Player Matchup

Zeus
Zeus
 
Zeus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
 
Amaterasu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Mackenzzy
Bacchus
Level 166
God Stats
22W - 14L
1,583 SR
Queue Stats
278W - 271L
1,513 Elo+
Solo
Rama
Rama
ShadowShong
Rama
Level 177
God Stats
5W - 6L
1,365 SR
Queue Stats
282W - 263L
1,535 Elo+
Solo
Tsukuyomi
Tsukuyomi
uViking
Tsukuyomi
Level 28
God Stats
14W - 15L
1,552 SR
Queue Stats
68W - 62L
1,525 Elo+
Party 3
Team Averages
Level 110
1,500 SR
1,515 Elo+

VS

Team Averages
Level 113
1,424 SR
1,509 Elo+
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Schellin
Hercules
Level 127
God Stats
11W - 12L
1,541 SR
Queue Stats
181W - 170L
1,500 Elo+
Party 1
Persephone
Persephone
Shyveon
Persephone
Level 121
God Stats
21W - 17L
1,550 SR
Queue Stats
148W - 134L
1,526 Elo+
Party 1
Chaac
Chaac
YT_NWE_PRO-_-
Chaac
Level 62
God Stats
4W - 1L
1,274 SR
Queue Stats
70W - 66L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Zerma
Ne Zha
Level 146
God Stats
1W - 1L
1,254 SR
Queue Stats
122W - 107L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 4 / 0
5,189
432
793
5,965
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Amaterasu
 
Amaterasu
9
0 / 6 / 1
5,116
426
2,346
10,885
7,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Mackenzzy
Bacchus
9
3 / 3 / 4
5,896
491
5,419
9,270
9,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
6 / 1 / 1
8,451
704
6,027
5,701
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
uViking
Tsukuyomi
12
2 / 4 / 2
6,600
550
6,337
9,875
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 4 / 1
6,862
572
1,686
7,042
2,002
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Schellin
Hercules
14
6 / 1 / 5
8,578
715
11,518
9,110
7,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Shyveon
Persephone
13
3 / 1 / 6
7,751
646
6,689
4,271
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
5 / 1 / 4
6,367
531
4,937
6,324
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Zerma
Ne Zha
12
3 / 4 / 4
6,421
535
3,477
11,404
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
11
Kills
18
18
Deaths
11
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
0
0
L
Amaterasu
 
Amaterasu
0
6
1
0.08
W
Medusa
 
Medusa
1
4
1
0.38
L
Bacchus
Mackenzzy
Bacchus
3
3
4
1.67
W
Hercules
Schellin
Hercules
6
1
5
8.5
L
6
1
1
6.5
W
Persephone
Shyveon
Persephone
3
1
6
6
W
5
1
4
7
W
Ne Zha
Zerma
Ne Zha
3
4
4
1.25
L
Tsukuyomi
uViking
Tsukuyomi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,922
Damage
28,307
41,696
Taken
38,151
23,255
Mitigated
18,864
11,832
Healing
13,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
793
104
0
1,002
5,965
1,519
0
2,339
3,626
29,191
0
L
Amaterasu
 
Amaterasu
2,346
1,315
0
2,598
10,885
7,065
0
1,783
9,102
0
19,860
W
Medusa
 
Medusa
1,686
551
0
2,093
7,042
2,002
0
525
6,460
0
44,083
L
Bacchus
Mackenzzy
Bacchus
5,419
656
0
2,590
9,270
9,220
0
2,147
7,123
19,592
0
W
Hercules
Schellin
Hercules
11,518
3,746
0
3,073
9,110
7,555
0
1,428
7,511
13,210
45,221
L
6,027
4,511
0
2,488
5,701
2,182
691
994
4,707
0
65,913
W
Persephone
Shyveon
Persephone
6,689
557
65
1,483
4,271
1,175
348
1,156
2,969
52,828
817
W
4,937
969
0
1,732
6,324
4,357
35
1,083
5,101
0
20,106
W
Ne Zha
Zerma
Ne Zha
3,477
397
0
5,043
11,404
3,775
0
1,408
9,895
0
42,958
L
Tsukuyomi
uViking
Tsukuyomi
6,337
965
0
3,154
9,875
3,269
0
1,939
7,936
0
38,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,252
Gold Earned
35,979
313
Minions Killed
384
0
Camps Cleared
0
1,208,175
Distance Traveled
1,263,020
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,189
432
51
4
0
214,248
4
L
Amaterasu
5,116
426
37
3
0
242,144
2
W
Medusa
6,862
572
82
7
0
242,248
1
L
Bacchus
5,896
491
23
2
0
273,903
0
W
Hercules
8,578
715
100
8
0
248,466
4
L
Rama
8,451
704
136
11
0
221,714
0
W
Persephone
7,751
646
111
9
0
235,939
2
W
Chaac
6,367
531
26
2
0
266,789
0
W
Ne Zha
6,421
535
65
5
0
269,578
1
L
Tsukuyomi
6,600
550
66
6
0
256,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role