Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Mister Khep
Nu Wa
Level 166
God Stats
3W - 3L
1,617 SR
Queue Stats
104W - 99L
1,560 Elo+
Solo
Skadi
Skadi
Mr-Harper93
Skadi
Level 200
God Stats
0W - 1L
1,282 SR
Queue Stats
154W - 153L
1,567 Elo+
Solo
Zeus
Zeus
Retzer
Zeus
Level 159
God Stats
55W - 34L
1,669 SR
Queue Stats
579W - 512L
1,579 Elo+
Solo
Team Averages
Level 160
1,514 SR
1,541 Elo+

VS

Team Averages
Level 132
1,498 SR
1,521 Elo+
Pele
Pele
ABitMediocre
Pele
Level 159
God Stats
10W - 6L
1,643 SR
Queue Stats
96W - 88L
1,517 Elo+
Solo
Mulan
Mulan
Bahhh66
Mulan
Level 127
God Stats
15W - 7L
1,783 SR
Queue Stats
241W - 230L
1,516 Elo+
Solo
Nut
Nut
Escanor087
Nut
Level 122
God Stats
2W - 1L
1,302 SR
Queue Stats
39W - 34L
1,507 Elo+
Solo
Maui
Maui
flipways
Maui
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 117L
1,551 Elo+
Solo
Nu Wa
Nu Wa
iceteagree
Nu Wa
Level 154
God Stats
5W - 10L
1,261 SR
Queue Stats
239W - 262L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
6 / 6 / 2
6,299
630
6,732
10,230
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
 
Amaterasu
6
0 / 0 / 0
4,107
411
444
4,299
1,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 3
6,078
608
5,421
5,267
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 2 / 0
5,077
508
3,245
4,907
1,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Retzer
Zeus
13
3 / 2 / 4
6,841
684
5,354
4,371
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,674
667
2,245
7,583
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Bahhh66
Mulan
12
6 / 3 / 1
6,639
664
5,367
9,774
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 0 / 1
6,698
670
3,308
4,987
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
11
1 / 0 / 4
6,398
640
1,807
6,722
5,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
11
1 / 4 / 3
5,898
590
3,876
5,705
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
13
13
Deaths
9
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
6
2
1.17
L
Amaterasu
 
Amaterasu
0
0
0
0
W
3
2
2
2
W
Mulan
Bahhh66
Mulan
6
3
1
2.17
W
2
0
1
2.5
L
0
3
3
0.5
L
0
2
0
0
L
Zeus
Retzer
Zeus
3
2
4
2.5
W
Maui
1
0
4
3
W
Nu Wa
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
16,603
29,074
Taken
34,771
8,784
Mitigated
14,418
7,127
Healing
9,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,732
1,522
0
2,633
10,230
3,152
0
1,205
9,025
0
35,548
L
Amaterasu
 
Amaterasu
444
247
30
1,809
4,299
1,948
0
1,349
2,950
0
7,186
W
2,245
254
0
2,879
7,583
2,002
0
2,289
4,969
0
42,693
W
Mulan
Bahhh66
Mulan
5,367
757
0
1,707
9,774
3,992
0
3,043
6,558
0
43,262
W
3,308
1,914
0
2,554
4,987
1,774
596
366
4,507
0
52,532
L
5,421
859
0
1,184
5,267
1,251
0
609
4,658
38,493
366
L
3,245
694
0
971
4,907
1,294
0
1,205
3,702
0
35,054
L
Zeus
Retzer
Zeus
5,354
610
0
500
4,371
1,139
0
1,315
3,056
49,102
583
W
Maui
1,807
613
0
1,763
6,722
5,526
0
640
5,968
27,084
0
W
Nu Wa
3,876
419
0
761
5,705
1,124
0
3,597
1,994
39,673
1,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,402
Gold Earned
32,307
319
Minions Killed
364
0
Camps Cleared
0
915,104
Distance Traveled
1,066,139
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,299
630
63
6
0
211,572
0
L
Amaterasu
4,107
411
14
1
0
163,806
0
W
Pele
6,674
667
84
8
0
189,394
0
W
Mulan
6,639
664
72
7
0
237,080
1
W
Nut
6,698
670
101
10
0
208,494
0
L
Nu Wa
6,078
608
72
7
0
180,312
2
L
Skadi
5,077
508
70
7
0
157,031
0
L
Zeus
6,841
684
100
10
0
202,383
4
W
Maui
6,398
640
34
3
0
246,291
3
W
Nu Wa
5,898
590
73
7
0
184,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role