Player Matchup

Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Gold IV
Ashish47
Rama
Gold IV
Level 198
God Stats
14W - 7L
1,544 SR
Queue Stats
207W - 209L
1,477 MMR
Solo
Osiris
Osiris
Gold II
DaanKo108
Osiris
Gold II
Level 159
God Stats
3W - 2L
1,598 SR
Queue Stats
479W - 467L
1,481 MMR
Solo
Chang'e
Chang'e
Platinum IV
Tuneyy24
Chang'e
Platinum IV
Level 107
God Stats
8W - 4L
1,644 SR
Queue Stats
54W - 44L
1,672 MMR
Party 2
Fenrir
Fenrir
Gold IV
enriquems22
Fenrir
Gold IV
Level 107
God Stats
1W - 2L
1,228 SR
Queue Stats
218W - 216L
1,493 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,503 SR
1,525 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,614 SR
1,481 MMR
Tsukuyomi
Tsukuyomi
Bronze III
 
Tsukuyomi
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Angeltl4
Danzaburou
Silver I
Level 89
God Stats
19W - 17L
1,552 SR
Queue Stats
32W - 33L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
DEVILKINGhellboy
Bacchus
Bronze III
Level 148
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 6L
1,453 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Takesawa
Sylvanus
Bronze III
Level 30
God Stats
0W - 1L
1,716 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
gRâssL
Morgan Le Fay
Gold II
Level 154
God Stats
6W - 6L
1,604 SR
Queue Stats
78W - 82L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 0 / 1
5,135
467
5,307
6,478
5,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
10
1 / 2 / 1
5,565
506
2,303
4,662
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
DaanKo108
Osiris
11
2 / 0 / 2
6,031
548
3,692
8,656
4,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Tuneyy24
Chang'e
13
4 / 0 / 0
7,216
656
2,943
3,395
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
3 / 0 / 1
7,571
688
4,252
6,002
2,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThothCthulhuHeimdallrThor

VS

Bans
ArachneAnubisSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
2 / 3 / 0
5,939
540
2,535
6,669
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
Angeltl4
Danzaburou
10
0 / 0 / 2
5,411
492
4,628
6,151
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
4,706
428
2,670
6,939
4,883
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
Takesawa
Sylvanus
8
0 / 1 / 2
5,488
499
1,179
6,024
2,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Morgan Le Fay
gRâssL
Morgan Le Fay
10
0 / 4 / 0
5,540
504
3,192
6,367
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
2
2
Deaths
11
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
1
1.5
L
Tsukuyomi
 
Tsukuyomi
2
3
0
0.67
L
Danzaburou
Angeltl4
Danzaburou
0
0
2
1
W
Rama
1
2
1
0.75
L
0
3
0
0
W
Osiris
DaanKo108
Osiris
2
0
2
3
L
Sylvanus
Takesawa
Sylvanus
0
1
2
1
W
Chang'e
Tuneyy24
Chang'e
4
0
0
4
W
Fenrir
3
0
1
3.5
L
Morgan Le Fay
gRâssL
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,497
Damage
14,204
29,193
Taken
32,150
15,054
Mitigated
13,584
13,234
Healing
11,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,307
2,101
0
1,679
6,478
5,599
35
759
5,719
20,826
1,287
L
Tsukuyomi
 
Tsukuyomi
2,535
719
0
3,149
6,669
1,995
0
942
5,600
0
43,326
L
Danzaburou
Angeltl4
Danzaburou
4,628
2,033
0
1,737
6,151
1,905
0
2,026
3,816
0
47,403
W
Rama
2,303
1,721
0
1,328
4,662
1,287
0
367
4,295
0
40,739
L
2,670
847
0
1,841
6,939
4,883
0
0
6,646
20,464
0
W
Osiris
DaanKo108
Osiris
3,692
1,231
0
4,157
8,656
4,254
19
1,993
6,663
0
43,404
L
Sylvanus
Takesawa
Sylvanus
1,179
296
2,350
1,799
6,024
2,982
0
2,123
3,717
13,140
0
W
Chang'e
Tuneyy24
Chang'e
2,943
293
520
2,366
3,395
1,089
0
1,589
1,806
51,477
814
W
Fenrir
4,252
1,001
0
3,184
6,002
2,825
0
2,040
3,962
0
49,670
L
Morgan Le Fay
gRâssL
Morgan Le Fay
3,192
38
0
858
6,367
1,819
0
2,191
4,008
36,531
1,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,518
Gold Earned
27,084
414
Minions Killed
304
0
Camps Cleared
0
1,104,411
Distance Traveled
1,060,921
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,135
467
27
2
0
199,622
0
L
Tsukuyomi
5,939
540
79
7
0
255,970
0
L
Danzaburou
5,411
492
94
9
0
217,131
0
W
Rama
5,565
506
91
8
0
212,897
0
L
Bacchus
4,706
428
31
3
0
200,228
4
W
Osiris
6,031
548
74
7
0
256,866
0
L
Sylvanus
5,488
499
27
2
0
180,004
0
W
Chang'e
7,216
656
116
11
0
241,197
1
W
Fenrir
7,571
688
106
10
0
193,829
0
L
Morgan Le Fay
5,540
504
73
7
0
207,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role