Player Matchup

Surtr
Surtr
Gold V
Chclate
Surtr
Gold V
Level 144
God Stats
3W - 0L
1,732 SR
Queue Stats
10W - 1L
1,719 MMR
Party 3
Medusa
Medusa
Gold I
DJONES2421
Medusa
Gold I
Level 189
God Stats
3W - 1L
1,721 SR
Queue Stats
110W - 108L
1,701 MMR
Solo
Ymir
Ymir
Gold I
Keyven
Ymir
Gold I
Level 138
God Stats
10W - 9L
1,659 SR
Queue Stats
121W - 124L
1,640 MMR
Solo
Loki
Loki
Gold III
Mlk Chclate
Loki
Gold III
Level 65
God Stats
14W - 5L
1,696 SR
Queue Stats
18W - 10L
1,734 MMR
Party 3
Hera
Hera
Gold I
astuto240lince
Hera
Gold I
Level 155
God Stats
125W - 110L
1,485 SR
Queue Stats
773W - 780L
1,523 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,659 SR
1,663 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,601 SR
1,659 MMR
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold II
OutDuell
Vamana
Gold II
Level 156
God Stats
9W - 14L
1,589 SR
Queue Stats
150W - 150L
1,766 MMR
Solo
Horus
Horus
Bronze III
Shonen132
Horus
Bronze III
Level 86
God Stats
0W - 1L
1,563 SR
Queue Stats
1W - 1L
1,546 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
TrainedGorilla
Nu Wa
Platinum II
Level 55
God Stats
9W - 6L
1,706 SR
Queue Stats
74W - 70L
1,923 MMR
Party 2
Chaac
Chaac
Gold III
iRyanruns
Chaac
Gold III
Level 128
God Stats
73W - 55L
1,646 SR
Queue Stats
147W - 154L
1,563 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chclate
Surtr
4
2 / 0 / 1
3,210
642
1,569
2,015
539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
DJONES2421
Medusa
5
2 / 2 / 1
3,724
745
2,870
2,673
669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Keyven
Ymir
6
2 / 1 / 2
3,654
731
1,445
3,588
1,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 0 / 2
3,844
769
1,839
2,647
590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 0 / 0
3,807
761
1,361
2,362
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebLancelotAgniAo Kuang

VS

Bans
RamaAthenaRaijinThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
4
0 / 2 / 3
2,991
598
2,407
2,450
474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
OutDuell
Vamana
3
0 / 3 / 0
2,721
544
484
3,403
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
Shonen132
Horus
5
1 / 2 / 2
3,098
620
2,425
4,509
2,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
3,469
694
1,131
1,857
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
iRyanruns
Chaac
7
2 / 0 / 0
3,924
785
1,000
2,790
1,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
3
3
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
3
0.75
W
Surtr
Chclate
Surtr
2
0
1
2.5
W
Medusa
DJONES2421
Medusa
2
2
1
1.25
W
Ymir
Keyven
Ymir
2
1
2
3
W
1
0
2
2
L
Vamana
OutDuell
Vamana
0
3
0
0
L
Horus
Shonen132
Horus
1
2
2
1
L
0
1
0
0
W
1
0
0
1
L
Chaac
iRyanruns
Chaac
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,084
Damage
7,447
13,285
Taken
15,009
4,059
Mitigated
5,554
5,077
Healing
4,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,407
1,873
0
331
2,450
474
0
192
2,197
8,904
0
W
Surtr
Chclate
Surtr
1,569
987
0
781
2,015
539
0
348
1,589
261
6,632
W
Medusa
DJONES2421
Medusa
2,870
1,146
0
280
2,673
669
0
1,448
1,118
0
17,728
W
Ymir
Keyven
Ymir
1,445
471
0
1,652
3,588
1,749
0
900
2,557
10,695
0
W
1,839
503
0
1,134
2,647
590
0
100
2,529
0
20,193
L
Vamana
OutDuell
Vamana
484
159
0
739
3,403
1,198
0
89
3,314
0
6,479
L
Horus
Shonen132
Horus
2,425
1,046
147
1,956
4,509
2,053
0
1,085
3,278
0
7,295
L
1,131
136
0
737
1,857
498
0
929
928
18,160
817
W
1,361
200
0
1,230
2,362
512
0
495
1,720
23,494
0
L
Chaac
iRyanruns
Chaac
1,000
155
0
934
2,790
1,331
0
432
2,358
0
19,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,239
Gold Earned
16,203
146
Minions Killed
122
0
Camps Cleared
0
536,441
Distance Traveled
473,050
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,991
598
14
3
0
114,405
0
W
Surtr
3,210
642
20
4
0
113,066
1
W
Medusa
3,724
745
26
5
0
113,578
0
W
Ymir
3,654
731
18
4
0
105,267
0
W
Loki
3,844
769
34
7
0
105,003
0
L
Vamana
2,721
544
14
3
0
43,399
0
L
Horus
3,098
620
12
2
0
89,986
2
L
Nu Wa
3,469
694
37
7
0
107,229
0
W
Hera
3,807
761
48
10
0
99,527
1
L
Chaac
3,924
785
45
9
0
118,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role