Player Matchup

Chaac
Chaac
Silver II
Haslerr
Chaac
Silver II
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 57L
1,085 MMR
Party 3
Sylvanus
Sylvanus
Silver III
MelonMaxxer
Sylvanus
Silver III
Level 49
God Stats
1W - 2L
1,536 SR
Queue Stats
28W - 46L
1,186 MMR
Solo
Hachiman
Hachiman
Silver I
TwoLegit2Quit-
Hachiman
Silver I
Level 146
God Stats
2W - 3L
1,408 SR
Queue Stats
40W - 50L
1,324 MMR
Party 3
Da Ji
Da Ji
Silver II
billdobag
Da Ji
Silver II
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 125L
1,162 MMR
Solo
Merlin
Merlin
Silver I
coutolucas77
Merlin
Silver I
Level 147
God Stats
2W - 2L
1,770 SR
Queue Stats
71W - 89L
1,208 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,543 SR
1,193 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,465 SR
1,200 MMR
Cu Chulainn
Cu Chulainn
Gold V
JDUB64
Cu Chulainn
Gold V
Level 148
God Stats
7W - 8L
1,367 SR
Queue Stats
127W - 136L
1,243 MMR
Party 1
Scylla
Scylla
Gold V
Matt23443er4eedf
Scylla
Gold V
Level 129
God Stats
23W - 21L
1,605 SR
Queue Stats
115W - 125L
1,264 MMR
Party 1
Jing Wei
Jing Wei
Silver I
RainbowTax85642
Jing Wei
Silver I
Level 128
God Stats
109W - 99L
1,612 SR
Queue Stats
202W - 202L
1,148 MMR
Solo
Mercury
Mercury
Gold V
SinOkumura96
Mercury
Gold V
Level 127
God Stats
31W - 40L
1,474 SR
Queue Stats
142W - 170L
1,402 MMR
Party 2
Cerberus
Cerberus
Silver III
ciguapa_
Cerberus
Silver III
Level 147
God Stats
2W - 3L
1,268 SR
Queue Stats
125W - 156L
943 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Haslerr
Chaac
7
0 / 7 / 0
4,618
462
2,558
9,663
6,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
MelonMaxxer
Sylvanus
8
0 / 2 / 0
5,035
504
2,859
8,537
4,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
9
0 / 5 / 0
4,617
462
3,939
10,076
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
billdobag
Da Ji
10
0 / 5 / 0
4,902
490
1,642
9,270
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
9
0 / 1 / 0
5,317
532
2,392
3,364
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
ThanatosAthenaArachne

VS

Bans
MedusaSurtrAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JDUB64
Cu Chulainn
12
6 / 0 / 4
7,746
775
8,311
8,598
5,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

12
6 / 0 / 4
6,643
664
5,994
2,537
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
11
4 / 0 / 3
6,558
656
4,075
5,927
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mercury
SinOkumura96
Mercury
10
1 / 0 / 6
5,797
580
3,723
6,381
2,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
ciguapa_
Cerberus
10
3 / 0 / 3
6,628
663
4,756
7,542
5,653
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
20
20
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
Haslerr
Chaac
0
7
0
0
W
Cu Chulainn
JDUB64
Cu Chulainn
6
0
4
8
W
6
0
4
8
L
Sylvanus
MelonMaxxer
Sylvanus
0
2
0
0
W
Jing Wei
4
0
3
5.5
W
Mercury
SinOkumura96
Mercury
1
0
6
4
L
Hachiman
0
5
0
0
L
Da Ji
billdobag
Da Ji
0
5
0
0
W
Cerberus
ciguapa_
Cerberus
3
0
3
4.5
L
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,390
Damage
26,859
40,910
Taken
30,985
18,252
Mitigated
16,231
11,342
Healing
7,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Haslerr
Chaac
2,558
336
0
1,787
9,663
6,673
0
2,044
7,619
0
20,934
W
Cu Chulainn
JDUB64
Cu Chulainn
8,311
1,162
0
1,387
8,598
5,915
0
636
7,962
5,665
49,476
W
5,994
342
0
500
2,537
677
104
408
2,129
34,892
0
L
Sylvanus
MelonMaxxer
Sylvanus
2,859
1,149
1,993
3,343
8,537
4,358
26
4,041
4,496
14,950
503
W
Jing Wei
4,075
2,625
0
1,406
5,927
1,877
0
1,693
4,234
0
42,014
W
Mercury
SinOkumura96
Mercury
3,723
2,178
0
919
6,381
2,109
737
1,055
5,326
0
36,434
L
Hachiman
3,939
2,647
0
2,860
10,076
2,635
0
3,355
6,721
0
28,957
L
Da Ji
billdobag
Da Ji
1,642
121
0
729
9,270
3,626
0
1,363
7,907
0
34,755
W
Cerberus
ciguapa_
Cerberus
4,756
453
0
3,148
7,542
5,653
344
1,438
6,104
22,321
0
L
Merlin
2,392
110
0
630
3,364
960
0
1,060
2,304
33,729
734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,489
Gold Earned
33,372
252
Minions Killed
329
0
Camps Cleared
0
926,163
Distance Traveled
1,099,471
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,618
462
48
5
0
163,656
0
W
Cu Chulainn
7,746
775
96
10
0
213,593
1
W
Scylla
6,643
664
61
6
0
229,301
0
L
Sylvanus
5,035
504
25
3
0
173,084
3
W
Jing Wei
6,558
656
77
8
0
206,650
0
W
Mercury
5,797
580
57
6
0
243,349
0
L
Hachiman
4,617
462
52
5
0
181,154
0
L
Da Ji
4,902
490
67
7
0
216,272
0
W
Cerberus
6,628
663
38
4
0
206,578
4
L
Merlin
5,317
532
60
6
0
191,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role