Player Matchup

Cthulhu
Cthulhu
Devski24K
Cthulhu
Level 18
God Stats
12W - 15L
1,784 SR
Queue Stats
13W - 21L
1,482 Elo+
Party 1
Thor
Thor
Skvtzo
Thor
Level 26
God Stats
2W - 2L
1,631 SR
Queue Stats
23W - 23L
1,519 Elo+
Party 1
Anubis
Anubis
TheXMan19
Anubis
Level 141
God Stats
2W - 3L
1,554 SR
Queue Stats
61W - 65L
1,502 Elo+
Party 1
Team Averages
Level 62
1,657 SR
1,501 Elo+

VS

Team Averages
Level 94
1,712 SR
1,481 Elo+
Anubis
Anubis
DrunkGorgon1654
Anubis
Level 88
God Stats
33W - 15L
1,716 SR
Queue Stats
75W - 68L
1,480 Elo+
Party 2
Hades
Hades
Leroyjenkinz81
Hades
Level 66
God Stats
21W - 10L
1,701 SR
Queue Stats
52W - 45L
1,462 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lonewolfLC
Tsukuyomi
Level 129
God Stats
21W - 6L
1,719 SR
Queue Stats
88W - 75L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Devski24K
Cthulhu
9
0 / 2 / 4
6,080
608
1,635
5,215
2,281
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
Skvtzo
Thor
12
2 / 4 / 2
6,846
685
2,052
6,708
1,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Anubis
TheXMan19
Anubis
11
2 / 4 / 3
6,743
674
4,147
6,235
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
7,807
781
3,749
4,251
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 8
7,512
751
1,981
5,608
4,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
lonewolfLC
Tsukuyomi
14
6 / 1 / 4
9,112
911
8,591
8,327
2,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
4
Kills
10
10
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Devski24K
Cthulhu
0
2
4
1
W
3
1
5
5.5
W
1
3
8
1.67
L
Thor
Skvtzo
Thor
2
4
2
0.75
L
Anubis
TheXMan19
Anubis
2
4
3
0.88
W
Tsukuyomi
lonewolfLC
Tsukuyomi
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,834
Damage
14,321
18,158
Taken
18,186
5,806
Mitigated
7,987
2,137
Healing
3,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Devski24K
Cthulhu
1,635
30
0
585
5,215
2,281
0
1,766
3,416
9,530
0
W
3,749
183
0
300
4,251
1,469
806
1,501
2,649
20,776
0
W
1,981
130
345
927
5,608
4,461
141
1,393
4,102
14,301
1,244
L
Thor
Skvtzo
Thor
2,052
295
0
240
6,708
1,512
0
2,595
4,102
0
14,736
L
Anubis
TheXMan19
Anubis
4,147
0
0
1,312
6,235
2,013
0
1,200
5,007
21,936
0
W
Tsukuyomi
lonewolfLC
Tsukuyomi
8,591
1,494
0
1,748
8,327
2,057
355
2,620
5,624
0
39,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,669
Gold Earned
24,431
77
Minions Killed
142
0
Camps Cleared
0
448,697
Distance Traveled
576,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,080
608
10
1
0
126,415
0
W
Anubis
7,807
781
51
5
0
178,308
0
W
Hades
7,512
751
27
3
0
172,462
0
L
Thor
6,846
685
21
2
0
173,690
0
L
Anubis
6,743
674
46
5
0
148,592
0
W
Tsukuyomi
9,112
911
64
6
0
226,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role