Player Matchup

Pele
Pele
CraveiroLoko
Pele
Level 84
God Stats
1W - 2L
1,681 SR
Queue Stats
152W - 154L
1,473 Elo+
Solo
Vulcan
Vulcan
Existencialista
Vulcan
Level 216
God Stats
12W - 8L
1,756 SR
Queue Stats
888W - 280L
1,810 Elo+
Solo
Horus
Horus
Solitari0Gamer
Horus
Level 156
God Stats
0W - 1L
1,807 SR
Queue Stats
24W - 44L
1,400 Elo+
Party 2
Freya
Freya
UltraStark99
Freya
Level 158
God Stats
1W - 4L
1,702 SR
Queue Stats
146W - 181L
1,414 Elo+
Party 2
Ishtar
Ishtar
twobogas
Ishtar
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,787 Elo+
Solo
Team Averages
Level 126
1,689 SR
1,576 Elo+

VS

Team Averages
Level 140
1,396 SR
1,517 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Guilen
Xing Tian
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 53L
1,537 Elo+
Party 1
Vulcan
Vulcan
Mainlen
Vulcan
Level 140
God Stats
2W - 4L
1,489 SR
Queue Stats
153W - 146L
1,513 Elo+
Solo
Yu Huang
Yu Huang
R4M1R0R1V
Yu Huang
Level 104
God Stats
1W - 2L
1,307 SR
Queue Stats
206W - 216L
1,589 Elo+
Solo
Ymir
Ymir
ReiiSui
Ymir
Level 157
God Stats
1W - 2L
1,182 SR
Queue Stats
254W - 241L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
7,767
777
5,401
10,249
4,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 2 / 4
8,882
888
16,617
8,255
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 7
7,514
751
2,933
11,279
12,676
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 3 / 5
7,699
770
7,278
8,977
2,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
twobogas
Ishtar
13
2 / 6 / 5
7,624
762
7,659
9,673
3,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
5 / 1 / 14
9,451
945
8,732
12,159
14,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
Guilen
Xing Tian
12
1 / 5 / 11
7,482
748
4,750
13,313
11,866
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Mainlen
Vulcan
17
8 / 1 / 10
9,650
965
14,748
6,715
2,655
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
R4M1R0R1V
Yu Huang
15
5 / 2 / 9
8,882
888
10,549
8,718
3,050
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
ReiiSui
Ymir
15
1 / 2 / 15
9,328
933
7,776
16,428
14,562
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
79
11
Kills
20
20
Deaths
11
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
1
14
12
L
1
6
5
0.58
L
4
2
4
3
W
Xing Tian
Guilen
Xing Tian
1
5
11
1.3
W
Vulcan
Mainlen
Vulcan
8
1
10
13
W
Yu Huang
R4M1R0R1V
Yu Huang
5
2
9
4.75
W
Ymir
ReiiSui
Ymir
1
2
15
4.25
L
0
3
7
1.17
L
4
3
5
2.17
L
Ishtar
twobogas
Ishtar
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,888
Damage
46,555
48,433
Taken
57,333
28,954
Mitigated
47,008
13,447
Healing
28,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,732
677
6,319
4,782
12,159
14,875
116
5,536
6,623
3,273
13,163
L
5,401
1,781
235
961
10,249
4,974
0
8,848
1,274
0
10,934
L
16,617
249
621
2,436
8,255
4,928
0
5,191
2,857
46,607
0
W
Xing Tian
Guilen
Xing Tian
4,750
164
1,340
1,713
13,313
11,866
86
4,290
9,023
8,984
413
W
Vulcan
Mainlen
Vulcan
14,748
414
1,083
1,731
6,715
2,655
529
3,166
3,549
37,803
0
W
Yu Huang
R4M1R0R1V
Yu Huang
10,549
649
1,227
792
8,718
3,050
701
3,905
4,813
31,055
0
W
Ymir
ReiiSui
Ymir
7,776
1,036
4,711
5,198
16,428
14,562
0
6,998
9,430
12,156
673
L
2,933
975
2,366
3,867
11,279
12,676
0
7,921
3,137
0
5,053
L
7,278
1,970
0
2,077
8,977
2,869
0
7,155
1,697
11,428
0
L
Ishtar
twobogas
Ishtar
7,659
4,270
0
884
9,673
3,507
0
8,814
742
0
19,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,486
Gold Earned
44,793
113
Minions Killed
129
0
Camps Cleared
0
875,637
Distance Traveled
991,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,451
945
14
1
0
224,512
0
L
Pele
7,767
777
7
1
0
171,317
0
L
Vulcan
8,882
888
63
6
0
233,851
0
W
Xing Tian
7,482
748
8
1
0
193,693
0
W
Vulcan
9,650
965
61
6
0
233,229
0
W
Yu Huang
8,882
888
38
4
0
155,006
0
W
Ymir
9,328
933
8
1
0
184,748
0
L
Horus
7,514
751
1
0
0
137,186
0
L
Freya
7,699
770
13
1
0
175,181
0
L
Ishtar
7,624
762
29
3
0
158,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role