Player Matchup

Serqet
Serqet
Chaotic123
Serqet
Level 119
God Stats
1W - 2L
1,692 SR
Queue Stats
209W - 207L
1,501 Elo+
Party 3
Neith
Neith
Itz-Huanidi-PR
Neith
Level 205
God Stats
1W - 2L
1,705 SR
Queue Stats
246W - 220L
1,555 Elo+
Party 2
Sylvanus
Sylvanus
Luxxnn
Sylvanus
Level 115
God Stats
2W - 6L
1,468 SR
Queue Stats
154W - 142L
1,543 Elo+
Party 3
Sobek
Sobek
brahmacf
Sobek
Level 159
God Stats
18W - 17L
1,854 SR
Queue Stats
112W - 111L
1,522 Elo+
Party 2
Sol
Sol
stew74padasso
Sol
Level 157
God Stats
47W - 41L
1,632 SR
Queue Stats
373W - 372L
1,521 Elo+
Solo
Team Averages
Level 151
1,670 SR
1,529 Elo+

VS

Team Averages
Level 146
1,519 SR
1,510 Elo+
Apollo
Apollo
ElusiveKoala
Apollo
Level 154
God Stats
2W - 3L
1,159 SR
Queue Stats
28W - 31L
1,532 Elo+
Party 1
Da Ji
Da Ji
Fiishig
Da Ji
Level 141
God Stats
3W - 1L
1,756 SR
Queue Stats
64W - 51L
1,545 Elo+
Solo
Chang'e
Chang'e
Kme-112
Chang'e
Level 127
God Stats
10W - 10L
1,477 SR
Queue Stats
34W - 39L
1,478 Elo+
Solo
Osiris
Osiris
RicoFearNun
Osiris
Level 151
God Stats
3W - 0L
1,554 SR
Queue Stats
256W - 241L
1,472 Elo+
Solo
Sobek
Sobek
bmdave
Sobek
Level 159
God Stats
3W - 2L
1,649 SR
Queue Stats
54W - 45L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Chaotic123
Serqet
7
1 / 1 / 0
3,885
777
1,932
4,050
1,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,791
758
2,346
2,390
653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
Luxxnn
Sylvanus
7
1 / 1 / 0
4,012
802
2,531
4,151
1,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
brahmacf
Sobek
5
0 / 3 / 1
3,169
634
411
4,546
2,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 2 / 0
2,776
555
1,589
1,710
284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
7
5 / 1 / 0
4,522
904
3,246
2,306
667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Fiishig
Da Ji
7
0 / 0 / 1
3,403
681
1,231
4,836
1,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Kme-112
Chang'e
6
0 / 1 / 1
3,521
704
883
2,503
569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
7
1 / 1 / 0
3,913
783
2,733
4,505
2,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sobek
bmdave
Sobek
6
1 / 0 / 4
4,433
887
2,029
3,693
1,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
7
7
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
Chaotic123
Serqet
1
1
0
1
W
Apollo
5
1
0
5
W
Da Ji
Fiishig
Da Ji
0
0
1
0.5
L
1
0
0
1
W
Chang'e
Kme-112
Chang'e
0
1
1
0.5
L
Sylvanus
Luxxnn
Sylvanus
1
1
0
1
W
Osiris
1
1
0
1
W
Sobek
bmdave
Sobek
1
0
4
3
L
Sobek
brahmacf
Sobek
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,809
Damage
10,122
16,847
Taken
17,843
5,967
Mitigated
6,564
4,462
Healing
8,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Chaotic123
Serqet
1,932
668
0
568
4,050
1,408
0
837
3,213
0
19,893
W
Apollo
3,246
2,405
0
812
2,306
667
0
513
1,770
0
20,149
W
Da Ji
Fiishig
Da Ji
1,231
288
0
2,436
4,836
1,213
0
0
4,836
0
17,232
L
2,346
813
0
1,008
2,390
653
0
1,057
1,333
0
20,002
W
Chang'e
Kme-112
Chang'e
883
87
560
960
2,503
569
0
0
2,503
18,237
0
L
Sylvanus
Luxxnn
Sylvanus
2,531
922
0
1,547
4,151
1,514
0
0
3,781
16,857
4,394
W
Osiris
2,733
831
0
1,911
4,505
2,177
0
2,320
2,185
0
19,064
W
Sobek
bmdave
Sobek
2,029
428
47
2,203
3,693
1,938
0
1,393
2,300
8,458
0
L
Sobek
brahmacf
Sobek
411
0
0
951
4,546
2,108
0
599
3,947
4,990
123
L
1,589
851
0
388
1,710
284
0
419
1,291
5,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,633
Gold Earned
19,792
129
Minions Killed
156
0
Camps Cleared
0
529,509
Distance Traveled
598,157
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,885
777
41
8
0
159,844
0
W
Apollo
4,522
904
42
8
0
115,864
0
W
Da Ji
3,403
681
38
8
0
134,179
0
L
Neith
3,791
758
33
7
0
96,366
0
W
Chang'e
3,521
704
43
9
0
122,899
0
L
Sylvanus
4,012
802
42
8
0
99,291
0
W
Osiris
3,913
783
32
6
0
101,140
0
W
Sobek
4,433
887
1
0
0
124,075
1
L
Sobek
3,169
634
5
1
0
134,021
1
L
Sol
2,776
555
8
2
0
39,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role