Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
BluXorcist
Kumbhakarna
Silver II
Level 78
God Stats
11W - 8L
1,500 SR
Queue Stats
97W - 96L
1,470 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
Dibow
Jormungandr
Gold IV
Level 56
God Stats
6W - 4L
1,500 SR
Queue Stats
296W - 308L
1,499 MMR
Solo
Nox
Nox
Silver I
Doggoboi212
Nox
Silver I
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,594 MMR
Party 1
Loki
Loki
Bronze III
TTVJuangoBeltran
Loki
Bronze III
Level 170
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 29L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,457 SR
1,513 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 159
1,510 SR
1,515 MMR
Bakasura
Bakasura
Gold II
DarAnhur
Bakasura
Gold II
Level 224
God Stats
1W - 4L
1,315 SR
Queue Stats
77W - 89L
1,533 MMR
Solo
Artio
Artio
Bronze III
Kel_Van_Coy
Artio
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold I
Rayqweeezy
Vulcan
Gold I
Level 159
God Stats
9W - 9L
1,501 SR
Queue Stats
282W - 297L
1,529 MMR
Solo
Anhur
Anhur
Gold IV
SandroMalandro
Anhur
Gold IV
Level 100
God Stats
19W - 18L
1,731 SR
Queue Stats
310W - 333L
1,523 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
paynekiller21
Sun Wukong
Gold IV
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 86L
1,492 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 0 / 1
7,107
646
5,829
5,452
1,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kumbhakarna
BluXorcist
Kumbhakarna
9
0 / 0 / 3
5,620
511
2,067
6,544
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Dibow
Jormungandr
12
0 / 0 / 3
6,827
621
7,226
8,894
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 0 / 4
6,604
600
4,057
2,607
715
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 0 / 0
6,373
579
5,778
6,766
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
FenrirCu ChulainnLancelotKali

VS

Bans
NutThorAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DarAnhur
Bakasura
11
0 / 2 / 0
5,456
496
2,190
9,377
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
4,245
386
1,561
7,517
3,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Rayqweeezy
Vulcan
11
0 / 3 / 0
5,638
513
3,255
4,858
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
5,393
490
2,571
5,530
1,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
paynekiller21
Sun Wukong
10
0 / 2 / 0
5,408
492
3,599
11,032
5,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
12
Kills
0
0
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
W
Kumbhakarna
BluXorcist
Kumbhakarna
0
0
3
1.5
L
Bakasura
DarAnhur
Bakasura
0
2
0
0
W
Jormungandr
Dibow
Jormungandr
0
0
3
1.5
W
2
0
4
4
L
0
2
0
0
L
Vulcan
Rayqweeezy
Vulcan
0
3
0
0
L
0
3
0
0
W
6
0
0
6
L
Sun Wukong
paynekiller21
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,957
Damage
13,176
30,263
Taken
38,314
13,084
Mitigated
15,899
12,199
Healing
10,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,829
1,572
0
1,056
5,452
1,386
0
873
4,579
0
57,413
W
Kumbhakarna
BluXorcist
Kumbhakarna
2,067
258
0
2,234
6,544
3,256
0
1,730
4,464
11,357
1,959
L
Bakasura
DarAnhur
Bakasura
2,190
1,474
0
2,046
9,377
3,837
0
1,340
8,037
0
34,276
W
Jormungandr
Dibow
Jormungandr
7,226
2,026
0
4,563
8,894
5,871
0
0
8,789
52,680
1,927
W
4,057
443
0
1,160
2,607
715
0
1,139
1,468
47,737
908
L
1,561
227
20
2,430
7,517
3,780
0
2,175
5,342
8,441
0
L
Vulcan
Rayqweeezy
Vulcan
3,255
98
0
820
4,858
1,354
0
2,735
2,123
46,570
0
L
2,571
982
0
1,428
5,530
1,459
0
336
5,194
0
41,591
W
5,778
1,638
0
3,186
6,766
1,856
0
1,074
5,497
0
48,150
L
Sun Wukong
paynekiller21
Sun Wukong
3,599
607
0
4,038
11,032
5,469
0
6,399
4,633
0
33,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,531
Gold Earned
26,140
390
Minions Killed
318
0
Camps Cleared
0
1,162,888
Distance Traveled
1,136,681
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,107
646
91
8
0
215,444
5
W
Kumbhakarna
5,620
511
24
2
0
241,672
7
L
Bakasura
5,456
496
81
7
0
282,284
1
W
Jormungandr
6,827
621
100
9
0
213,744
2
W
Nox
6,604
600
99
9
0
237,341
0
L
Artio
4,245
386
8
1
0
227,512
2
L
Vulcan
5,638
513
95
9
0
219,150
1
L
Anhur
5,393
490
74
7
0
207,794
1
W
Loki
6,373
579
76
7
0
254,687
0
L
Sun Wukong
5,408
492
60
5
0
199,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role