Player Matchup

Tyr
Tyr
Silver I
Call Meh Daddy2
Tyr
Silver I
Level 148
God Stats
1W - 2L
1,540 SR
Queue Stats
104W - 114L
1,142 MMR
Solo
Chiron
Chiron
Silver IV
MalikAbi
Chiron
Silver IV
Level 93
God Stats
2W - 1L
1,668 SR
Queue Stats
43W - 52L
1,009 MMR
Solo
Nu Wa
Nu Wa
Silver II
issai013
Nu Wa
Silver II
Level 144
God Stats
29W - 25L
1,583 SR
Queue Stats
83W - 111L
914 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,597 SR
1,021 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 122
1,484 SR
1,130 MMR
Cthulhu
Cthulhu
Bronze III
VladPostings
Cthulhu
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,326 MMR
Party 1
Osiris
Osiris
Silver II
elaKale
Osiris
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,189 MMR
Party 1
Janus
Janus
Silver IV
lucas02
Janus
Silver IV
Level 67
God Stats
59W - 74L
1,453 SR
Queue Stats
118W - 155L
873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 4
11,398
670
8,943
17,642
22,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
MalikAbi
Chiron
17
3 / 3 / 2
11,581
681
13,679
16,460
6,626
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
issai013
Nu Wa
17
2 / 3 / 3
11,432
672
9,677
8,870
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KuzenboAchillesVulcanSobekNe Zha

VS

Bans
MedusaPersephoneAgniBaron SamediIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
VladPostings
Cthulhu
19
7 / 1 / 1
12,800
753
15,013
19,382
20,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
elaKale
Osiris
18
0 / 2 / 8
11,666
686
10,711
16,859
20,089
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
lucas02
Janus
17
2 / 4 / 4
11,765
692
9,006
9,421
2,860
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
7
Kills
9
9
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
Chiron
MalikAbi
Chiron
3
3
2
1.33
W
Cthulhu
VladPostings
Cthulhu
7
1
1
7.5
W
Osiris
elaKale
Osiris
0
2
8
2
L
Nu Wa
issai013
Nu Wa
2
3
3
1.17
W
Janus
lucas02
Janus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,299
Damage
34,730
42,972
Taken
45,662
32,722
Mitigated
43,387
11,578
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,943
1,220
0
4,547
17,642
22,818
0
7,079
10,124
0
32,580
L
Chiron
MalikAbi
Chiron
13,679
4,988
774
5,199
16,460
6,626
183
8,460
7,276
0
46,943
W
Cthulhu
VladPostings
Cthulhu
15,013
246
459
1,760
19,382
20,438
215
4,094
14,329
53,292
1,591
W
Osiris
elaKale
Osiris
10,711
4,149
0
3,684
16,859
20,089
970
2,676
13,316
0
44,721
L
Nu Wa
issai013
Nu Wa
9,677
2,376
0
1,058
8,870
3,278
16
5,526
3,040
61,285
3,600
W
Janus
lucas02
Janus
9,006
400
0
290
9,421
2,860
1,035
1,432
7,637
56,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,411
Gold Earned
36,231
234
Minions Killed
224
0
Camps Cleared
0
932,823
Distance Traveled
1,021,588
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,398
670
62
4
0
330,641
0
L
Chiron
11,581
681
78
5
0
313,205
4
W
Cthulhu
12,800
753
69
4
0
375,081
0
W
Osiris
11,666
686
64
4
0
351,556
2
L
Nu Wa
11,432
672
94
6
0
288,977
5
W
Janus
11,765
692
91
5
0
294,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role