Player Matchup

Medusa
Medusa
Platinum I
Animeisfire0
Medusa
Platinum I
Level 39
God Stats
17W - 7L
1,772 SR
Queue Stats
80W - 48L
2,177 MMR
Party 1
Cthulhu
Cthulhu
Gold I
DarkNight3366
Cthulhu
Gold I
Level 86
God Stats
20W - 12L
1,680 SR
Queue Stats
48W - 51L
1,742 MMR
Party 1
Mulan
Mulan
Platinum IV
SorrowsSky
Mulan
Platinum IV
Level 83
God Stats
4W - 0L
1,602 SR
Queue Stats
23W - 11L
1,990 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 69
1,685 SR
1,970 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,551 SR
1,687 MMR
Sun Wukong
Sun Wukong
Gold II
FrozenMercury
Sun Wukong
Gold II
Level 146
God Stats
4W - 2L
1,601 SR
Queue Stats
111W - 18L
1,874 MMR
Solo
Scylla
Scylla
Silver I
Trash Team3879
Scylla
Silver I
Level 39
God Stats
0W - 2L
1,600 SR
Queue Stats
12W - 12L
1,577 MMR
Party 2
Xbalanque
Xbalanque
Gold V
YUCKKie
Xbalanque
Gold V
Level 158
God Stats
0W - 1L
1,453 SR
Queue Stats
5W - 4L
1,611 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 1 / 6
8,803
880
7,431
7,184
2,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
14
3 / 0 / 7
8,510
851
7,656
9,644
9,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
12
3 / 1 / 7
7,974
797
5,560
9,820
6,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesAgniNe ZhaAnhurKuzenbo

VS

Bans
AphroditeVulcanChang'eThothPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FrozenMercury
Sun Wukong
11
0 / 5 / 1
6,515
652
7,233
11,514
6,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 1
6,831
683
3,195
5,700
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
YUCKKie
Xbalanque
11
1 / 4 / 1
6,827
683
5,282
7,950
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
10
Kills
1
2
Deaths
10
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
1
6
7
W
Cthulhu
3
0
7
6.5
L
Sun Wukong
FrozenMercury
Sun Wukong
0
5
1
0.1
W
Mulan
3
1
7
6.5
L
0
1
1
0.5
L
Xbalanque
YUCKKie
Xbalanque
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,647
Damage
15,710
26,648
Taken
25,164
17,851
Mitigated
9,946
7,929
Healing
1,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,431
1,591
0
1,162
7,184
2,685
1,600
409
6,769
0
44,565
W
Cthulhu
7,656
0
403
3,286
9,644
9,098
148
1,500
7,977
34,447
1,608
L
Sun Wukong
FrozenMercury
Sun Wukong
7,233
1,185
0
286
11,514
6,241
0
2,979
7,880
0
21,473
W
Mulan
5,560
358
0
3,078
9,820
6,068
170
990
8,663
142
15,665
L
3,195
0
0
0
5,700
1,438
0
714
4,800
33,061
0
L
Xbalanque
YUCKKie
Xbalanque
5,282
1,426
0
1,181
7,950
2,267
0
2,770
4,705
0
19,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
20,173
144
Minions Killed
127
0
Camps Cleared
0
622,848
Distance Traveled
578,318
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,803
880
66
7
0
194,339
0
W
Cthulhu
8,510
851
58
6
0
219,825
0
L
Sun Wukong
6,515
652
24
2
0
209,056
0
W
Mulan
7,974
797
20
2
0
208,684
4
L
Scylla
6,831
683
63
6
0
190,680
0
L
Xbalanque
6,827
683
40
4
0
178,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role