Player Matchup

Apollo
Apollo
MalachiRush1
Apollo
Level 96
God Stats
5W - 3L
1,782 SR
Queue Stats
125W - 108L
1,544 Elo+
Solo
The Morrigan
The Morrigan
MosaiacAztec
The Morrigan
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,448 Elo+
Party 1
Mulan
Mulan
SHulk12
Mulan
Level 220
God Stats
44W - 41L
1,452 SR
Queue Stats
342W - 339L
1,456 Elo+
Party 1
Gilgamesh
Gilgamesh
SigmaDynamic
Gilgamesh
Level 104
God Stats
17W - 9L
1,718 SR
Queue Stats
137W - 122L
1,548 Elo+
Solo
Bacchus
Bacchus
vlZAYlv2176
Bacchus
Level 126
God Stats
2W - 2L
1,896 SR
Queue Stats
53W - 58L
1,473 Elo+
Solo
Team Averages
Level 122
1,669 SR
1,494 Elo+

VS

Team Averages
Level 79
1,512 SR
1,488 Elo+
Mercury
Mercury
Nova Deadly
Mercury
Level 153
God Stats
2W - 3L
1,495 SR
Queue Stats
76W - 60L
1,586 Elo+
Solo
Ra
Ra
TartanStellaBlue
Ra
Level 47
God Stats
2W - 3L
1,371 SR
Queue Stats
87W - 91L
1,442 Elo+
Solo
Cu Chulainn
Cu Chulainn
WeishawnKing
Cu Chulainn
Level 68
God Stats
1W - 4L
1,476 SR
Queue Stats
75W - 68L
1,441 Elo+
Party 2
Medusa
Medusa
ZaneCReed
Medusa
Level 83
God Stats
56W - 33L
1,720 SR
Queue Stats
312W - 274L
1,498 Elo+
Party 2
Geb
Geb
xniY
Geb
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
6 / 2 / 5
8,939
639
8,281
9,112
3,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

The Morrigan
MosaiacAztec
The Morrigan
12
0 / 2 / 4
7,151
511
2,644
6,243
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
SHulk12
Mulan
11
0 / 3 / 0
6,701
479
3,551
14,302
7,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
SigmaDynamic
Gilgamesh
14
7 / 1 / 2
7,795
557
5,771
11,624
6,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
vlZAYlv2176
Bacchus
12
3 / 0 / 9
8,087
578
7,029
9,156
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Nova Deadly
Mercury
15
2 / 3 / 1
8,242
589
5,955
12,669
5,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 5 / 0
7,632
545
3,293
6,856
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
WeishawnKing
Cu Chulainn
14
4 / 1 / 0
8,983
642
13,756
10,907
10,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
ZaneCReed
Medusa
13
1 / 2 / 1
7,476
534
7,267
6,912
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
xniY
Geb
9
0 / 5 / 1
6,141
439
2,278
9,065
5,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
8
8
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
6
2
5
4.25
W
The Morrigan
MosaiacAztec
The Morrigan
0
2
4
1
L
Mercury
Nova Deadly
Mercury
2
3
1
0.83
W
Mulan
SHulk12
Mulan
0
3
0
0
W
Gilgamesh
SigmaDynamic
Gilgamesh
7
1
2
8
L
1
5
0
0.2
L
Cu Chulainn
WeishawnKing
Cu Chulainn
4
1
0
4
L
Medusa
ZaneCReed
Medusa
1
2
1
0.75
W
Bacchus
vlZAYlv2176
Bacchus
3
0
9
7.5
L
Geb
xniY
Geb
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,276
Damage
32,549
50,437
Taken
46,409
29,193
Mitigated
25,995
13,687
Healing
9,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
8,281
6,340
0
3,595
9,112
3,595
1,157
458
8,654
0
70,436
W
The Morrigan
MosaiacAztec
The Morrigan
2,644
418
0
788
6,243
2,166
0
1,878
4,171
45,973
158
L
Mercury
Nova Deadly
Mercury
5,955
2,381
0
897
12,669
5,054
0
2,005
10,664
0
66,428
W
Mulan
SHulk12
Mulan
3,551
354
0
4,234
14,302
7,943
0
711
13,591
0
38,275
W
Gilgamesh
SigmaDynamic
Gilgamesh
5,771
1,202
0
934
11,624
6,745
0
1,303
10,261
0
62,717
L
3,293
196
332
999
6,856
2,767
0
2,877
3,979
51,962
623
L
Cu Chulainn
WeishawnKing
Cu Chulainn
13,756
1,907
0
2,044
10,907
10,251
220
688
10,219
2,856
66,801
L
Medusa
ZaneCReed
Medusa
7,267
2,108
0
2,508
6,912
2,222
176
1,329
5,583
0
58,287
W
Bacchus
vlZAYlv2176
Bacchus
7,029
1,144
268
3,868
9,156
8,744
0
1,918
7,145
21,800
1,136
L
Geb
xniY
Geb
2,278
421
0
2,583
9,065
5,701
0
2,247
6,818
11,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,673
Gold Earned
38,474
424
Minions Killed
453
0
Camps Cleared
0
1,366,546
Distance Traveled
1,432,885
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,939
639
119
9
0
238,376
0
W
The Morrigan
7,151
511
92
7
0
249,974
4
L
Mercury
8,242
589
105
8
0
340,795
0
W
Mulan
6,701
479
98
7
0
260,602
0
W
Gilgamesh
7,795
557
95
7
0
319,929
1
L
Ra
7,632
545
112
8
0
296,284
3
L
Cu Chulainn
8,983
642
119
9
0
271,469
0
L
Medusa
7,476
534
97
7
0
274,244
0
W
Bacchus
8,087
578
20
1
0
297,665
5
L
Geb
6,141
439
20
1
0
250,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role