Player Matchup

Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Bronze IV
GodSpeed-J
Nike
Bronze IV
Level 157
God Stats
0W - 1L
1,719 SR
Queue Stats
21W - 25L
1,415 MMR
Solo
Zeus
Zeus
Gold IV
IsDeanOk
Zeus
Gold IV
Level 147
God Stats
12W - 12L
1,562 SR
Queue Stats
254W - 263L
1,434 MMR
Solo
Anhur
Anhur
Silver I
Skyleh
Anhur
Silver I
Level 110
God Stats
2W - 2L
1,622 SR
Queue Stats
72W - 74L
1,406 MMR
Solo
Chang'e
Chang'e
Silver I
TheDemonOfKhaos
Chang'e
Silver I
Level 129
God Stats
0W - 1L
1,911 SR
Queue Stats
19W - 21L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,663 SR
1,431 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,414 SR
1,417 MMR
Freya
Freya
Gold II
 
Freya
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Silver I
SoloSLammer
Medusa
Silver I
Level 83
God Stats
3W - 3L
1,538 SR
Queue Stats
55W - 54L
1,495 MMR
Party 1
Odin
Odin
Silver II
Voltifina
Odin
Silver II
Level 176
God Stats
4W - 1L
1,228 SR
Queue Stats
30W - 41L
1,271 MMR
Party 2
Bacchus
Bacchus
Gold V
Wheaterville
Bacchus
Gold V
Level 170
God Stats
34W - 36L
1,522 SR
Queue Stats
191W - 182L
1,385 MMR
Solo
Lancelot
Lancelot
Gold V
doLLabiLLsz
Lancelot
Gold V
Level 102
God Stats
5W - 7L
1,280 SR
Queue Stats
72W - 74L
1,435 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 6 / 0
4,661
518
1,632
9,899
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 0
4,933
548
2,696
7,151
6,550
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
3
0 / 2 / 0
3,667
407
247
1,321
206
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Skyleh
Anhur
7
1 / 3 / 0
4,448
494
2,636
5,087
1,277
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 1 / 1
4,879
542
1,482
6,989
3,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SusanoHorusAthenaDanzaburou

VS

Bans
MulanCharonArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 0 / 1
5,856
651
1,457
3,656
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Medusa
12
6 / 0 / 2
7,249
805
7,073
5,073
1,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Odin
10
0 / 0 / 1
5,737
637
4,229
5,622
3,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Wheaterville
Bacchus
8
2 / 1 / 2
4,987
554
4,424
5,467
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
doLLabiLLsz
Lancelot
10
3 / 0 / 2
5,762
640
1,748
3,572
1,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
12
12
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
6
0
0
W
Freya
 
Freya
1
0
1
1.5
L
0
0
0
0
L
Zeus
0
2
0
0
L
Anhur
Skyleh
Anhur
1
3
0
0.33
W
Medusa
6
0
2
7
L
0
1
1
0.5
W
Odin
0
0
1
0.5
W
Bacchus
Wheaterville
Bacchus
2
1
2
3
W
Lancelot
doLLabiLLsz
Lancelot
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,693
Damage
18,931
30,447
Taken
23,390
14,945
Mitigated
11,362
9,136
Healing
6,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,632
1,184
0
2,075
9,899
3,582
0
901
8,842
0
18,821
W
Freya
 
Freya
1,457
535
0
2,444
3,656
1,012
446
0
3,646
31,246
2,785
L
2,696
593
0
1,818
7,151
6,550
0
0
7,151
0
27,990
L
Zeus
247
0
0
153
1,321
206
0
0
1,321
5,132
0
L
Anhur
Skyleh
Anhur
2,636
1,820
0
1,273
5,087
1,277
0
2,627
1,968
0
16,512
W
Medusa
7,073
2,511
0
1,002
5,073
1,643
466
985
3,998
0
54,741
L
1,482
146
352
3,465
6,989
3,330
0
1,224
5,297
22,531
0
W
Odin
4,229
1,153
0
580
5,622
3,454
0
0
5,572
0
36,410
W
Bacchus
Wheaterville
Bacchus
4,424
264
56
1,221
5,467
3,791
0
744
4,613
17,462
836
W
Lancelot
doLLabiLLsz
Lancelot
1,748
392
0
1,063
3,572
1,462
0
0
3,552
0
35,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,588
Gold Earned
29,591
198
Minions Killed
318
0
Camps Cleared
0
719,490
Distance Traveled
1,016,161
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,661
518
50
6
0
208,653
0
W
Freya
5,856
651
66
7
0
190,150
3
L
Nike
4,933
548
53
6
0
164,611
0
L
Zeus
3,667
407
11
1
0
36,145
0
L
Anhur
4,448
494
44
5
0
131,679
0
W
Medusa
7,249
805
94
10
0
198,300
0
L
Chang'e
4,879
542
40
4
0
178,402
0
W
Odin
5,737
637
56
6
0
188,157
0
W
Bacchus
4,987
554
36
4
0
194,581
2
W
Lancelot
5,762
640
66
7
0
244,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role