Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Silver I
BreadMoldy
Janus
Silver I
Level 51
God Stats
5W - 4L
1,529 SR
Queue Stats
115W - 118L
1,171 MMR
Solo
Cthulhu
Cthulhu
Silver II
Leozilla91
Cthulhu
Silver II
Level 147
God Stats
71W - 70L
1,527 SR
Queue Stats
207W - 248L
1,007 MMR
Party 2
Hachiman
Hachiman
Silver I
SlootySquatch
Hachiman
Silver I
Level 74
God Stats
1W - 1L
1,262 SR
Queue Stats
115W - 127L
1,159 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
brizzledu
Sun Wukong
Silver I
Level 109
God Stats
51W - 38L
1,636 SR
Queue Stats
145W - 152L
1,160 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,491 SR
1,199 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,408 SR
1,189 MMR
Hera
Hera
Silver IV
ALDAHIR BH
Hera
Silver IV
Level 129
God Stats
17W - 15L
1,451 SR
Queue Stats
48W - 60L
1,246 MMR
Party 1
Awilix
Awilix
Silver I
Krunkapotomas
Awilix
Silver I
Level 88
God Stats
1W - 3L
1,444 SR
Queue Stats
179W - 181L
1,151 MMR
Solo
Danzaburou
Danzaburou
Silver IV
OMAR BECERRA A
Danzaburou
Silver IV
Level 121
God Stats
0W - 3L
1,316 SR
Queue Stats
48W - 61L
1,200 MMR
Party 1
Ares
Ares
Silver I
RunItUpFoo
Ares
Silver I
Level 106
God Stats
6W - 9L
1,510 SR
Queue Stats
234W - 252L
1,183 MMR
Solo
Amaterasu
Amaterasu
Silver IV
SKYGR3Y
Amaterasu
Silver IV
Level 89
God Stats
0W - 1L
1,316 SR
Queue Stats
7W - 23L
1,164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 3 / 4
7,672
639
5,051
9,966
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
12
3 / 3 / 7
7,691
641
7,977
7,656
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Leozilla91
Cthulhu
11
2 / 0 / 7
6,593
549
8,559
8,602
5,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
SlootySquatch
Hachiman
11
4 / 2 / 2
6,947
579
5,502
6,061
1,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
brizzledu
Sun Wukong
13
7 / 0 / 2
8,401
700
8,134
9,518
6,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AnubisBastetMedusaMulan

VS

Bans
HorusVulcanThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
6,782
565
4,922
9,135
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 4 / 3
6,350
529
5,433
10,850
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
OMAR BECERRA A
Danzaburou
10
1 / 4 / 1
5,813
484
3,214
9,248
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 2
5,796
483
4,580
9,195
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
SKYGR3Y
Amaterasu
9
0 / 6 / 1
5,558
463
2,411
10,083
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
22
Kills
6
8
Deaths
22
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
3
4
2.67
L
2
5
1
0.5
W
Janus
3
3
7
2.17
L
3
4
3
1.13
W
Cthulhu
Leozilla91
Cthulhu
2
0
7
5.5
L
Danzaburou
OMAR BECERRA A
Danzaburou
1
4
1
0.38
L
0
3
2
0.33
L
Amaterasu
SKYGR3Y
Amaterasu
0
6
1
0.08
W
Hachiman
SlootySquatch
Hachiman
4
2
2
2.5
W
Sun Wukong
brizzledu
Sun Wukong
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,223
Damage
20,560
41,803
Taken
48,511
19,602
Mitigated
19,516
8,795
Healing
12,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,051
809
0
1,724
9,966
3,918
0
1,104
8,862
0
40,812
L
4,922
1,552
0
2,642
9,135
2,574
0
5,234
3,276
36,979
439
W
Janus
7,977
797
0
3,092
7,656
2,330
0
3,508
4,148
44,549
0
L
5,433
1,974
0
2,704
10,850
3,111
0
2,685
7,891
0
31,217
W
Cthulhu
Leozilla91
Cthulhu
8,559
452
178
1,234
8,602
5,334
213
3,670
4,932
32,333
0
L
Danzaburou
OMAR BECERRA A
Danzaburou
3,214
769
0
3,212
9,248
2,982
0
3,346
5,587
0
42,550
L
4,580
520
0
2,022
9,195
6,654
0
3,294
5,545
20,602
0
L
Amaterasu
SKYGR3Y
Amaterasu
2,411
1,448
0
2,343
10,083
4,195
0
457
9,586
0
26,691
W
Hachiman
SlootySquatch
Hachiman
5,502
3,003
0
1,561
6,061
1,995
256
1,073
4,988
0
40,238
W
Sun Wukong
brizzledu
Sun Wukong
8,134
1,013
0
1,006
9,518
6,025
0
762
8,756
230
56,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,304
Gold Earned
30,299
354
Minions Killed
280
0
Camps Cleared
0
1,255,501
Distance Traveled
1,209,998
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,672
639
68
6
0
279,603
4
L
Hera
6,782
565
81
7
0
247,623
4
W
Janus
7,691
641
78
7
0
221,903
3
L
Awilix
6,350
529
49
4
0
276,685
0
W
Cthulhu
6,593
549
55
5
0
269,224
10
L
Danzaburou
5,813
484
78
7
0
228,789
0
L
Ares
5,796
483
28
2
0
239,379
0
L
Amaterasu
5,558
463
44
4
0
217,522
0
W
Hachiman
6,947
579
62
5
0
245,267
0
W
Sun Wukong
8,401
700
91
8
0
239,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role