Player Matchup

Horus
Horus
Diamond II
Absolry
Horus
Diamond II
Level 153
God Stats
5W - 1L
1,871 SR
Queue Stats
125W - 104L
2,285 MMR
Party 2
Anhur
Anhur
Diamond III
Kiba787
Anhur
Diamond III
Level 163
God Stats
87W - 87L
1,643 SR
Queue Stats
640W - 636L
2,232 MMR
Party 2
Agni
Agni
Diamond V
Pepesilviaa
Agni
Diamond V
Level 169
God Stats
0W - 1L
1,631 SR
Queue Stats
80W - 64L
2,119 MMR
Solo
Loki
Loki
Diamond V
Sharknado20
Loki
Diamond V
Level 139
God Stats
19W - 10L
1,755 SR
Queue Stats
52W - 34L
2,141 MMR
Solo
King Arthur
King Arthur
Platinum II
Ter0zak
King Arthur
Platinum II
Level 149
God Stats
1W - 2L
1,746 SR
Queue Stats
27W - 18L
2,144 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,729 SR
2,184 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,625 SR
2,054 MMR
Vulcan
Vulcan
Diamond IV
 
Vulcan
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond V
ChavezTheGod
Kali
Diamond V
Level 181
God Stats
3W - 2L
1,420 SR
Queue Stats
48W - 34L
2,114 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
Difficult
Cu Chulainn
Diamond II
Level 222
God Stats
10W - 12L
1,616 SR
Queue Stats
284W - 248L
2,292 MMR
Party 1
Bacchus
Bacchus
Diamond IV
NutShuffler
Bacchus
Diamond IV
Level 157
God Stats
4W - 10L
1,648 SR
Queue Stats
325W - 312L
2,140 MMR
Solo
Neith
Neith
Diamond IV
PersonalFoul
Neith
Diamond IV
Level 61
God Stats
6W - 3L
1,944 SR
Queue Stats
93W - 64L
2,223 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Absolry
Horus
9
2 / 4 / 3
6,604
508
4,827
15,831
13,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Kiba787
Anhur
13
4 / 3 / 1
7,666
590
6,043
10,392
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 0
6,815
524
3,254
6,801
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 5 / 4
6,929
533
3,504
9,277
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Ter0zak
King Arthur
10
0 / 4 / 0
6,341
488
4,583
12,440
11,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
UllrMulanKuzenbo

VS

Bans
ThorNu WaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
5 / 1 / 4
9,148
704
8,542
5,044
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 0 / 4
8,610
662
5,813
8,235
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
Difficult
Cu Chulainn
15
4 / 0 / 2
9,508
731
6,100
8,238
6,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
NutShuffler
Bacchus
13
0 / 3 / 11
7,999
615
7,652
11,565
9,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 2
8,750
673
9,251
9,457
2,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
7
Kills
17
18
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
4
7
L
Horus
Absolry
Horus
2
4
3
0.88
W
5
0
4
7
W
Cu Chulainn
Difficult
Cu Chulainn
4
0
2
5
L
Anhur
Kiba787
Anhur
4
3
1
1.5
W
Bacchus
NutShuffler
Bacchus
0
3
11
1.83
L
1
2
0
0.5
W
3
3
2
1.33
L
0
5
4
0.4
L
King Arthur
Ter0zak
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,211
Damage
37,358
54,741
Taken
42,539
32,963
Mitigated
22,327
13,620
Healing
15,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,542
592
0
1,133
5,044
1,566
146
1,668
3,132
69,778
0
L
Horus
Absolry
Horus
4,827
1,734
368
3,076
15,831
13,662
19
7,476
8,098
0
22,031
W
5,813
3,149
0
6,414
8,235
3,022
0
394
7,706
0
66,576
W
Cu Chulainn
Difficult
Cu Chulainn
6,100
838
0
2,190
8,238
6,068
0
536
7,347
0
66,660
L
Anhur
Kiba787
Anhur
6,043
3,570
0
4,982
10,392
3,514
30
1,770
8,622
0
56,392
W
Bacchus
NutShuffler
Bacchus
7,652
879
0
3,173
11,565
9,299
35
613
10,809
22,554
2,744
L
3,254
0
0
686
6,801
2,033
0
3,529
3,093
48,745
0
W
9,251
3,204
0
2,735
9,457
2,372
0
162
9,295
0
67,641
L
3,504
994
0
2,584
9,277
2,554
0
1,522
7,709
0
56,022
L
King Arthur
Ter0zak
King Arthur
4,583
601
0
1,924
12,440
11,200
0
872
11,531
0
35,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,355
Gold Earned
44,015
430
Minions Killed
522
0
Camps Cleared
0
1,406,321
Distance Traveled
1,466,882
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,148
704
136
10
0
311,933
1
L
Horus
6,604
508
22
2
0
284,091
4
W
Kali
8,610
662
108
8
0
305,152
0
W
Cu Chulainn
9,508
731
126
10
0
270,379
0
L
Anhur
7,666
590
118
9
0
263,127
2
W
Bacchus
7,999
615
47
4
0
304,619
4
L
Agni
6,815
524
118
9
0
278,662
3
W
Neith
8,750
673
105
8
0
274,799
4
L
Loki
6,929
533
98
8
0
324,148
0
L
King Arthur
6,341
488
74
6
0
256,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role