Player Matchup

Poseidon
Poseidon
Gold IV
Gonz198635
Poseidon
Gold IV
Level 105
God Stats
152W - 132L
1,557 SR
Queue Stats
164W - 149L
1,342 MMR
Party 1
Achilles
Achilles
Gold II
HomieFoolMike
Achilles
Gold II
Level 154
God Stats
77W - 53L
1,592 SR
Queue Stats
169W - 150L
1,466 MMR
Party 1
Olorun
Olorun
Gold V
McGeeBayPackers
Olorun
Gold V
Level 161
God Stats
5W - 3L
1,595 SR
Queue Stats
165W - 152L
1,271 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,582 SR
1,360 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,566 SR
1,030 MMR
Merlin
Merlin
Bronze III
Disarrayxo
Merlin
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
356 MMR
Solo
Cthulhu
Cthulhu
Gold V
TACHIRIT0
Cthulhu
Gold V
Level 107
God Stats
17W - 9L
1,632 SR
Queue Stats
202W - 218L
1,412 MMR
Party 2
Hou Yi
Hou Yi
Silver I
xAV3LAVx
Hou Yi
Silver I
Level 88
God Stats
18W - 19L
1,565 SR
Queue Stats
146W - 175L
1,323 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Gonz198635
Poseidon
16
3 / 2 / 9
11,359
757
9,748
9,921
3,233
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
HomieFoolMike
Achilles
17
8 / 2 / 4
12,529
835
14,463
20,228
19,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 7 / 8
11,146
743
12,623
14,426
5,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BastetHeraVulcanKuzenboNe Zha

VS

Bans
AthenaAgniAwilixKukulkanArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Disarrayxo
Merlin
14
2 / 5 / 5
10,343
690
7,343
10,937
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
TACHIRIT0
Cthulhu
17
6 / 4 / 4
11,004
734
16,074
18,022
15,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
xAV3LAVx
Hou Yi
15
2 / 6 / 7
10,353
690
7,212
14,880
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
15
Kills
10
11
Deaths
15
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Disarrayxo
Merlin
2
5
5
0.9
W
Poseidon
Gonz198635
Poseidon
3
2
9
3.75
W
Achilles
HomieFoolMike
Achilles
8
2
4
5
W
4
7
8
1.14
L
Cthulhu
TACHIRIT0
Cthulhu
6
4
4
2
L
Hou Yi
xAV3LAVx
Hou Yi
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,834
Damage
30,629
44,575
Taken
43,839
28,403
Mitigated
23,953
11,634
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Disarrayxo
Merlin
7,343
63
0
2,012
10,937
3,714
0
4,200
6,376
30,289
203
W
Poseidon
Gonz198635
Poseidon
9,748
1,259
0
2,335
9,921
3,233
969
4,242
5,449
40,241
0
W
Achilles
HomieFoolMike
Achilles
14,463
2,636
0
6,402
20,228
19,314
178
9,341
9,690
0
39,503
W
12,623
3,921
392
2,505
14,426
5,856
1,267
6,689
7,418
39,608
1,410
L
Cthulhu
TACHIRIT0
Cthulhu
16,074
1,178
260
1,271
18,022
15,750
0
8,671
8,653
39,073
1,315
L
Hou Yi
xAV3LAVx
Hou Yi
7,212
3,708
0
1,319
14,880
4,489
216
9,309
5,355
0
26,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,034
Gold Earned
31,700
170
Minions Killed
152
0
Camps Cleared
0
814,797
Distance Traveled
786,685
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,343
690
55
4
0
256,419
0
W
Poseidon
11,359
757
68
5
0
279,558
1
W
Achilles
12,529
835
43
3
0
308,539
0
W
Olorun
11,146
743
59
4
0
226,700
0
L
Cthulhu
11,004
734
66
4
0
276,866
8
L
Hou Yi
10,353
690
31
2
0
253,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role