Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold III
Bvb Sendon
Mulan
Gold III
Level 125
God Stats
21W - 17L
1,557 SR
Queue Stats
171W - 170L
1,565 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
ColdClutch
Zhong Kui
Gold I
Level 156
God Stats
37W - 46L
1,537 SR
Queue Stats
465W - 447L
1,601 MMR
Party 1
Scylla
Scylla
Gold II
aBlackIpad
Scylla
Gold II
Level 130
God Stats
3W - 2L
1,458 SR
Queue Stats
161W - 159L
1,567 MMR
Solo
Cerberus
Cerberus
Platinum III
cosmos_panini
Cerberus
Platinum III
Level 173
God Stats
2W - 4L
1,551 SR
Queue Stats
624W - 613L
1,564 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 167
1,520 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,589 SR
1,544 MMR
Awilix
Awilix
Gold II
 
Awilix
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Gold IV
LemonDib
Osiris
Gold IV
Level 135
God Stats
1W - 1L
1,883 SR
Queue Stats
22W - 19L
1,553 MMR
Party 2
Charybdis
Charybdis
Gold II
Slayke001
Charybdis
Gold II
Level 109
God Stats
15W - 15L
1,559 SR
Queue Stats
171W - 167L
1,582 MMR
Solo
Ra
Ra
Gold V
Trolllvin
Ra
Gold V
Level 200
God Stats
0W - 2L
1,502 SR
Queue Stats
18W - 18L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
6 / 0 / 2
7,121
647
6,024
5,107
1,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Mulan
11
3 / 2 / 3
6,151
559
6,340
8,267
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
ColdClutch
Zhong Kui
12
2 / 1 / 4
6,917
629
6,985
8,890
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
aBlackIpad
Scylla
12
1 / 0 / 1
7,076
643
2,452
2,260
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
cosmos_panini
Cerberus
10
2 / 0 / 7
6,707
610
6,046
6,414
4,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Cu ChulainnIx ChelAgniKing Arthur

VS

Bans
ThorJanusCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
1 / 4 / 1
5,694
518
6,482
9,478
3,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
 
Kuzenbo
9
0 / 2 / 0
5,416
492
3,239
8,120
6,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
LemonDib
Osiris
9
1 / 4 / 0
5,748
523
5,556
11,688
5,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Slayke001
Charybdis
10
1 / 4 / 0
5,880
535
1,827
5,473
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 0 / 0
6,091
554
2,454
6,138
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
14
Kills
3
3
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
2
7
L
Awilix
 
Awilix
1
4
1
0.38
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
Mulan
3
2
3
2.25
W
Zhong Kui
ColdClutch
Zhong Kui
2
1
4
4
L
Osiris
LemonDib
Osiris
1
4
0
0.25
L
Charybdis
Slayke001
Charybdis
1
4
0
0.25
L
0
0
0
0
W
Scylla
aBlackIpad
Scylla
1
0
1
1.5
W
Cerberus
cosmos_panini
Cerberus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,847
Damage
19,558
30,938
Taken
40,897
16,332
Mitigated
17,382
11,931
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,024
2,339
0
1,235
5,107
1,451
512
638
4,469
0
44,994
L
Awilix
 
Awilix
6,482
2,354
0
1,242
9,478
3,086
0
2,079
7,359
0
43,533
L
Kuzenbo
 
Kuzenbo
3,239
1,647
0
1,244
8,120
6,216
0
3,240
4,842
12,571
0
W
Mulan
6,340
925
0
3,020
8,267
3,221
0
462
7,681
0
36,842
W
Zhong Kui
ColdClutch
Zhong Kui
6,985
2,229
0
5,116
8,890
6,386
0
1,128
7,627
36,486
9,049
L
Osiris
LemonDib
Osiris
5,556
2,905
0
3,514
11,688
5,098
0
5,502
6,186
0
30,349
L
Charybdis
Slayke001
Charybdis
1,827
955
0
1,119
5,473
1,260
779
933
4,540
0
38,135
L
2,454
32
336
3,116
6,138
1,722
0
2,735
3,203
53,645
0
W
Scylla
aBlackIpad
Scylla
2,452
349
0
245
2,260
629
0
580
1,600
51,626
1,142
W
Cerberus
cosmos_panini
Cerberus
6,046
488
0
2,315
6,414
4,645
0
2,512
3,774
21,450
1,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,972
Gold Earned
28,829
394
Minions Killed
340
0
Camps Cleared
0
1,129,164
Distance Traveled
1,133,927
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,121
647
94
9
0
253,599
4
L
Awilix
5,694
518
74
7
0
252,186
0
L
Kuzenbo
5,416
492
11
1
0
226,488
2
W
Mulan
6,151
559
56
5
0
242,537
2
W
Zhong Kui
6,917
629
80
7
0
183,281
1
L
Osiris
5,748
523
57
5
0
196,298
0
L
Charybdis
5,880
535
73
7
0
215,321
1
L
Ra
6,091
554
125
11
0
243,634
0
W
Scylla
7,076
643
125
11
0
225,136
0
W
Cerberus
6,707
610
39
4
0
224,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role