3R1CHS
Izanami
14
1 / 6 / 2
7,878
492
4,331
10,406
3,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
DarwinIF
Serqet
15
3 / 4 / 2
7,921
495
8,571
12,778
5,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Flammey
Anubis
13
1 / 6 / 5
7,386
462
6,564
10,618
3,569
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
24
Kills
13
13
Deaths
25
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Briictom
King Arthur
3
4
1
0.88
L
Tsukuyomi
Bushyyyyyyy
Tsukuyomi
5
5
3
1.3
W
1
1
9
5.5
L
Izanami
D13T3R1CHS
Izanami
1
6
2
0.33
L
Serqet
DarwinIF
Serqet
3
4
2
1
L
Anubis
Flammey
Anubis
1
6
5
0.58
W
Izanami
U my son n0w
Izanami
2
2
5
2.25
W
8
3
4
3.33
W
Sun Wukong
cmcquaide
Sun Wukong
2
4
8
1.5
W
Zhong Kui
r0nyy
Zhong Kui
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,546
Damage
43,840
63,944
Taken
65,918
37,556
Mitigated
38,518
19,992
Healing
12,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Briictom
King Arthur
13,812
1,403
0
872
16,499
11,952
0
2,740
13,759
168
72,330
L
Tsukuyomi
Bushyyyyyyy
Tsukuyomi
10,562
1,677
0
5,200
15,617
14,525
23
2,273
13,344
3,343
35,689
W
3,674
1,694
0
2,498
11,530
8,771
56
1,714
9,816
20,920
0
L
Izanami
D13T3R1CHS
Izanami
4,331
2,335
0
1,805
10,406
3,250
416
1,528
8,878
0
56,512
L
Serqet
DarwinIF
Serqet
8,571
1,786
0
1,587
12,778
5,222
0
4,128
8,650
0
62,959
L
Anubis
Flammey
Anubis
6,564
107
0
2,756
10,618
3,569
0
5,511
5,107
43,780
0
W
Izanami
U my son n0w
Izanami
6,234
3,843
0
2,024
8,032
2,496
272
1,299
6,577
0
65,753
W
8,304
4,521
0
5,993
14,412
4,593
0
1,753
12,659
0
70,419
W
Sun Wukong
cmcquaide
Sun Wukong
11,143
2,350
0
4,226
17,340
13,362
497
785
16,363
587
65,636
W
Zhong Kui
r0nyy
Zhong Kui
12,191
764
0
5,251
12,630
8,334
342
3,975
8,265
64,195
1,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,925
Gold Earned
40,116
442
Minions Killed
444
0
Camps Cleared
0
1,598,934
Distance Traveled
1,535,443
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,858
554
125
8
0
323,692
0
L
Tsukuyomi
8,073
505
30
2
0
299,623
2
W
Atlas
8,295
518
14
1
0
333,815
0
L
Izanami
7,878
492
103
6
0
271,921
0
L
Serqet
7,921
495
99
6
0
360,212
0
L
Anubis
7,386
462
87
5
0
279,995
0
W
Izanami
8,646
540
108
7
0
289,174
1
W
Mercury
9,472
592
105
7
0
355,478
0
W
Sun Wukong
9,103
569
114
7
0
301,656
1
W
Zhong Kui
10,409
651
101
6
0
318,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role