Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Highwayninja424
Zhong Kui
Level 68
God Stats
21W - 20L
1,501 SR
Queue Stats
309W - 361L
1,439 Elo+
Party 1
Anhur
Anhur
stonk V
Anhur
Level 28
God Stats
11W - 13L
1,428 SR
Queue Stats
167W - 202L
1,443 Elo+
Party 1
He Bo
He Bo
x8GHOSTY8x
He Bo
Level 93
God Stats
3W - 2L
1,368 SR
Queue Stats
303W - 368L
1,416 Elo+
Party 1
Sylvanus
Sylvanus
xAJx04
Sylvanus
Level 67
God Stats
2W - 5L
1,343 SR
Queue Stats
193W - 218L
1,493 Elo+
Party 1
Team Averages
Level 86
1,428 SR
1,458 Elo+

VS

Team Averages
Level 131
1,581 SR
1,508 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DeGod_RTTV
Kumbhakarna
Level 99
God Stats
1W - 1L
1,680 SR
Queue Stats
28W - 33L
1,497 Elo+
Party 2
Ra
Ra
Kummituss
Ra
Level 169
God Stats
9W - 8L
1,655 SR
Queue Stats
136W - 138L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
Kyraish
Baron Samedi
Level 154
God Stats
4W - 6L
1,483 SR
Queue Stats
489W - 482L
1,507 Elo+
Party 2
Hercules
Hercules
mtfc0716
Hercules
Level 109
God Stats
13W - 10L
1,588 SR
Queue Stats
457W - 454L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
2 / 0 / 4
9,544
561
8,679
4,092
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Zhong Kui
Highwayninja424
Zhong Kui
16
3 / 4 / 7
9,959
586
15,012
20,699
15,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anhur
stonk V
Anhur
14
1 / 6 / 3
7,435
437
8,131
10,405
3,144
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
17
6 / 2 / 7
9,645
567
12,190
10,745
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
xAJx04
Sylvanus
15
3 / 1 / 5
8,549
503
9,582
10,927
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 5 / 4
8,412
495
8,664
13,811
3,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
DeGod_RTTV
Kumbhakarna
13
2 / 1 / 6
8,631
508
3,597
17,989
15,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
1 / 3 / 0
9,264
545
4,244
10,031
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Kyraish
Baron Samedi
13
1 / 4 / 2
7,801
459
11,366
14,787
9,210
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
mtfc0716
Hercules
14
5 / 2 / 4
8,463
498
8,583
15,851
6,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
15
Kills
12
13
Deaths
15
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
0
4
4
L
Medusa
 
Medusa
3
5
4
1
L
Kumbhakarna
DeGod_RTTV
Kumbhakarna
2
1
6
5
W
Zhong Kui
Highwayninja424
Zhong Kui
3
4
7
1.63
L
1
3
0
0.33
L
Baron Samedi
Kyraish
Baron Samedi
1
4
2
0.5
L
Hercules
mtfc0716
Hercules
5
2
4
3.5
W
Anhur
stonk V
Anhur
1
6
3
0.42
W
He Bo
6
2
7
4.75
W
Sylvanus
xAJx04
Sylvanus
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,594
Damage
36,454
56,868
Taken
72,469
28,712
Mitigated
38,284
24,261
Healing
27,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
8,679
146
234
1,500
4,092
1,328
0
1,293
2,751
67,071
2,437
L
Medusa
 
Medusa
8,664
3,163
0
3,150
13,811
3,804
1,298
7,751
6,006
0
70,976
L
Kumbhakarna
DeGod_RTTV
Kumbhakarna
3,597
234
2,872
4,733
17,989
15,617
0
8,699
9,058
21,843
488
W
Zhong Kui
Highwayninja424
Zhong Kui
15,012
2,060
0
12,165
20,699
15,384
355
11,007
9,692
69,835
9,503
L
4,244
143
723
3,335
10,031
2,974
0
6,458
3,287
87,685
0
L
Baron Samedi
Kyraish
Baron Samedi
11,366
1,147
173
5,468
14,787
9,210
0
10,916
3,831
48,708
1,480
L
Hercules
mtfc0716
Hercules
8,583
2,642
0
7,398
15,851
6,679
0
9,491
6,170
0
51,979
W
Anhur
stonk V
Anhur
8,131
4,131
0
1,825
10,405
3,144
1,111
2,162
8,173
0
44,462
W
He Bo
12,190
429
0
4,081
10,745
3,219
0
2,926
7,819
78,394
0
W
Sylvanus
xAJx04
Sylvanus
9,582
2,753
1,485
2,971
10,927
5,637
535
1,807
9,120
41,591
10,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,132
Gold Earned
42,571
526
Minions Killed
472
0
Camps Cleared
0
1,617,944
Distance Traveled
1,633,200
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,544
561
135
8
0
343,784
3
L
Medusa
8,412
495
116
7
0
277,053
0
L
Kumbhakarna
8,631
508
38
2
0
336,461
6
W
Zhong Kui
9,959
586
126
7
0
283,155
0
L
Ra
9,264
545
171
10
0
360,430
3
L
Baron Samedi
7,801
459
73
4
0
273,602
0
L
Hercules
8,463
498
74
4
0
385,654
0
W
Anhur
7,435
437
69
4
0
320,227
0
W
He Bo
9,645
567
116
7
0
374,065
2
W
Sylvanus
8,549
503
80
5
0
296,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role